RustTip

Сравнение

Всего изменений: 997 · Слева всегда более старая сборка: если выбрать наоборот, стороны поменяются местами сами.

Одинаковые изменения: у каких записей и что поменялось
у 4
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Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_bear.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_bear.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
у 4
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Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_pork.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_pork.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
ПолеБылоСтало
Модификаторы · Hunger_Capacity · label · ruHunger CapacityОбъем голода
ПолеБылоСтало
Модификаторы · Radiation_Resistance · value0.60.45
ПолеБылоСтало
Модификаторы · Cooling · value2622
ПолеБылоСтало
Модификаторы · Harvesting · value0.850.65
ПолеБылоСтало
Модификаторы · Max_Health · value0.260.2
ПолеБылоСтало
Модификаторы · Ore_Yield · value0.650.5
ПолеБылоСтало
Модификаторы · Scrap_Yield · value4.54
ПолеБылоСтало
Модификаторы · Warming · value19.517
ПолеБылоСтало
Модификаторы · Wood_Yield · value2.62
ПолеБылоСтало
Лут: codelockedhackablecrate_min_build_radius12.12% ×111.77% ×1
Лут: codelockedhackablecrate_no_build_radius12.12% ×111.77% ×1
Лут: codelockedhackablecrate12.12% ×111.77% ×1
Лут: codelockedhackablecrate_ghostship12.12% ×111.77% ×1
Лут: codelockedhackablecrate_oilrig12.12% ×111.77% ×1
ПолеБылоСтало
Модификаторы · Radiation_Resistance · value0.450.35
ПолеБылоСтало
Модификаторы · Cooling · value2018
ПолеБылоСтало
Модификаторы · Harvesting · value0.650.55
ПолеБылоСтало
Модификаторы · Max_Health · value0.20.15
ПолеБылоСтало
Модификаторы · Ore_Yield · value0.50.4
ПолеБылоСтало
Модификаторы · Scrap_Yield · value3.53
ПолеБылоСтало
Модификаторы · Warming · value1513
ПолеБылоСтало
Модификаторы · Wood_Yield · value21.5
ПолеБылоСтало
Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_apple.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_apple.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
ПолеБылоСтало
Модификаторы · Hunger_Capacity · label · ruHunger CapacityОбъем голода
ПолеБылоСтало
Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_big_cat.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_big_cat.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
ПолеБылоСтало
Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_chicken.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_chicken.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
ПолеБылоСтало
Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_fish.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_fish.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
ПолеБылоСтало
Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_hunters.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_hunters.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
ПолеБылоСтало
Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_pumkin.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_pumkin.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
ПолеБылоСтало
skinOfmini fridgeminifridge
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actions—cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.white.berry, Количество: 1], label: {ru: Извлечь, en: Extract}
ПолеБылоСтало
Ингредиент metal.refined×20×25
Ингредиент scrap—×500
Ингредиент basicblueprintfragment×5—
ПолеБылоСтало
Ингредиент scrap—×50
ПолеБылоСтало
Ингредиент scrap—×1250
Ингредиент advancedblueprintfragment×5—
ПолеБылоСтало
Лут: codelockedhackablecrate_min_build_radius22.73% ×116.67% ×1
Лут: codelockedhackablecrate_no_build_radius22.73% ×116.67% ×1
Лут: codelockedhackablecrate22.73% ×116.67% ×1
Лут: codelockedhackablecrate_ghostship22.73% ×116.67% ×1
Лут: codelockedhackablecrate_oilrig22.73% ×116.67% ×1
ПолеБылоСтало
Лут: codelockedhackablecrate_min_build_radius6.06% ×15.88% ×1
Лут: codelockedhackablecrate_no_build_radius6.06% ×15.88% ×1
Лут: codelockedhackablecrate6.06% ×15.88% ×1
Лут: codelockedhackablecrate_ghostship6.06% ×15.88% ×1
Лут: codelockedhackablecrate_oilrig6.06% ×15.88% ×1
ПолеБылоСтало
Лут: codelockedhackablecrate_min_build_radius9.09% ×18.82% ×1
Лут: codelockedhackablecrate_no_build_radius9.09% ×18.82% ×1
Лут: codelockedhackablecrate9.09% ×18.82% ×1
Лут: codelockedhackablecrate_ghostship9.09% ×18.82% ×1
Лут: codelockedhackablecrate_oilrig9.09% ×18.82% ×1
ПолеБылоСтало
actions—cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.yellow.berry, Количество: 1], label: {ru: Извлечь, en: Extract}
ПолеБылоСтало
actions—cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.green.berry, Количество: 1], label: {ru: Извлечь, en: Extract}
ПолеБылоСтало
Лут: coconut.tree—100% ×1
ПолеБылоСтало
actions—cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.red.berry, Количество: 1], label: {ru: Извлечь, en: Extract}
ПолеБылоСтало
Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_hunters.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_hunters.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
ПолеБылоСтало
Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_survivors.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_survivors.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
ПолеБылоСтало
Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_big_cat.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_big_cat.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
ПолеБылоСтало
Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_crocodile.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_crocodile.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Модификаторы · AnimalRepellent—Тип: AnimalRepellent, value: 1, Длительность: 1800, label: {ru: Animal Repellent, en: Animal Repellent}, format: pct, plus: ✓
Модификаторы · VisionCareТип: VisionCare, value: 1, Длительность: 900, label: {ru: Забота о зрении, en: Vision Care}, format: flag—
ПолеБылоСтало
Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_chicken.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_chicken.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
ПолеБылоСтало
Лут: crate_elite8.25% ×15–4812.84% ×15–48
Лут: crate_elite8.25% ×15–4812.84% ×15–48
Лут: invisible_crate_elite6.35% ×15–4811.03% ×15–48
Лут: crate_normal—2% ×15
ПолеБылоСтало
hasSkins✓✗
ПолеБылоСтало
Модификаторы · Warming · value109
ПолеБылоСтало
Модификаторы · Radiation_Resistance · value0.30.25
ПолеБылоСтало
Модификаторы · Max_Health · value0.1250.1
ПолеБылоСтало
Модификаторы · Scrap_Yield · value2.252
ПолеБылоСтало
Модификаторы · Cooling · value1514
ПолеБылоСтало
Модификаторы · Harvesting · value0.50.45
ПолеБылоСтало
Модификаторы · Ore_Yield · value0.350.3
ПолеБылоСтало
Лут: codelockedhackablecrate_min_build_radius7.32% ×17.14% ×1
Лут: codelockedhackablecrate_no_build_radius7.32% ×17.14% ×1
Лут: codelockedhackablecrate7.32% ×17.14% ×1
Лут: codelockedhackablecrate_ghostship7.32% ×17.14% ×1
Лут: codelockedhackablecrate_oilrig7.32% ×17.14% ×1
ПолеБылоСтало
Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_fish.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_fish.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
ПолеБылоСтало
actions—cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.blue.berry, Количество: 1], label: {ru: Извлечь, en: Extract}
ПолеБылоСтало
Изучен по умолчанию✓✗
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Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_pumkin.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_pumkin.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
ПолеБылоСтало
НазваниеSurplus Workbench UpgradePrototype Workbench Upgrade
Описание20% chance to produce a random surplus part (1-8) when crafting. Surplus parts are used in special alternate recipes.Allows unlocking any tech tree item regardless of progression. Each attempt has a 25% chance to succeed, and a failed attempt still consumes resources.
ПолеБылоСтало
ОписаниеReduces the scrap cost of all tech tree unlocks at this bench by 20%.Each blueprint spent on tech tree unlocks at this bench has a 20% chance to not be consumed.
ПолеБылоСтало
Модификаторы · HorseDungProductionBoost · Длительность120360
ПолеБылоСтало
Модификаторы · HorseDungProductionBoost · Длительность120600
ПолеБылоСтало
actions—cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.black.berry, Количество: 1], label: {ru: Извлечь, en: Extract}
ПолеБылоСтало
Модификаторы · Wood_Yield · value21.5
ПолеБылоСтало
Модификаторы · Radiation_Resistance · value0.450.35
ПолеБылоСтало
Модификаторы · Max_Health · value0.20.15
ПолеБылоСтало
Модификаторы · Scrap_Yield · value3.53
ПолеБылоСтало
Модификаторы · Cooling · value2018
ПолеБылоСтало
Модификаторы · Harvesting · value0.650.55
ПолеБылоСтало
Модификаторы · Ore_Yield · value0.50.4
ПолеБылоСтало
Модификаторы · Warming · value1513
ПолеБылоСтало
Лут: codelockedhackablecrate_min_build_radius28.45% ×127.78% ×1
Лут: codelockedhackablecrate_no_build_radius28.45% ×127.78% ×1
Лут: codelockedhackablecrate28.45% ×127.78% ×1
Лут: codelockedhackablecrate_ghostship28.45% ×127.78% ×1
Лут: codelockedhackablecrate_oilrig28.45% ×127.78% ×1
ПолеБылоСтало
Лут: codelockedhackablecrate_min_build_radius24.24% ×117.65% ×1
Лут: codelockedhackablecrate_no_build_radius24.24% ×117.65% ×1
Лут: codelockedhackablecrate24.24% ×117.65% ×1
Лут: codelockedhackablecrate_ghostship24.24% ×117.65% ×1
Лут: codelockedhackablecrate_oilrig24.24% ×117.65% ×1
ПолеБылоСтало
Лут: apple.tree—100% ×1
ПолеБылоСтало
Префаб projectileassets/prefabs/food/pies/projectiles/food_pie_apple.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Патроны · projectileassets/prefabs/food/pies/projectiles/food_pie_apple.projectile.prefabassets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab
Одинаковые изменения: у каких записей и что поменялось
у 9
ПолеБылоСтало
Грейды · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708—key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Тип: 3, skin: 10566, Здоровье: 1000, Стоимость: [shortname: metal.fragments, Количество: 100]
у 7
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Грейды · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708—key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Тип: 3, skin: 10566, Здоровье: 1000, Стоимость: [shortname: metal.fragments, Количество: 200]
у 6
ПолеБылоСтало
livestock · troughCeiling0.8—
livestock · comfortableHerd8—
livestock · crowdedHerd12—
livestock · packingRadius2.5—
livestock · comfortablePacking2—
livestock · crowdedPacking5—
livestock · severePacking9—
livestock · troughReachScale—0.9
у 5
ПолеБылоСтало
Слот blueprintbookloot—×1 100%
Слот advanceblueprintfragmentloot×1 100%—
Лут: blueprintbook—100% ×2
Лут: rifle.ak28.45% ×127.78% ×1
Лут: rifle.lr30024.24% ×117.65% ×1
Лут: rifle.bolt22.73% ×116.67% ×1
Лут: smg.uzi—14.71% ×1
Лут: m16a212.12% ×111.77% ×1
Лут: shotgun.m49.09% ×18.82% ×1
Лут: rocket.launcher7.32% ×17.14% ×1
Лут: rifle.l966.06% ×15.88% ×1
Лут: advancedblueprintfragment100% ×2—
у 5
ПолеБылоСтало
spawnspopulation: collectable-resource-stone, splat: [Dirt, Snow, Sand, Grass, Forest], biome: [Arid, Temperate, Tundra, Jungle, DeepSea], topologyAny: [Field, Forest], topologyNot: [Cliff, Summit, Beach, Ocean, Decor, Road, Swamp, River, Lake, O…—
у 4
ПолеБылоСтало
КлассDoorLadderHatch
НаследованиеAnimatedBuildingBlock → StabilityEntity → DecayEntity → BaseCombatEntity → BaseEntityDoor → AnimatedBuildingBlock → StabilityEntity → DecayEntity → BaseCombatEntity → BaseEntity
КомпонентыDoorLadderHatch
у 4
ПолеБылоСтало
Слот LootSpawn.Barrel—×1 100%
Слот blueprintfragmentloot_single—×1 16.67%
Лут: blueprintfragment—16.67% ×1
у 4
ПолеБылоСтало
Эффекты—assets/prefabs/weapons/waterbucket/effects/waterthrow3p_radioactive.prefab
Эффекты—assets/prefabs/weapons/waterbucket/waterball_radioactive.prefab
у 4
ПолеБылоСтало
Слот blueprintpageloot_single—×1 10%
Лут: blueprintpage—10% ×1
у 4
ПолеБылоСтало
spawns—population: collectable-resource-stone, splat: [Dirt, Snow, Sand, Grass, Forest], biome: [Arid, Temperate, Tundra, Jungle, DeepSea], topologyAny: [Field, Forest], topologyNot: [Cliff, Summit, Beach, Ocean, Decor, Road, Swamp, River, Lake, O…
у 3
ПолеБылоСтало
livestock · timeToGrow1728000
livestock · adultEquivalent1—
у 3
ПолеБылоСтало
Слот Uzi with Ammo—×1 5%
Лут: smg.uzi—5% ×1
у 3
ПолеБылоСтало
Слот basicblueprintfragmentloot_single×1 10%—
Лут: basicblueprintfragment10% ×1—
у 3
ПолеБылоСтало
livestock · adultEquivalent0.5—
ПолеБылоСтало
НаследованиеConstructableEntity → StorageContainer → DecayEntity → BaseCombatEntity → BaseEntityRepairableStructure → ConstructableEntity → StorageContainer → DecayEntity → BaseCombatEntity → BaseEntity
ПолеБылоСтало
НаследованиеBaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntityBaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity
ПолеБылоСтало
НаследованиеBaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntityBaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity
ПолеБылоСтало
Компоненты—BuildingBlockDecay
ПолеБылоСтало
Компоненты—Upkeep
ПолеБылоСтало
НаследованиеBallistaGun → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntityBaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity
ПолеБылоСтало
НаследованиеBallistaGun → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntityBaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity
ПолеБылоСтало
Слот blueprintfragmentloot_single—×1 20%
Лут: blueprintfragment—20% ×1
ПолеБылоСтало
Слот blueprintfragmentloot_single—×1 20%
Лут: blueprintfragment—20% ×1
ПолеБылоСтало
Слот blueprintbookloot_single—×1 10%
Слот advanceblueprintfragmentlootsingle×1 10%—
Лут: ammo.pistol8.25% ×15–4812.84% ×15–48
Лут: blueprintbook—10% ×1
Лут: advancedblueprintfragment10% ×1—
ПолеБылоСтало
Слот blueprintbookloot_single—×1 10%
Слот advanceblueprintfragmentlootsingle×1 10%—
Лут: ammo.pistol8.25% ×15–4812.84% ×15–48
Лут: blueprintbook—10% ×1
Лут: advancedblueprintfragment10% ×1—
ПолеБылоСтало
Слот Uzi with Ammo—×1 2%
Лут: smg.uzi—2% ×1
Лут: ammo.pistol—2% ×15
ПолеБылоСтало
Слот blueprintfragmentloot—×1 20%
Лут: blueprintfragment—20% ×2
ПолеБылоСтало
Слот blueprintfragmentloot—×1 20%
Лут: blueprintfragment—20% ×2
ПолеБылоСтало
КомпонентыUnityEngine.MeshCollider—
ПолеБылоСтало
КомпонентыUnityEngine.MeshCollider—
ПолеБылоСтало
Грейды · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708—key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Тип: 3, skin: 10566, Здоровье: 1000, Стоимость: [shortname: metal.fragments, Количество: 50]
ПолеБылоСтало
Грейды · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708—key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Тип: 3, skin: 10566, Здоровье: 1000, Стоимость: [shortname: metal.fragments, Количество: 50]
ПолеБылоСтало
spawnspopulation: HalloweenDungeon.population, splat: [Dirt, Snow, Sand, Grass, Forest, Stones, Gravel], biome: [Arid, Temperate, Arctic, Jungle], topologyAny: [Field, Roadside, Railside], topologyNot: [Cliff, Beachside, Beach, Forest, Ocean, Oce…—
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Компоненты—Rust.Ai.Gen2.LivestockFeedingSlots
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Лут: ammo.pistol6.35% ×15–4811.03% ×15–48
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Здоровье150450
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Предметmini fridgeminifridge
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Слот blueprintpageloot_single—×1 50%
Лут: blueprintpage—50% ×1
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МонументыВоенный тоннель—
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НаследованиеCannon → BallistaGun → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntityCannon → BaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity
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Эффекты—assets/prefabs/food/apple/apple.tree.prefab
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Слот blueprintpageloot—×1 100%
Лут: blueprintpage—100% ×2
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КлассMountedWeaponPTBoatTurret
НаследованиеStorageContainer → DecayEntity → BaseCombatEntity → BaseEntityBaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity
КатегорияStorageMountable
Слотов6—
КомпонентыMountedWeapon AiMountedWeaponControllerPTBoatTurret
Эффектыassets/content/vehicles/boats/ptboat/effects/50cal_dryfire.prefab—
ИнтерфейсыIContainerSounds—
ИнтерфейсыIIdealSlotEntity—
ИнтерфейсыIIndustrialStorageCallbackReceiver—
ИнтерфейсыIInventoryProvider—
ИнтерфейсыIItemContainerEntity—
ИнтерфейсыILootableEntity—
ИнтерфейсыLootPanel+IHasLootPanel—
ИнтерфейсыPlayerInventory+ICanMoveFrom—
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Эффектыassets/prefabs/vehicle/seats/internalmounteddouble50calturretseat.prefab assets/prefabs/vehicle/seats/standingmounted50calturretseat.prefabassets/content/vehicles/boats/ptboat/turrets/pt_boat_turret_rear.prefab assets/content/vehicles/boats/ptboat/turrets/ptboat_turret_front.prefab
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КлассMountedWeaponPTBoatTurret
НаследованиеStorageContainer → DecayEntity → BaseCombatEntity → BaseEntityBaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity
КатегорияStorageMountable
Слотов6—
КомпонентыMountedWeapon AiMountedWeaponControllerPTBoatTurret
Эффектыassets/content/vehicles/boats/ptboat/effects/50cal_dryfire.prefab—
ИнтерфейсыIContainerSounds—
ИнтерфейсыIIdealSlotEntity—
ИнтерфейсыIIndustrialStorageCallbackReceiver—
ИнтерфейсыIInventoryProvider—
ИнтерфейсыIItemContainerEntity—
ИнтерфейсыILootableEntity—
ИнтерфейсыLootPanel+IHasLootPanel—
ИнтерфейсыPlayerInventory+ICanMoveFrom—
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Эффектыassets/prefabs/vehicle/seats/internalmounteddouble50calturretseat.prefab assets/prefabs/vehicle/seats/standingmounted50calturretseat.prefabassets/content/vehicles/boats/ptboat/turrets/pt_boat_turret_rear.prefab assets/content/vehicles/boats/ptboat/turrets/ptboat_turret_front.prefab
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spawnspopulation: Scarecrow.Population, topologyAny: [Monument, Roadside, Rail], topologyNot: [Cliff, Summit, Ocean, Decor, Swamp, River, Lake, Offshore, Railside, Building, Cliffside, Mountain, Clutter], density: 2, convar: halloween.scarecrowpo…—
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Здоровье150450
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Слот blueprintpageloot—×1 100%
Слот basicblueprintfragmentloot×1 100%—
Лут: blueprintpage—100% ×2
Лут: basicblueprintfragment100% ×2—
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Оружие · damageScale0.40.42
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Грейды · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708—key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Тип: 3, skin: 10566, Здоровье: 1000, Стоимость: [shortname: metal.fragments, Количество: 140]
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Грейды · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708—key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Тип: 3, skin: 10566, Здоровье: 1000, Стоимость: [shortname: metal.fragments, Количество: 140]
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Эффекты—assets/prefabs/weapons/waterbucket/effects/waterbucket_splash.prefab
Эффекты—assets/prefabs/weapons/waterbucket/effects/waterbucket_splash_radioactive.prefab
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Эффекты—assets/prefabs/food/water jug/effects/waterjug_splash.prefab
Эффекты—assets/prefabs/food/water jug/effects/waterjug_splash_radioactive.prefab
ai.debug_seedai.fsm_frametime_animalsai.fsm_frametime_livestockai.fsm_frametime_scientistsantihack.limbreachantihack.limbreachgraceaudio.occlusionintervalaudio.virtualocclusionintervalbaseboat.regenerate_ocean_pathbasemounteduseable.debugbasemountedweapon.reloadbirdflock.corpseinterestprioritybirdflock.crowpopulationbirdflock.explosionstartleradiusbirdflock.interestbirdflock.seagullpopulationbirdflock.startleboatai.roaming_egress_minutesbuildingmanager.debugprivilegegridbuildingmanager.debugprivilegequeriesbuildingmanager.privilegecachedebug.overlaykbpsdecay.tick_budget_msdeepsea.lighthouseopendelaygenerateerosion.determinism_logitemmodentity.playeronlyentitybeltonlylivestock.breedingfloorperheadlivestock.drawherdslivestock.drawpenslivestock.drawradiuslivestock.estimatestandingsharelivestock.freerangelinkradiuslivestock.grazehelpingmaxlivestock.grazehelpingminlivestock.lethalfloorperheadlivestock.maxfreerangeherdlivestock.needsframetimelivestock.nonownertrustsharelivestock.panelpotentiallivestock.potentialfallsecondslivestock.potentialrisesecondslivestock.potentialunbredcaplivestock.remoteeatafterlivestock.remoteeatdistancelivestock.setpotentiallivestock.setsleepylivestock.shelterneedfloorlivestock.sleepychancelivestock.starvedsearchintervallivestock.sunfullsharelivestock.sunresampleminuteslivestock.sunsamplehourslivestock.sunsamplepolyslivestock.vendorlowpotentialmoderation.ugc_uploadmoderation.ugc_upload_debouncemoderation.ugc_upload_frequencymoderation.ugc_upload_max_attemptsmoderation.ugc_upload_max_queuemoderation.ugc_upload_retry_cooldownmoderation.ugc_upload_urlnet.position_lodnet.position_lod_playersnetworkprofiler.packet_capture_rust_relayplayerboat.sailblockedupdateintervalpool.debug_mem_startpool.debug_mem_stopptboatturret.ai_burst_lengthptboatturret.ai_fire_rateptboatturret.ai_time_between_burstsseagullgroup.deepseafillseagullgroup.landseagullgroup.landatseagullgroup.populationseagullgroup.startleserver.batchpacketsserver.batchpacketsizeserver.enforceoverlapchecksonbuildingblockchangesserver.max_tool_cupboardsserver.sprintmetabolismscaletime.framesteptree.hit_forgivenesstree.hit_forgiveness_max_trunkworld.topology_hierarchy_validate
Одинаковые изменения: у каких записей и что поменялось
у 4
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Где выполняетсяserverboth
Флаг replicated—
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ОписаниеTarget frame time in seconds for the Critters budgetFrame time budget in milliseconds for the critter FSM ticks
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ОписаниеTarget frame time in seconds for the Ocean Critters swimming movement budgetFrame time budget in milliseconds for the ocean critters' swimming movement
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По умолчанию20.2
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По умолчанию23
helpGenerated✓—
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ОписаниеSpawns a complete NPC vendor by vendor name - both the shopkeeper NPC and the invisible vending machine it needs - at the position the calling player is looking atSpawns a complete NPC vendor by vendor name and the stock it should sell - both the shopkeeper NPC and the invisible vending machine it needs - or any other vending machine by prefab name, at the position the calling player is looking at. Leave out the stock to list them
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ОписаниеServer-side handler that retrieves a specific UGC data blob by CRC, entity ID, and type and sends it to the requesting admin clientServer-side handler that retrieves a specific UGC data blob by CRC, entity ID, and part and sends it to the requesting admin client
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ОписаниеTeleports the calling admin to the nearest entity matching the given prefab short name, with an optional radius filterTeleport to the nearest entity matching the given prefab short name, with an optional radius filter
helpGenerated✓—
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По умолчаниюTrueFalse
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По умолчанию20
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По умолчанию10
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ОписаниеMultiplier applied to livestock grow and old-age times; 0.5 = grow up twice as fast, 0 = disable aging entirelyMultiplier applied to how long a livestock infant takes to grow up; 0.5 = grow up twice as fast, 0 = disable aging entirely
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ОписаниеImmediately ages up the nearest livestock animal: an infant grows into its next stage, an adult dies of old age. Optional search radius in metres (default 20).Immediately grows the nearest livestock infant into its adult stage. Optional search radius in metres (default 20).
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ОписаниеHow many seconds a totally neglected livestock animal takes to go from full health to deadHow many seconds a totally neglected livestock animal takes to fall from full health to 1 hp, or to dead when it has no personal space left
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По умолчанию0.51
ОписаниеContentment at or above which a livestock animal is healthy and heals towards fullContentment at which a livestock animal is in full condition; below it the condition target falls in proportion, so a herd held at the shelter floor sits at half condition
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ОписаниеKills livestock past livestock.maxPerSpecies, cattle and sheep counted apart: untamed animals first, then tame ones with no cupboard for a home, then the oldest and worst bred. An optional head count culls down to that instead.Kills livestock past livestock.maxPerSpecies, cattle and sheep counted apart: unowned animals first, then owned ones, the worst kept and worst bred first in each. An optional head count culls down to that instead.
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По умолчанию0.70.667
ОписаниеHow well a Bad Hardiness livestock animal tolerates going short of food, water or room, as a share of an average oneWhat an average animal's food, water, room, grass and sun needs are divided by for a Bad Hardiness livestock animal, so below 1 it needs more of everything
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По умолчанию1.52
ОписаниеHow well a Good Hardiness livestock animal tolerates going short of food, water or room, as a multiple of an average oneWhat an average animal's food, water, room, grass and sun needs are divided by for a Good Hardiness livestock animal, so at 2 it gets by on half
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По умолчанию715
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ОписаниеThe most seconds of trust a player can build with a livestock animal, which is the full bond: it can breed, standing in your cupboard makes that its home, your trust stops fading and a bull defends youThe most seconds of trust a player can build with a livestock animal, which is the full bond: it defends you. Only its owner reaches it, see livestock.nonOwnerTrustShare
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ОписаниеThe language livestock are named in when nobody connected speaks one the game has names for, and the language the baseline weight reinforcesThe language a livestock animal is named in when its first owner is offline or speaks a language the game has no names for
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ОписаниеWhether a farm animal's status panel says whether it is young or grownWhether a farm animal's status panel says how long it has lived while owned
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По умолчаниюFalseTrue
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По умолчаниюFalseTrue
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ОписаниеWhether a farm animal's status panel shows what it produces and how often, after its genesWhether the milk or wool row of a farm animal's status panel also says what it produces and how often, after its genes
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ОписаниеMakes the nearest cow ready to milk now, without waiting out its cooldown. Optional search radius in metres (default 20).Adds one stored milking to the nearest cow now, up to the most it can hold, without waiting out its cooldown. Optional search radius in metres (default 20).
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ОписаниеMoves the wild anchor of every livestock animal in range to where the caller is standing, so roam and the night gather aim here. A cupboard still outranks it. Optional radius in metres (default 30).Moves the home of every livestock animal in range to where the caller is standing, so roam and the night gather aim here until it next eats at a trough. Optional radius in metres (default 30).
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ОписаниеMakes the nearest livestock animal curious or not, so it will follow a player it knows without a lead. Usage: livestock.setcurious <0|1> [radius], radius in metres (default 20)Makes the nearest livestock animal curious or not, so it will follow a player it knows without a lead. Setting it clears sleepy. Usage: livestock.setcurious <0|1> [radius], radius in metres (default 20)
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ОписаниеSets both copies of one gene on the livestock animal you are looking at, or the nearest one, the better copy being the one that shows. Usage: livestock.setgene <Dung|Longevity|Yield|Fertility|Hardiness> <firstAllele> <secondAllele> [radius], each allele Bad, Ok or GoodSets both copies of one gene on the livestock animal you are looking at, or the nearest one, the better copy being the one that shows. Usage: livestock.setgene <Dung|Yield|Fertility|Hardiness> <firstAllele> <secondAllele> [radius], each allele Bad, Ok or Good
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ОписаниеPrints what the nearest livestock animal's coat is made of, which is its genes and, for a species with patches, its name. Usage: livestock.showcoat [radius], radius in metres (default 20)Prints what the nearest livestock animal's coat is made of, which is its genes and, for a species with patches, the coat seed it was born with. Usage: livestock.showcoat [radius], radius in metres (default 20)
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ОписаниеDraws an arrow from the livestock animal you are looking at, or the nearest one, to the cupboard it lives at, or to its wild anchor when it has none. Optional search radius in metres (default 20) and seconds to draw for (default 10).Draws an arrow from the livestock animal you are looking at, or the nearest one, to its home: the last trough it ate at, or where it started. Green when that is inside a base. Optional search radius in metres (default 20) and seconds to draw for (default 10).
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ОписаниеThe seconds a livestock animal credits to the team, cupboard authed and door code sharers of anyone it is bonded with; kept inside the tolerated band on purposeThe seconds a livestock animal credits to its owner's team and to the cupboard authed and door code sharers of its home; kept inside the tolerated band on purpose
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ОписаниеHow many seconds near a livestock animal before you can lead it, after which it also ages, can starve and gives dung, milk or woolHow many seconds near a livestock animal before it accepts being led, milked or sheared by you
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По умолчаниюTrueFalse
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По умолчанию34
ОписаниеPlayer Update parallelism mode: 3-4, Higher modes are faster but more experimental. 3 by defaultPlayer Update parallelism mode: 3-4, Higher modes are faster but more experimental. 4 by default
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По умолчанию—False
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По умолчанию—False
Одинаковые изменения: у каких записей и что поменялось
у 3
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Группы спавна · fragment_spawner · Префабы · blueprintpage_pickup.entity—prefabId: 484967355, Шанс: 1
Группы спавна · fragment_spawner · Префабы · basicblueprintfragment_pickup.entityprefabId: 4011844428, Шанс: 1—
у 3
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Точки на карте · advancedblueprintfragment_pickup.entity1—
Точки на карте · blueprintbook_pickup.entity—1
у 3
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Группы спавна · 2 · Префабы · blueprintpage_singlepickup.entity—prefabId: 2187047607, Шанс: 1
Группы спавна · 2 · Префабы · basicblueprintfragment_singlepickup.entityprefabId: 14164597, Шанс: 1—
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Группы спавна · basic_fragment_spawner · Префабы · blueprintpage_pickup.entity—prefabId: 484967355, Шанс: 1
Группы спавна · basic_fragment_spawner · Префабы · basicblueprintfragment_pickup.entityprefabId: 4011844428, Шанс: 1—
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Точки на карте · monumentblocker_lockers.entity13
Точки на карте · monumentblocker_barrels_100x300.entity2—
Группы спавна · Advance Fragment Spawner · Префабы · blueprintbook_pickup.entity—prefabId: 2242060430, Шанс: 1
Группы спавна · Advance Fragment Spawner · Префабы · advancedblueprintfragment_pickup.entityprefabId: 120188964, Шанс: 1—
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Группы спавна · Basic BP Fragment · Префабы · blueprintpage_singlepickup.entity—prefabId: 2187047607, Шанс: 1
Группы спавна · Basic BP Fragment · Префабы · basicblueprintfragment_singlepickup.entityprefabId: 14164597, Шанс: 1—
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Группы спавна · Crate Spawner Low cabin · id20
Группы спавна · Crate Spawner High cabin · id31
Группы спавна · card_spawner_green · id42
Группы спавна · door_barricade_a_Spawner (1) · id53
Группы спавна · door_barricade_a_Spawner · id64
Группы спавна · Sulfur spawner · id05
Группы спавна · Logs spawner · id16
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Группы спавна · 4 · Префабы · blueprintbook_pickup.entity—prefabId: 2242060430, Шанс: 1
Группы спавна · 4 · Префабы · advancedblueprintfragment_pickup.entityprefabId: 120188964, Шанс: 1—
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Точки на карте · lighthouse_beacon.repairable—1
Счётчики · other45
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Группы спавна · Basic BP Fragment Spawner · Префабы · blueprintpage_singlepickup.entity—prefabId: 2187047607, Шанс: 1
Группы спавна · Basic BP Fragment Spawner · Префабы · basicblueprintfragment_singlepickup.entityprefabId: 14164597, Шанс: 1—
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Группы спавна · 1 · Префабы · blueprintpage_singlepickup.entity—prefabId: 2187047607, Шанс: 1
Группы спавна · 1 · Префабы · basicblueprintfragment_singlepickup.entityprefabId: 14164597, Шанс: 1—
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Группы спавна · 1 · Префабы · blueprintpage_singlepickup.entity—prefabId: 2187047607, Шанс: 1
Группы спавна · 1 · Префабы · basicblueprintfragment_singlepickup.entityprefabId: 14164597, Шанс: 1—
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Группы спавна · Crate Spawner Powergrid Loot Room · id60
Группы спавна · diesel_barrel_spawner · id01
Группы спавна · elite_crate_spawner · id12
Группы спавна · basic_fragment_spawner · id23
Группы спавна · basic_fragment_spawner · Префабы · blueprintbook_pickup.entity—prefabId: 2242060430, Шанс: 1
Группы спавна · basic_fragment_spawner · Префабы · advancedblueprintfragment_pickup.entityprefabId: 120188964, Шанс: 1—
Группы спавна · Crate Spawner Interior - Second · id34
Группы спавна · Crate Spawner Interior - First · id45
Группы спавна · Crate Spawner Above · id56
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Группы спавна · 0 · Префабы · blueprintpage_singlepickup.entity—prefabId: 2187047607, Шанс: 1
Группы спавна · 0 · Префабы · basicblueprintfragment_singlepickup.entityprefabId: 14164597, Шанс: 1—
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Группы спавна · 0 · Префабы · blueprintpage_singlepickup.entity—prefabId: 2187047607, Шанс: 1
Группы спавна · 0 · Префабы · basicblueprintfragment_singlepickup.entityprefabId: 14164597, Шанс: 1—
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Группы спавна · Basic BP Spawner (1) · Префабы · blueprintpage_singlepickup.entity—prefabId: 2187047607, Шанс: 1
Группы спавна · Basic BP Spawner (1) · Префабы · basicblueprintfragment_singlepickup.entityprefabId: 14164597, Шанс: 1—
Группы спавна · Basic BP Spawner · Префабы · blueprintpage_pickup.entity—prefabId: 484967355, Шанс: 1
Группы спавна · Basic BP Spawner · Префабы · basicblueprintfragment_pickup.entityprefabId: 4011844428, Шанс: 1—
blueprintpageloot
blueprintpageloot_single
LootSpawn.Apple
LootSpawn.Coconut
smg.uzi
Uzi with Ammo
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Названиеadvanceblueprintfragmentlootblueprintbookloot
Предметы · blueprintbook—s: blueprintbook, a: 2
Предметы · advancedblueprintfragments: advancedblueprintfragment, a: 2—
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Названиеadvanceblueprintfragmentlootsingleblueprintbookloot_single
Предметы · blueprintbook—s: blueprintbook, a: 1
Предметы · advancedblueprintfragments: advancedblueprintfragment, a: 1—
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Названиеbasicblueprintfragmentlootblueprintfragmentloot
Предметы · blueprintfragment—s: blueprintfragment, a: 2
Предметы · basicblueprintfragments: basicblueprintfragment, a: 2—
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Названиеbasicblueprintfragmentloot_singleblueprintfragmentloot_single
Предметы · blueprintfragment—s: blueprintfragment, a: 1
Предметы · basicblueprintfragments: basicblueprintfragment, a: 1—
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Под-таблицы · cab-e2446ae3835fd7310524e3e713bd9b72:6438409739885966335 · Вес4030
Под-таблицы · cab-e2446ae3835fd7310524e3e713bd9b72:3382595274386640005 · Вес3020
Под-таблицы · cab-e2446ae3835fd7310524e3e713bd9b72:673164768232422117—k: cab-e2446ae3835fd7310524e3e713bd9b72:673164768232422117, Вес: 25
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Предметы · minifridge—s: minifridge, a: 1
Предметы · mini fridges: mini fridge, a: 1—
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Узлы · 858 · shortnamemini fridgeminifridge
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Узлы · 153 · Выходы226
Узлы · 191 · shortnamemini fridgeminifridge
Узлы · 226—id: 226, shortname: clothing.mod.armorinsert_wool, x: 640, y: 320, Входы: 153, Выходы:
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Узлы · 153 · Выходы368
Узлы · 368—id: 368, shortname: clothing.mod.armorinsert_wool, x: 704, y: 320, Входы: 153, Выходы:
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Узлы · 147 · Выходы316
Узлы · 316—id: 316, shortname: clothing.mod.armorinsert_wool, x: 832, y: 320, Входы: 147, Выходы:
HealingTea.Pure.Creamy.Recipehealingtea.pure.creamy
HealingTea.Pure.Milky.Recipehealingtea.pure.milky
MaxHealthTea.Pure.Creamy.Recipemaxhealthtea.pure.creamy
MaxHealthTea.Pure.Milky.Recipemaxhealthtea.pure.milky
OreTea.Pure.Creamy.Recipeoretea.pure.creamy
OreTea.Pure.Milky.Recipeoretea.pure.milky
PureCoolingTea.Creamy.Recipepurecoolingtea.creamy
PureCoolingTea.Milky.Recipepurecoolingtea.milky
PureHarvestingTea.Creamy.Recipepureharvestingtea.creamy
PureHarvestingTea.Milky.Recipepureharvestingtea.milky
PureWarmingTea.Creamy.Recipepurewarmingtea.creamy
PureWarmingTea.Milky.Recipepurewarmingtea.milky
RadiationResistanceTea.Pure.Creamy.Reciperadiationresisttea.pure.creamy
RadiationResistanceTea.Pure.Milky.Reciperadiationresisttea.pure.milky
RichCrocodilePiepie.crocodile.rich
ScrapTea.Pure.Creamy.Recipescraptea.pure.creamy
ScrapTea.Pure.Milky.Recipescraptea.pure.milky
WoodTea.Pure.Creamy.Recipewoodtea.pure.creamy
WoodTea.Pure.Milky.Recipewoodtea.pure.milky
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Столы—cookingworkbench.deployed
Одинаковые изменения: у каких записей и что поменялось
у 6
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targets · PhoneController · args · activeCallTo · ТипPhoneControllerobject
parameters · activeCallTo · ТипPhoneControllerobject
у 5
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targets · ConnectionAuth · statusokchanged
у 4
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targets · BaseMission · statusokchanged
у 4
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targets · VendingMachine · statusokchanged
у 4
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targets · modify · statusokchanged
у 4
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targets · ResourceDispenser · statusokchanged
у 3
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targets · NPCTalking · statusokmissing
targets · NPCTalking · args · nPCTalkingНазвание: nPCTalking, Тип: NPCTalking—
у 3
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targets · BaseMountable · statusokchanged
у 3
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targets · ItemCrafter · statusokchanged
у 3
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targets · BaseEntity · statusokchanged
у 3
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targets · ServerMgr · statusokchanged
у 3
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targets · SaveRestore · statusokchanged
у 3
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targets · NPCTalking · statusokchanged
у 3
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targets · ConVar.Debugging · statusokchanged
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targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: AutoTurret, method: ObjectVisible, signature: bool AutoTurret.ObjectVisible(BaseCombatEntity), status: changed, injectionIndex: 0, returnBehavior: ExitWhenValidType, argumentBehavior: UseArgu…
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: AutoTurret, method: ObjectVisible, signature: bool AutoTurret.ObjectVisible(BaseCombatEntity), status: ok, injectionIndex: 0, returnBehavior: ExitWhenValidType, argumentBehavior: UseArgumentS…—
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targets · Rust.Ai.Gen2.LivestockAnimal · statusokchanged
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targets · RidableHorse · statusokchanged
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targets · Bootstrap · statusokchanged
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targets · BaseCombatEntity · statusokchanged
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targets · BoatAI · statusokchanged
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targets · ApartmentDoor · statusokchanged
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targets · ApartmentDoor · statusokchanged
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targets · ApartmentBuilding · statusokchanged
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targets · ApartmentBuilding · statusokchanged
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targets · BallistaGun · statusokmissing
targets · BallistaGun · args · ballistaGunНазвание: ballistaGun, Тип: BallistaGun—
targets · BallistaGun · args · local0Название: local0, Тип: BasePlayer—
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targets · BoatGroupSpawner · statusokmissing
targets · BoatGroupSpawner · args · boatGroupSpawnerНазвание: boatGroupSpawner, Тип: BoatGroupSpawner—
targets · BoatGroupSpawner · args · vector2Название: vector2, Тип: Vector2—
targets · BoatGroupSpawner · args · quaternionНазвание: quaternion, Тип: Quaternion—
targets · BoatGroupSpawner · args · listНазвание: list, Тип: HashSet<RHIB>—
targets · BoatGroupSpawner · args · booleanНазвание: boolean, Тип: bool—
targets · BoatGroupSpawner · args · spawnsPTНазвание: spawnsPT, Тип: bool—
parameters · local1—Название: local1, Тип: Vector2
parameters · local4—Название: local4, Тип: Quaternion
parameters · list · ТипHashSet<RHIB>HashSet
parameters · local3—Название: local3, Тип: bool
parameters · vector2Название: vector2, Тип: Vector2—
parameters · quaternionНазвание: quaternion, Тип: Quaternion—
parameters · booleanНазвание: boolean, Тип: bool—
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targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: BoatGroupSpawner, method: SpawnBoatGroup, signature: void BoatGroupSpawner.SpawnBoatGroup(HashSet<RHIB>, BoatAI.AILoadMode, bool, ScientistBoatOilrigManager), status: missing, injectionIndex:…
targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: BoatGroupSpawner, method: SpawnBoatGroup, signature: void BoatGroupSpawner.SpawnBoatGroup(HashSet<RHIB>, BoatAI.AILoadMode, bool, ScientistBoatOilrigManager), status: missing, injectionIndex:…
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: BoatGroupSpawner, method: SpawnBoatGroup, signature: void BoatGroupSpawner.SpawnBoatGroup(HashSet<RHIB>, BoatAI.AILoadMode, bool, ScientistBoatOilrigManager), status: ok, injectionIndex: 95, …—
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: BoatGroupSpawner, method: SpawnBoatGroup, signature: void BoatGroupSpawner.SpawnBoatGroup(HashSet<RHIB>, BoatAI.AILoadMode, bool, ScientistBoatOilrigManager), status: ok, injectionIndex: 15, …—
parameters · local1—Название: local1, Тип: Vector2
parameters · local4—Название: local4, Тип: Quaternion
parameters · list · ТипHashSet<RHIB>HashSet
parameters · local3—Название: local3, Тип: bool
parameters · vector2Название: vector2, Тип: Vector2—
parameters · quaternionНазвание: quaternion, Тип: Quaternion—
parameters · booleanНазвание: boolean, Тип: bool—
overloads[Название: boatGroupSpawner, Тип: BoatGroupSpawner, Название: vector2, Тип: Vector2, Название: quaternion, Тип: Quaternion, Название: list, Тип: HashSet<RHIB>, Название: boolean, Тип: bool, Название: spawnsPT, Тип: bool]—
overloads—
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targets · BoomBox · statusokchanged
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targets · CollectibleEntity · statusokchanged
targets · CollectibleEntity · args · itemModConsume—Название: itemModConsume, Тип: ItemModConsume
targets · CollectibleEntity · args · local9Название: local9, Тип: Item—
parameters · itemModConsume—Название: itemModConsume, Тип: ItemModConsume
parameters · local9Название: local9, Тип: Item—
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targets · CollectibleEntity · statusokchanged
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targets · DropUtil · statusokmissing
targets · DropUtil · args · containerНазвание: container, Тип: ItemContainer—
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targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.State_Dead, method: StartRagdoll, signature: void Rust.Ai.Gen2.State_Dead.StartRagdoll(), status: changed, injectionIndex: 51, returnBehavior: ExitWhenNonNull, argumentBehavior: …
targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.State_Dead, method: StartRagdoll, signature: void Rust.Ai.Gen2.State_Dead.StartRagdoll(), status: changed, injectionIndex: 57, kind: modify, returnBehavior: Custom, args:
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.State_Dead, method: StartRagdoll, signature: void Rust.Ai.Gen2.State_Dead.StartRagdoll(), status: ok, injectionIndex: 51, returnBehavior: ExitWhenNonNull, argumentBehavior: UseAr…—
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.State_Dead, method: StartRagdoll, signature: void Rust.Ai.Gen2.State_Dead.StartRagdoll(), status: ok, injectionIndex: 57, kind: modify, returnBehavior: Custom, args: —
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targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: changed, injectionIndex: 33, kind: modify, returnBehavior: Custom, args:
targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: changed, injectionIndex: 35, returnBehavior: ExitWhenNonNull, argumentBehavior: UseArgumentStr…
targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: changed, injectionIndex: 43, kind: modify, returnBehavior: Continue, args: [Название: arg0, Ти…
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: ok, injectionIndex: 33, kind: modify, returnBehavior: Custom, args: —
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: ok, injectionIndex: 35, returnBehavior: ExitWhenNonNull, argumentBehavior: UseArgumentString, …—
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: ok, injectionIndex: 43, kind: modify, returnBehavior: Continue, args: [Название: arg0, Тип: ob…—
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targets · Rust.Ai.Gen2.Cow · statusokchanged
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targets · DeepSeaManager.<CloseDeepSeaAsync>d__78 · statusokmissing
targets · DeepSeaManager.<CloseDeepSeaAsync>d__78 · args · local1Название: local1, Тип: DeepSeaManager—
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targets · DeepSeaManager.<CloseDeepSeaAsync>d__78 · statusokmissing
targets · DeepSeaManager.<CloseDeepSeaAsync>d__78 · args · local1Название: local1, Тип: DeepSeaManager—
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targets · DeepSeaManager.<OpenDeepSeaAsync>d__76 · statusokmissing
targets · DeepSeaManager.<OpenDeepSeaAsync>d__76 · args · local1Название: local1, Тип: DeepSeaManager—
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targets · DeepSeaManager.<OpenDeepSeaAsync>d__76 · statusokmissing
targets · DeepSeaManager.<OpenDeepSeaAsync>d__76 · args · local1Название: local1, Тип: DeepSeaManager—
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targets · ResourceDispenser · args · int32—Название: int32, Тип: int
targets · ResourceDispenser · args · local4Название: local4, Тип: Item—
parameters · int32—Название: int32, Тип: int
parameters · local4Название: local4, Тип: Item—
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targets · Door · statusokmissing
targets · Door · args · doorНазвание: door, Тип: Door—
targets · Door · args · playerНазвание: player, Тип: BasePlayer—
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targets · Planner · statusokchanged
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targets · MonumentBlocker—from: oxide, assembly: Assembly-CSharp.dll, Тип: MonumentBlocker, method: OnDied, signature: void MonumentBlocker.OnDied(HitInfo), status: ok, injectionIndex: 3, returnBehavior: Continue, argumentBehavior: All, args: [Название: monumentBloc…
overloads—[Название: monumentBlocker, Тип: MonumentBlocker, Название: info, Тип: HitInfo]
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targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: BaseMountable, method: DismountPlayer, signature: void BaseMountable.DismountPlayer(BasePlayer, bool), status: changed, injectionIndex: 271, returnBehavior: Continue, argumentBehavior: UseArg…
targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: BaseMountable, method: DismountPlayer, signature: void BaseMountable.DismountPlayer(BasePlayer, bool), status: changed, injectionIndex: 58, returnBehavior: Continue, argumentBehavior: UseArgu…
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: BaseMountable, method: DismountPlayer, signature: void BaseMountable.DismountPlayer(BasePlayer, bool), status: ok, injectionIndex: 271, returnBehavior: Continue, argumentBehavior: UseArgument…—
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: BaseMountable, method: DismountPlayer, signature: void BaseMountable.DismountPlayer(BasePlayer, bool), status: ok, injectionIndex: 58, returnBehavior: Continue, argumentBehavior: UseArgumentS…—
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targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: MonumentBlocker, method: OnAttacked, signature: void MonumentBlocker.OnAttacked(HitInfo), status: ok, injectionIndex: 7, returnBehavior: ExitWhenValidType, argumentBehavior: All, args: [Назва…
overloads—[Название: monumentBlocker, Тип: MonumentBlocker, Название: info, Тип: HitInfo]
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targets · BasePlayer.<OnFeedbackReport>d__779 · statusokmissing
targets · BasePlayer.<OnFeedbackReport>d__779 · args · local1Название: local1, Тип: BasePlayer—
targets · BasePlayer.<OnFeedbackReport>d__779 · args · local2Название: local2, Тип: string—
targets · BasePlayer.<OnFeedbackReport>d__779 · args · local3Название: local3, Тип: string—
targets · BasePlayer.<OnFeedbackReport>d__779 · args · local5Название: local5, Тип: Facepunch.Models.ReportType—
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targets · FireBall · statusokchanged
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targets · BasePlayer · args—Название: uInt32, Тип: uint
targets · BasePlayer · args—Название: uInt32, Тип: uint
targets · BasePlayer · args—Название: byte[], Тип: byte[]
targets · BasePlayer · args—Название: l3, Тип: object
targets · BasePlayer · args—Название: l5, Тип: object
targets · BasePlayer · argsНазвание: local0, Тип: byte—
targets · BasePlayer · argsНазвание: local1, Тип: byte—
targets · BasePlayer · argsНазвание: local2, Тип: uint—
targets · BasePlayer · argsНазвание: local3, Тип: uint—
targets · BasePlayer · argsНазвание: local5, Тип: byte[]—
parameters—Название: uInt32, Тип: uint
parameters—Название: uInt32, Тип: uint
parameters—Название: byte[], Тип: byte[]
parameters—Название: l3, Тип: object
parameters—Название: l5, Тип: object
parametersНазвание: local0, Тип: byte—
parametersНазвание: local1, Тип: byte—
parametersНазвание: local2, Тип: uint—
parametersНазвание: local3, Тип: uint—
parametersНазвание: local5, Тип: byte[]—
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targets · Effect.server · statusokchanged
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targets · ItemContainer · statusokchanged
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targets · PaintedItemStorageEntity · statusokchanged
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targets · RepairBench · statusokchanged
targets · RepairBench · args · inventoryId · Типintobject
targets · RepairBench · args · boolean—Название: boolean, Тип: bool
targets · RepairBench · args · basePlayer—Название: basePlayer, Тип: BasePlayer
targets · RepairBench · args · local5Название: local5, Тип: Item—
targets · RepairBench · args · local1Название: local1, Тип: BasePlayer—
parameters · inventoryId · Типintobject
parameters · boolean—Название: boolean, Тип: bool
parameters · basePlayer—Название: basePlayer, Тип: BasePlayer
parameters · local5Название: local5, Тип: Item—
parameters · local1Название: local1, Тип: BasePlayer—
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targets · Item · statusokchanged
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targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: Item, method: MoveToContainer, signature: bool Item.MoveToContainer(ItemContainer, int, bool, bool, BasePlayer, bool), status: changed, injectionIndex: 304, returnBehavior: Continue, argument…
targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: Item, method: MoveToContainer, signature: bool Item.MoveToContainer(ItemContainer, int, bool, bool, BasePlayer, bool), status: changed, injectionIndex: 595, returnBehavior: Continue, argument…
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: Item, method: MoveToContainer, signature: bool Item.MoveToContainer(ItemContainer, int, bool, bool, BasePlayer, bool), status: ok, injectionIndex: 304, returnBehavior: Continue, argumentBehav…—
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: Item, method: MoveToContainer, signature: bool Item.MoveToContainer(ItemContainer, int, bool, bool, BasePlayer, bool), status: ok, injectionIndex: 595, returnBehavior: Continue, argumentBehav…—
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targets · Item · statusokchanged
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targets · LiquidWeapon · statusokchanged
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targets · Rust.Ai.Gen2.LivestockAnimal · statusokmissing
targets · Rust.Ai.Gen2.LivestockAnimal · args · livestockAnimalНазвание: livestockAnimal, Тип: Rust.Ai.Gen2.LivestockAnimal—
targets · Rust.Ai.Gen2.LivestockAnimal · args · userIdНазвание: userId, Тип: ulong—
targets · Rust.Ai.Gen2.LivestockAnimal · args · secondsНазвание: seconds, Тип: float—
targets · Rust.Ai.Gen2.LivestockAnimal · args · reasonНазвание: reason, Тип: Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason—
parameters · userIdНазвание: userId, Тип: ulong—
parameters · secondsНазвание: seconds, Тип: float—
parameters · reasonНазвание: reason, Тип: Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason—
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targets · Rust.Ai.Gen2.LivestockAnimal · statusokmissing
targets · Rust.Ai.Gen2.LivestockAnimal · args · livestockAnimalНазвание: livestockAnimal, Тип: Rust.Ai.Gen2.LivestockAnimal—
targets · Rust.Ai.Gen2.LivestockAnimal · args · userIdНазвание: userId, Тип: ulong—
targets · Rust.Ai.Gen2.LivestockAnimal · args · secondsНазвание: seconds, Тип: float—
targets · Rust.Ai.Gen2.LivestockAnimal · args · reasonНазвание: reason, Тип: Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason—
parameters · userIdНазвание: userId, Тип: ulong—
parameters · secondsНазвание: seconds, Тип: float—
parameters · reasonНазвание: reason, Тип: Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason—
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targets · LootContainer · statusokchanged
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targets · MapEntity · statusokchanged
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targets · BaseMelee · statusokchanged
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targets · BaseMelee · statusokchanged
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targets · NetworkVisibilityGrid · statusokchanged
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targets · NPCTalking · args · playerНазвание: player, Тип: BasePlayer—
parameters · playerНазвание: player, Тип: BasePlayer—
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targets · NPCTalking · args · local0Название: local0, Тип: BasePlayer—
targets · NPCTalking · args · local6Название: local6, Тип: ConversationData—
targets · NPCTalking · args · local20Название: local20, Тип: ConversationData.ResponseNode—
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targets · NPCTalking · args · local0Название: local0, Тип: BasePlayer—
targets · NPCTalking · args · local6Название: local6, Тип: ConversationData—
targets · NPCTalking · args · local20Название: local20, Тип: ConversationData.ResponseNode—
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targets · NPCPlayer · statusokchanged
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targets · PhoneController · args · currentPlayer · ТипBasePlayerobject
parameters · currentPlayer · ТипBasePlayerobject
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targets · PhoneController · args · currentPlayer · ТипBasePlayerobject
parameters · currentPlayer · ТипBasePlayerobject
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targets · InstantCameraTool · statusokchanged
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targets · InstantCameraTool · statusokchanged
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targets · BasePlayer.<OnPlayerReported>d__778 · statusokmissing
targets · BasePlayer.<OnPlayerReported>d__778 · args · local1Название: local1, Тип: BasePlayer—
targets · BasePlayer.<OnPlayerReported>d__778 · args · local6Название: local6, Тип: string—
targets · BasePlayer.<OnPlayerReported>d__778 · args · targetIdНазвание: targetId, Тип: string—
targets · BasePlayer.<OnPlayerReported>d__778 · args · local2Название: local2, Тип: string—
targets · BasePlayer.<OnPlayerReported>d__778 · args · local3Название: local3, Тип: string—
targets · BasePlayer.<OnPlayerReported>d__778 · args · local5Название: local5, Тип: string—
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targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: ConVar.Debugging, method: invis, signature: void ConVar.Debugging.invis(ConsoleSystem.Arg), status: changed, injectionIndex: 144, returnBehavior: Continue, argumentBehavior: UseArgumentString…
targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: ConVar.Debugging, method: invis, signature: void ConVar.Debugging.invis(ConsoleSystem.Arg), status: changed, injectionIndex: 85, kind: modify, returnBehavior: Custom, args:
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: ConVar.Debugging, method: invis, signature: void ConVar.Debugging.invis(ConsoleSystem.Arg), status: ok, injectionIndex: 144, returnBehavior: Continue, argumentBehavior: UseArgumentString, arg…—
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: ConVar.Debugging, method: invis, signature: void ConVar.Debugging.invis(ConsoleSystem.Arg), status: ok, injectionIndex: 85, kind: modify, returnBehavior: Custom, args: —
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targets—from: oxide, assembly: Assembly-CSharp.dll, Тип: ResearchTable, method: ScrapForResearch, signature: int ResearchTable.ScrapForResearch(ItemDefinition), status: changed, injectionIndex: 0, returnBehavior: ExitWhenValidType, argumentBehavior…
targetsfrom: oxide, assembly: Assembly-CSharp.dll, Тип: ResearchTable, method: ScrapForResearch, signature: int ResearchTable.ScrapForResearch(ItemDefinition), status: ok, injectionIndex: 0, returnBehavior: ExitWhenValidType, argumentBehavior: Use…—
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targets · BaseLauncher · statusokchanged
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targets · SignContent · statusokchanged
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targets · Signage · statusokchanged
targets · PhotoFrame · statusokchanged
targets · CarvablePumpkin · statusokchanged
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targets · Sprinkler · statusokchanged
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targets · SteamInventory.<UpdateSteamInventory>d__9 · statusokmissing
targets · SteamInventory.<UpdateSteamInventory>d__9 · args · local1Название: local1, Тип: SteamInventory—
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targets · BuildingBlock · statusokchanged
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targets · SupplyDrop · statusokchanged
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targets · Workbench · statusokchanged
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targets · Workbench · statusokchanged
targets · Workbench · args · single—Название: single, Тип: float
targets · Workbench · args · pooledListНазвание: pooledList, Тип: PooledList<ItemDefinition>—
parameters · single—Название: single, Тип: float
parameters · pooledListНазвание: pooledList, Тип: PooledList<ItemDefinition>—
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targets · TimedExplosive · statusokchanged
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targets · ModularCar · statusokchanged
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targets · ModularCar · statusokchanged
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targets · WaterPurifier · statusokchanged
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targets · WaterPurifier · statusokchanged
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targets · BaseProjectile · statusokchanged
targets · BaseProjectile · args · l3—Название: l3, Тип: object
targets · BaseProjectile · args · l2—Название: l2, Тип: object
targets · BaseProjectile · args · local3Название: local3, Тип: ItemModProjectile—
targets · BaseProjectile · args · local2Название: local2, Тип: ProtoBuf.ProjectileShoot—
parameters · l3—Название: l3, Тип: object
parameters · l2—Название: l2, Тип: object
parameters · local3Название: local3, Тип: ItemModProjectile—
parameters · local2Название: local2, Тип: ProtoBuf.ProjectileShoot—
ПолеБылоСтало
targets · BaseProjectile · statusokchanged
targets · BaseProjectile · args · l0—Название: l0, Тип: object
targets · BaseProjectile · args · local0Название: local0, Тип: BasePlayer—
parameters · l0—Название: l0, Тип: object
parameters · local0Название: local0, Тип: BasePlayer—
ПолеБылоСтало
targets · ElectricWindmill · statusokchanged
ПолеБылоСтало
targets · ElectricWindmill · statusokchanged
ПолеБылоСтало
Размер1024×194256×48
ПолеБылоСтало
Размер1024×195256×48
ПолеБылоСтало
Размер1920×1080512×288
ПолеБылоСтало
Размер1920×10802048×1024
ПолеБылоСтало
Размер128×128512×512
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ПолеБылоСтало
Длительность1.186s0.388s
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Без изменений:Торговые автоматы NPC