room.occlusion_door_immediate
переменнаяserver
Kill switch for the whole synchronous pre-open pass: repartition and deliver the rooms behind a door the moment it opens, instead of leaving it to the normal budgeted queue. Only players within room.occlusion_door_immediate_range are flushed; further ones enqueue as usual. Off skips the repartition entirely, not just the flush.
Кратко
- Тип
- bool
- По умолчанию
- True
- Где выполняется
- сервер
- Класс
- ConVar.RoomOcclusion
Пример
room.occlusion_door_immediate TrueВ других ветках
- public
- без изменений
- staging
- default = False