RustTip

room.occlusion_door_immediate

переменнаяserver

Kill switch for the whole synchronous pre-open pass: repartition and deliver the rooms behind a door the moment it opens, instead of leaving it to the normal budgeted queue. Only players within room.occlusion_door_immediate_range are flushed; further ones enqueue as usual. Off skips the repartition entirely, not just the flush.

Кратко

Тип
bool
По умолчанию
True
Где выполняется
сервер
Класс
ConVar.RoomOcclusion

Пример

room.occlusion_door_immediate True

В других ветках

public
без изменений