Сравнение
Всего изменений: 997 · Слева всегда более старая сборка: если выбрать наоборот, стороны поменяются местами сами.
Одинаковые изменения: у каких записей и что поменялось
у 65
| Поле | Было | Стало |
|---|---|---|
| Категория | Items | Fun |
у 22
| Поле | Было | Стало |
|---|---|---|
| Модули | — | ItemModFoodVisual |
у 6
| Поле | Было | Стало |
|---|---|---|
| Модификаторы · Ore_Yield · hidden | — | ✓ |
у 6
| Поле | Было | Стало |
|---|---|---|
| Модули | — | ItemModSwap |
у 5
| Поле | Было | Стало |
|---|---|---|
| Модификаторы · Radiation_Resistance · hidden | — | ✓ |
у 4
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_bear.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_bear.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
у 4
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_pork.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_pork.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Поле | Было | Стало |
|---|---|---|
| Лут: codelockedhackablecrate_min_build_radius | 12.12% ×1 | 11.77% ×1 |
| Лут: codelockedhackablecrate_no_build_radius | 12.12% ×1 | 11.77% ×1 |
| Лут: codelockedhackablecrate | 12.12% ×1 | 11.77% ×1 |
| Лут: codelockedhackablecrate_ghostship | 12.12% ×1 | 11.77% ×1 |
| Лут: codelockedhackablecrate_oilrig | 12.12% ×1 | 11.77% ×1 |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_apple.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_apple.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_big_cat.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_big_cat.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_chicken.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_chicken.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_fish.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_fish.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_hunters.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_hunters.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_pumkin.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_pumkin.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Поле | Было | Стало |
|---|---|---|
| actions | — | cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.white.berry, Количество: 1], label: {ru: Извлечь, en: Extract} |
| Поле | Было | Стало |
|---|---|---|
| Ингредиент metal.refined | ×20 | ×25 |
| Ингредиент scrap | — | ×500 |
| Ингредиент basicblueprintfragment | ×5 | — |
| Поле | Было | Стало |
|---|---|---|
| Лут: codelockedhackablecrate_min_build_radius | 22.73% ×1 | 16.67% ×1 |
| Лут: codelockedhackablecrate_no_build_radius | 22.73% ×1 | 16.67% ×1 |
| Лут: codelockedhackablecrate | 22.73% ×1 | 16.67% ×1 |
| Лут: codelockedhackablecrate_ghostship | 22.73% ×1 | 16.67% ×1 |
| Лут: codelockedhackablecrate_oilrig | 22.73% ×1 | 16.67% ×1 |
| Поле | Было | Стало |
|---|---|---|
| Лут: codelockedhackablecrate_min_build_radius | 6.06% ×1 | 5.88% ×1 |
| Лут: codelockedhackablecrate_no_build_radius | 6.06% ×1 | 5.88% ×1 |
| Лут: codelockedhackablecrate | 6.06% ×1 | 5.88% ×1 |
| Лут: codelockedhackablecrate_ghostship | 6.06% ×1 | 5.88% ×1 |
| Лут: codelockedhackablecrate_oilrig | 6.06% ×1 | 5.88% ×1 |
| Поле | Было | Стало |
|---|---|---|
| Лут: codelockedhackablecrate_min_build_radius | 9.09% ×1 | 8.82% ×1 |
| Лут: codelockedhackablecrate_no_build_radius | 9.09% ×1 | 8.82% ×1 |
| Лут: codelockedhackablecrate | 9.09% ×1 | 8.82% ×1 |
| Лут: codelockedhackablecrate_ghostship | 9.09% ×1 | 8.82% ×1 |
| Лут: codelockedhackablecrate_oilrig | 9.09% ×1 | 8.82% ×1 |
| Поле | Было | Стало |
|---|---|---|
| actions | — | cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.yellow.berry, Количество: 1], label: {ru: Извлечь, en: Extract} |
| Поле | Было | Стало |
|---|---|---|
| actions | — | cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.green.berry, Количество: 1], label: {ru: Извлечь, en: Extract} |
| Поле | Было | Стало |
|---|---|---|
| actions | — | cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.red.berry, Количество: 1], label: {ru: Извлечь, en: Extract} |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_hunters.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_hunters.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_survivors.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_survivors.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_big_cat.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_big_cat.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_crocodile.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_crocodile.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Модификаторы · AnimalRepellent | — | Тип: AnimalRepellent, value: 1, Длительность: 1800, label: {ru: Animal Repellent, en: Animal Repellent}, format: pct, plus: ✓ |
| Модификаторы · VisionCare | Тип: VisionCare, value: 1, Длительность: 900, label: {ru: Забота о зрении, en: Vision Care}, format: flag | — |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_chicken.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_chicken.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Поле | Было | Стало |
|---|---|---|
| Лут: crate_elite | 8.25% ×15–48 | 12.84% ×15–48 |
| Лут: crate_elite | 8.25% ×15–48 | 12.84% ×15–48 |
| Лут: invisible_crate_elite | 6.35% ×15–48 | 11.03% ×15–48 |
| Лут: crate_normal | — | 2% ×15 |
| Поле | Было | Стало |
|---|---|---|
| Лут: codelockedhackablecrate_min_build_radius | 7.32% ×1 | 7.14% ×1 |
| Лут: codelockedhackablecrate_no_build_radius | 7.32% ×1 | 7.14% ×1 |
| Лут: codelockedhackablecrate | 7.32% ×1 | 7.14% ×1 |
| Лут: codelockedhackablecrate_ghostship | 7.32% ×1 | 7.14% ×1 |
| Лут: codelockedhackablecrate_oilrig | 7.32% ×1 | 7.14% ×1 |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_fish.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_fish.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Поле | Было | Стало |
|---|---|---|
| actions | — | cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.blue.berry, Количество: 1], label: {ru: Извлечь, en: Extract} |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_pumkin.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_pumkin.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Поле | Было | Стало |
|---|---|---|
| Название | Surplus Workbench Upgrade | Prototype Workbench Upgrade |
| Описание | 20% chance to produce a random surplus part (1-8) when crafting. Surplus parts are used in special alternate recipes. | Allows unlocking any tech tree item regardless of progression. Each attempt has a 25% chance to succeed, and a failed attempt still consumes resources. |
| Поле | Было | Стало |
|---|---|---|
| Описание | Reduces the scrap cost of all tech tree unlocks at this bench by 20%. | Each blueprint spent on tech tree unlocks at this bench has a 20% chance to not be consumed. |
| Поле | Было | Стало |
|---|---|---|
| actions | — | cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.black.berry, Количество: 1], label: {ru: Извлечь, en: Extract} |
| Поле | Было | Стало |
|---|---|---|
| Лут: codelockedhackablecrate_min_build_radius | 28.45% ×1 | 27.78% ×1 |
| Лут: codelockedhackablecrate_no_build_radius | 28.45% ×1 | 27.78% ×1 |
| Лут: codelockedhackablecrate | 28.45% ×1 | 27.78% ×1 |
| Лут: codelockedhackablecrate_ghostship | 28.45% ×1 | 27.78% ×1 |
| Лут: codelockedhackablecrate_oilrig | 28.45% ×1 | 27.78% ×1 |
| Поле | Было | Стало |
|---|---|---|
| Лут: codelockedhackablecrate_min_build_radius | 24.24% ×1 | 17.65% ×1 |
| Лут: codelockedhackablecrate_no_build_radius | 24.24% ×1 | 17.65% ×1 |
| Лут: codelockedhackablecrate | 24.24% ×1 | 17.65% ×1 |
| Лут: codelockedhackablecrate_ghostship | 24.24% ×1 | 17.65% ×1 |
| Лут: codelockedhackablecrate_oilrig | 24.24% ×1 | 17.65% ×1 |
| Поле | Было | Стало |
|---|---|---|
| Префаб projectile | assets/prefabs/food/pies/projectiles/food_pie_apple.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Патроны · projectile | assets/prefabs/food/pies/projectiles/food_pie_apple.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
apple.treeLootContainer
block.stair.lshape.mirroredBuildingBlock
block.stair.ushape.mirroredBuildingBlock
coconut.treeLootContainercrowflockBirdFlockghost_phone_conversation_providerGhostPhoneConversationProviderlighthouse_beacon.repairableRepairableLighthouseseagull.corpseSeagullCorpseseagullflockBirdFlock
seagullgroupSeagullGroup
shears.entityShears
uzi.entityUziОдинаковые изменения: у каких записей и что поменялось
у 68
big_wheelBigWheelGame
carvable.pumpkinCarvablePumpkincommunityCommunityEntity
goldframe.largeOrnateFrame
goldframe.mediumOrnateFrame
goldframe.smallOrnateFrame
goldframe.standingOrnateFrame
goldframe.xlOrnateFrame
goldframe.xxlOrnateFrame
lightupframe.largeFlagTogglePhotoFrame
lightupframe.mediumFlagTogglePhotoFrame
lightupframe.smallFlagTogglePhotoFrame
lightupframe.standingFlagTogglePhotoFrame
lightupframe.xlFlagTogglePhotoFrame
lightupframe.xxlFlagTogglePhotoFrame
paintable_reactive_target.deployedReactiveTarget
photoframe.landscapePhotoFrame
photoframe.largePhotoFrame
photoframe.portraitPhotoFrame
reactivetarget_deployedReactiveTarget
rentable_shop_sign_aSignage
rentable_shop_sign_bSignage| Поле | Было | Стало |
|---|---|---|
| Интерфейсы | — | IServerFileReceiver |
у 66
big_wheelBigWheelGame
goldframe.largeOrnateFrame
goldframe.mediumOrnateFrame
goldframe.smallOrnateFrame
goldframe.standingOrnateFrame
goldframe.xlOrnateFrame
goldframe.xxlOrnateFrame
lightupframe.largeFlagTogglePhotoFrame
lightupframe.mediumFlagTogglePhotoFrame
lightupframe.smallFlagTogglePhotoFrame
lightupframe.standingFlagTogglePhotoFrame
lightupframe.xlFlagTogglePhotoFrame
lightupframe.xxlFlagTogglePhotoFrame
paintable_reactive_target.deployedReactiveTarget
photoframe.landscapePhotoFrame
photoframe.largePhotoFrame
photoframe.portraitPhotoFrame
reactivetarget_deployedReactiveTarget
rentable_shop_sign_aSignage
rentable_shop_sign_bSignage
rentable_shop_sign_cSignage
rentable_shop_sign_dSignage
rentable_shop_sign_eSignage| Поле | Было | Стало |
|---|---|---|
| Интерфейсы | — | IFlattenKeepsChildren |
у 60
apartment_securityNPCApartmentSecurity
apartment_vendorApartmentVendor
bandit_conversationalistVehicleVendor
bandit_shopkeeperNPCShopKeeper
bandit_shopkeeper_sittingNPCShopKeeper
boat_shopkeeperVehicleVendorbottestBasePlayer
farm_access_guardNPCFarmAccessfrankensteinpetFrankensteinPet
gingerbread_dungeonGingerbreadNPC
gingerbread_meleedungeonGingerbreadNPC
livestockvendor_stablesLivestockVendor
missionprovider_bandit_aNPCSimpleMissionProvider
missionprovider_bandit_bNPCMissionProvider
missionprovider_fishing_aNPCMissionProvider
missionprovider_fishing_bNPCSimpleMissionProvider
missionprovider_floatingcity_aNPCSimpleMissionProvider
missionprovider_generic_aNPCSimpleMissionProvider
missionprovider_outpost_aNPCSimpleMissionProvider
missionprovider_outpost_bNPCMissionProvider
missionprovider_stables_aNPCMissionProvider
missionprovider_stables_bNPCSimpleMissionProvider
missionprovider_testNPCMissionProvider| Поле | Было | Стало |
|---|---|---|
| Компоненты | PlayerInventory | — |
| Компоненты | PlayerEyes | — |
у 19
block.stair.lshapeBuildingBlock
block.stair.spiralBuildingBlock
block.stair.spiral.triangleBuildingBlock
block.stair.ushapeBuildingBlock
floorBuildingBlock
floor.frameBuildingBlock
floor.triangleBuildingBlock
floor.triangle.frameBuildingBlock
foundationBuildingBlock
foundation.stepsBuildingBlock
foundation.triangleBuildingBlock
roofBuildingBlock
roof.triangleBuildingBlock
wallBuildingBlock
wall.doorwayBuildingBlock
wall.frameBuildingBlock
wall.halfBuildingBlock
wall.lowBuildingBlock
wall.windowBuildingBlock| Поле | Было | Стало |
|---|---|---|
| Варианты модели · scrap_king | — | key: scrap_king, Тип: 3, skin: 10566, Название: Shipping Container, Здоровье: 1000 |
у 9
floorBuildingBlock
floor.frameBuildingBlock
foundation.stepsBuildingBlock
foundation.triangleBuildingBlockrampBuildingBlock
roofBuildingBlock
roof.triangleBuildingBlock
wall.frameBuildingBlock
wall.lowBuildingBlock| Поле | Было | Стало |
|---|---|---|
| Грейды · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708 | — | key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Тип: 3, skin: 10566, Здоровье: 1000, Стоимость: [shortname: metal.fragments, Количество: 100] |
у 8
explosive.satchel.deployedDudTimedExplosive
explosive.timed.deployedRFTimedExplosive
grenade.beancan.deployedDudTimedExplosive
grenade.bee.deployedBeeGrenade
grenade.f1.deployedTimedExplosive
grenade.flashbang.deployedFlashbang
grenade.molotov.deployedFlameExplosive
survey_charge.deployedSurveyCharge| Поле | Было | Стало |
|---|---|---|
| Компоненты | — | PrefabInformation |
у 7
block.stair.lshapeBuildingBlock
block.stair.spiralBuildingBlock
block.stair.spiral.triangleBuildingBlock
block.stair.ushapeBuildingBlock
foundationBuildingBlock
wallBuildingBlock
wall.halfBuildingBlock| Поле | Было | Стало |
|---|---|---|
| Грейды · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708 | — | key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Тип: 3, skin: 10566, Здоровье: 1000, Стоимость: [shortname: metal.fragments, Количество: 200] |
у 6
| Поле | Было | Стало |
|---|---|---|
| livestock · troughCeiling | 0.8 | — |
| livestock · comfortableHerd | 8 | — |
| livestock · crowdedHerd | 12 | — |
| livestock · packingRadius | 2.5 | — |
| livestock · comfortablePacking | 2 | — |
| livestock · crowdedPacking | 5 | — |
| livestock · severePacking | 9 | — |
| livestock · troughReachScale | — | 0.9 |
у 5
codelockedhackablecrateHackableLockedCrate
codelockedhackablecrate_ghostshipHackableLockedCrate
codelockedhackablecrate_min_build_radiusHackableLockedCrate
codelockedhackablecrate_no_build_radiusHackableLockedCrate
codelockedhackablecrate_oilrigHackableLockedCrate| Поле | Было | Стало |
|---|---|---|
| Слот blueprintbookloot | — | ×1 100% |
| Слот advanceblueprintfragmentloot | ×1 100% | — |
| Лут: blueprintbook | — | 100% ×2 |
| Лут: rifle.ak | 28.45% ×1 | 27.78% ×1 |
| Лут: rifle.lr300 | 24.24% ×1 | 17.65% ×1 |
| Лут: rifle.bolt | 22.73% ×1 | 16.67% ×1 |
| Лут: smg.uzi | — | 14.71% ×1 |
| Лут: m16a2 | 12.12% ×1 | 11.77% ×1 |
| Лут: shotgun.m4 | 9.09% ×1 | 8.82% ×1 |
| Лут: rocket.launcher | 7.32% ×1 | 7.14% ×1 |
| Лут: rifle.l96 | 6.06% ×1 | 5.88% ×1 |
| Лут: advancedblueprintfragment | 100% ×2 | — |
у 5
halloween-bone-collectableCollectibleEntity
halloween-metal-collectableCollectibleEntity
halloween-stone-collectableCollectibleEntity
halloween-sulfur-collectibleCollectibleEntity
halloween-wood-collectableCollectibleEntity| Поле | Было | Стало |
|---|---|---|
| spawns | population: collectable-resource-stone, splat: [Dirt, Snow, Sand, Grass, Forest], biome: [Arid, Temperate, Tundra, Jungle, DeepSea], topologyAny: [Field, Forest], topologyNot: [Cliff, Summit, Beach, Ocean, Decor, Road, Swamp, River, Lake, O… | — |
у 4
floor.ladder.hatchLadderHatch
floor.ladder.hatch.toptierLadderHatch
floor.triangle.ladder.hatchLadderHatch
floor.triangle.ladder.hatch.toptierLadderHatch| Поле | Было | Стало |
|---|---|---|
| Класс | Door | LadderHatch |
| Наследование | AnimatedBuildingBlock → StabilityEntity → DecayEntity → BaseCombatEntity → BaseEntity | Door → AnimatedBuildingBlock → StabilityEntity → DecayEntity → BaseCombatEntity → BaseEntity |
| Компоненты | Door | LadderHatch |
у 4
loot_barrel_1LootContainer
loot_barrel_2LootContainer
loot-barrel-1LootContainer
loot-barrel-2LootContainer| Поле | Было | Стало |
|---|---|---|
| Слот LootSpawn.Barrel | — | ×1 100% |
| Слот blueprintfragmentloot_single | — | ×1 16.67% |
| Лут: blueprintfragment | — | 16.67% ×1 |
у 4
bota_bag.entityBaseLiquidVessel
smallwaterbottle.entityBaseLiquidVessel
waterbucket.entityBaseLiquidVessel
waterjug.entityBaseLiquidVessel| Поле | Было | Стало |
|---|---|---|
| Эффекты | — | assets/prefabs/weapons/waterbucket/effects/waterthrow3p_radioactive.prefab |
| Эффекты | — | assets/prefabs/weapons/waterbucket/waterball_radioactive.prefab |
у 4
crate_normalLootContainer
crate_normalLootContainer
crate_underwater_advancedFreeableLootContainer
scientistnpc_junkpile_pistolScientistNPC| Поле | Было | Стало |
|---|---|---|
| Слот blueprintpageloot_single | — | ×1 10% |
| Лут: blueprintpage | — | 10% ×1 |
у 4
metal-collectableCollectibleEntity
stone-collectableCollectibleEntity
sulfur-collectableCollectibleEntity
wood-collectableCollectibleEntity| Поле | Было | Стало |
|---|---|---|
| spawns | — | population: collectable-resource-stone, splat: [Dirt, Snow, Sand, Grass, Forest], biome: [Arid, Temperate, Tundra, Jungle, DeepSea], topologyAny: [Field, Forest], topologyNot: [Cliff, Summit, Beach, Ocean, Decor, Road, Swamp, River, Lake, O… |
у 4
palm_tree_tropical_med_a_entityTreeEntity
palm_tree_tropical_small_a_entityTreeEntity
palm_tree_tropical_small_b_entityTreeEntity
palm_tree_tropical_small_c_entityTreeEntity| Поле | Было | Стало |
|---|---|---|
| Эффекты | — | assets/prefabs/food/coconut/coconut.tree.prefab |
у 3
| Поле | Было | Стало |
|---|---|---|
| Слот Uzi with Ammo | — | ×1 5% |
| Лут: smg.uzi | — | 5% ×1 |
у 3
crate_normalLootContainer
crate_underwater_advancedFreeableLootContainer
scientistnpc_junkpile_pistolScientistNPC| Поле | Было | Стало |
|---|---|---|
| Слот basicblueprintfragmentloot_single | ×1 10% | — |
| Лут: basicblueprintfragment | 10% ×1 | — |
| Поле | Было | Стало |
|---|---|---|
| Наследование | ConstructableEntity → StorageContainer → DecayEntity → BaseCombatEntity → BaseEntity | RepairableStructure → ConstructableEntity → StorageContainer → DecayEntity → BaseCombatEntity → BaseEntity |
| Поле | Было | Стало |
|---|---|---|
| Наследование | BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity | BaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Поле | Было | Стало |
|---|---|---|
| Наследование | BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity | BaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Поле | Было | Стало |
|---|---|---|
| Наследование | BallistaGun → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity | BaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Поле | Было | Стало |
|---|---|---|
| Наследование | BallistaGun → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity | BaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Поле | Было | Стало |
|---|---|---|
| Слот blueprintbookloot_single | — | ×1 10% |
| Слот advanceblueprintfragmentlootsingle | ×1 10% | — |
| Лут: ammo.pistol | 8.25% ×15–48 | 12.84% ×15–48 |
| Лут: blueprintbook | — | 10% ×1 |
| Лут: advancedblueprintfragment | 10% ×1 | — |
| Поле | Было | Стало |
|---|---|---|
| Слот blueprintbookloot_single | — | ×1 10% |
| Слот advanceblueprintfragmentlootsingle | ×1 10% | — |
| Лут: ammo.pistol | 8.25% ×15–48 | 12.84% ×15–48 |
| Лут: blueprintbook | — | 10% ×1 |
| Лут: advancedblueprintfragment | 10% ×1 | — |
| Поле | Было | Стало |
|---|---|---|
| Грейды · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708 | — | key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Тип: 3, skin: 10566, Здоровье: 1000, Стоимость: [shortname: metal.fragments, Количество: 50] |
| Поле | Было | Стало |
|---|---|---|
| Грейды · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708 | — | key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Тип: 3, skin: 10566, Здоровье: 1000, Стоимость: [shortname: metal.fragments, Количество: 50] |
| Поле | Было | Стало |
|---|---|---|
| spawns | population: HalloweenDungeon.population, splat: [Dirt, Snow, Sand, Grass, Forest, Stones, Gravel], biome: [Arid, Temperate, Arctic, Jungle], topologyAny: [Field, Roadside, Railside], topologyNot: [Cliff, Beachside, Beach, Forest, Ocean, Oce… | — |
| Поле | Было | Стало |
|---|---|---|
| Наследование | Cannon → BallistaGun → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity | Cannon → BaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Поле | Было | Стало |
|---|---|---|
| Класс | MountedWeapon | PTBoatTurret |
| Наследование | StorageContainer → DecayEntity → BaseCombatEntity → BaseEntity | BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Категория | Storage | Mountable |
| Слотов | 6 | — |
| Компоненты | MountedWeapon AiMountedWeaponController | PTBoatTurret |
| Эффекты | assets/content/vehicles/boats/ptboat/effects/50cal_dryfire.prefab | — |
| Интерфейсы | IContainerSounds | — |
| Интерфейсы | IIdealSlotEntity | — |
| Интерфейсы | IIndustrialStorageCallbackReceiver | — |
| Интерфейсы | IInventoryProvider | — |
| Интерфейсы | IItemContainerEntity | — |
| Интерфейсы | ILootableEntity | — |
| Интерфейсы | LootPanel+IHasLootPanel | — |
| Интерфейсы | PlayerInventory+ICanMoveFrom | — |
| Поле | Было | Стало |
|---|---|---|
| Эффекты | assets/prefabs/vehicle/seats/internalmounteddouble50calturretseat.prefab assets/prefabs/vehicle/seats/standingmounted50calturretseat.prefab | assets/content/vehicles/boats/ptboat/turrets/pt_boat_turret_rear.prefab assets/content/vehicles/boats/ptboat/turrets/ptboat_turret_front.prefab |
| Поле | Было | Стало |
|---|---|---|
| Класс | MountedWeapon | PTBoatTurret |
| Наследование | StorageContainer → DecayEntity → BaseCombatEntity → BaseEntity | BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Категория | Storage | Mountable |
| Слотов | 6 | — |
| Компоненты | MountedWeapon AiMountedWeaponController | PTBoatTurret |
| Эффекты | assets/content/vehicles/boats/ptboat/effects/50cal_dryfire.prefab | — |
| Интерфейсы | IContainerSounds | — |
| Интерфейсы | IIdealSlotEntity | — |
| Интерфейсы | IIndustrialStorageCallbackReceiver | — |
| Интерфейсы | IInventoryProvider | — |
| Интерфейсы | IItemContainerEntity | — |
| Интерфейсы | ILootableEntity | — |
| Интерфейсы | LootPanel+IHasLootPanel | — |
| Интерфейсы | PlayerInventory+ICanMoveFrom | — |
| Поле | Было | Стало |
|---|---|---|
| Эффекты | assets/prefabs/vehicle/seats/internalmounteddouble50calturretseat.prefab assets/prefabs/vehicle/seats/standingmounted50calturretseat.prefab | assets/content/vehicles/boats/ptboat/turrets/pt_boat_turret_rear.prefab assets/content/vehicles/boats/ptboat/turrets/ptboat_turret_front.prefab |
| Поле | Было | Стало |
|---|---|---|
| spawns | population: Scarecrow.Population, topologyAny: [Monument, Roadside, Rail], topologyNot: [Cliff, Summit, Ocean, Decor, Swamp, River, Lake, Offshore, Railside, Building, Cliffside, Mountain, Clutter], density: 2, convar: halloween.scarecrowpo… | — |
| Поле | Было | Стало |
|---|---|---|
| Слот blueprintpageloot | — | ×1 100% |
| Слот basicblueprintfragmentloot | ×1 100% | — |
| Лут: blueprintpage | — | 100% ×2 |
| Лут: basicblueprintfragment | 100% ×2 | — |
| Поле | Было | Стало |
|---|---|---|
| Грейды · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708 | — | key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Тип: 3, skin: 10566, Здоровье: 1000, Стоимость: [shortname: metal.fragments, Количество: 140] |
| Поле | Было | Стало |
|---|---|---|
| Грейды · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708 | — | key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Тип: 3, skin: 10566, Здоровье: 1000, Стоимость: [shortname: metal.fragments, Количество: 140] |
| Поле | Было | Стало |
|---|---|---|
| Эффекты | — | assets/prefabs/weapons/waterbucket/effects/waterbucket_splash.prefab |
| Эффекты | — | assets/prefabs/weapons/waterbucket/effects/waterbucket_splash_radioactive.prefab |
furnace_staticBaseOveninternalmounteddouble50calturretseatMountedWeaponSeatinternalmountedturretseatMountedWeaponSeatovergrazedareaOvergrazedAreastandingmounted50calturretseatMountedWeaponSeatstandingmountedturretseatMountedWeaponSeat
storageadaptor_retro_tc.deployedIndustrialStorageAdaptorai.debug_seedai.fsm_frametime_animalsai.fsm_frametime_livestockai.fsm_frametime_scientistsantihack.limbreachantihack.limbreachgraceaudio.occlusionintervalaudio.virtualocclusionintervalbaseboat.regenerate_ocean_pathbasemounteduseable.debugbasemountedweapon.reloadbirdflock.corpseinterestprioritybirdflock.crowpopulationbirdflock.explosionstartleradiusbirdflock.interestbirdflock.seagullpopulationbirdflock.startleboatai.roaming_egress_minutesbuildingmanager.debugprivilegegridbuildingmanager.debugprivilegequeriesbuildingmanager.privilegecachedebug.overlaykbpsdecay.tick_budget_msdeepsea.lighthouseopendelaygenerateerosion.determinism_logitemmodentity.playeronlyentitybeltonlylivestock.breedingfloorperheadlivestock.drawherdslivestock.drawpenslivestock.drawradiuslivestock.estimatestandingsharelivestock.freerangelinkradiuslivestock.grazehelpingmaxlivestock.grazehelpingminlivestock.lethalfloorperheadlivestock.maxfreerangeherdlivestock.needsframetimelivestock.nonownertrustsharelivestock.panelpotentiallivestock.potentialfallsecondslivestock.potentialrisesecondslivestock.potentialunbredcaplivestock.remoteeatafterlivestock.remoteeatdistancelivestock.setpotentiallivestock.setsleepylivestock.shelterneedfloorlivestock.sleepychancelivestock.starvedsearchintervallivestock.sunfullsharelivestock.sunresampleminuteslivestock.sunsamplehourslivestock.sunsamplepolyslivestock.vendorlowpotentialmoderation.ugc_uploadmoderation.ugc_upload_debouncemoderation.ugc_upload_frequencymoderation.ugc_upload_max_attemptsmoderation.ugc_upload_max_queuemoderation.ugc_upload_retry_cooldownmoderation.ugc_upload_urlnet.position_lodnet.position_lod_playersnetworkprofiler.packet_capture_rust_relayplayerboat.sailblockedupdateintervalpool.debug_mem_startpool.debug_mem_stopptboatturret.ai_burst_lengthptboatturret.ai_fire_rateptboatturret.ai_time_between_burstsseagullgroup.deepseafillseagullgroup.landseagullgroup.landatseagullgroup.populationseagullgroup.startleserver.batchpacketsserver.batchpacketsizeserver.enforceoverlapchecksonbuildingblockchangesserver.max_tool_cupboardsserver.sprintmetabolismscaletime.framesteptree.hit_forgivenesstree.hit_forgiveness_max_trunkworld.topology_hierarchy_validate
Одинаковые изменения: у каких записей и что поменялось
у 4
| Поле | Было | Стало |
|---|---|---|
| Где выполняется | server | both |
| Флаг replicated | — |
| Поле | Было | Стало |
|---|---|---|
| Описание | Target frame time in seconds for the Critters budget | Frame time budget in milliseconds for the critter FSM ticks |
| Поле | Было | Стало |
|---|---|---|
| Описание | Target frame time in seconds for the Ocean Critters swimming movement budget | Frame time budget in milliseconds for the ocean critters' swimming movement |
| Поле | Было | Стало |
|---|---|---|
| Описание | Spawns a complete NPC vendor by vendor name - both the shopkeeper NPC and the invisible vending machine it needs - at the position the calling player is looking at | Spawns a complete NPC vendor by vendor name and the stock it should sell - both the shopkeeper NPC and the invisible vending machine it needs - or any other vending machine by prefab name, at the position the calling player is looking at. Leave out the stock to list them |
| Поле | Было | Стало |
|---|---|---|
| Описание | Server-side handler that retrieves a specific UGC data blob by CRC, entity ID, and type and sends it to the requesting admin client | Server-side handler that retrieves a specific UGC data blob by CRC, entity ID, and part and sends it to the requesting admin client |
| Поле | Было | Стало |
|---|---|---|
| Описание | Teleports the calling admin to the nearest entity matching the given prefab short name, with an optional radius filter | Teleport to the nearest entity matching the given prefab short name, with an optional radius filter |
| helpGenerated | ✓ | — |
| Поле | Было | Стало |
|---|---|---|
| Описание | Multiplier applied to livestock grow and old-age times; 0.5 = grow up twice as fast, 0 = disable aging entirely | Multiplier applied to how long a livestock infant takes to grow up; 0.5 = grow up twice as fast, 0 = disable aging entirely |
| Поле | Было | Стало |
|---|---|---|
| Описание | Immediately ages up the nearest livestock animal: an infant grows into its next stage, an adult dies of old age. Optional search radius in metres (default 20). | Immediately grows the nearest livestock infant into its adult stage. Optional search radius in metres (default 20). |
| Поле | Было | Стало |
|---|---|---|
| Описание | How many seconds a totally neglected livestock animal takes to go from full health to dead | How many seconds a totally neglected livestock animal takes to fall from full health to 1 hp, or to dead when it has no personal space left |
| Поле | Было | Стало |
|---|---|---|
| По умолчанию | 0.5 | 1 |
| Описание | Contentment at or above which a livestock animal is healthy and heals towards full | Contentment at which a livestock animal is in full condition; below it the condition target falls in proportion, so a herd held at the shelter floor sits at half condition |
| Поле | Было | Стало |
|---|---|---|
| Описание | Kills livestock past livestock.maxPerSpecies, cattle and sheep counted apart: untamed animals first, then tame ones with no cupboard for a home, then the oldest and worst bred. An optional head count culls down to that instead. | Kills livestock past livestock.maxPerSpecies, cattle and sheep counted apart: unowned animals first, then owned ones, the worst kept and worst bred first in each. An optional head count culls down to that instead. |
| Поле | Было | Стало |
|---|---|---|
| По умолчанию | 0.7 | 0.667 |
| Описание | How well a Bad Hardiness livestock animal tolerates going short of food, water or room, as a share of an average one | What an average animal's food, water, room, grass and sun needs are divided by for a Bad Hardiness livestock animal, so below 1 it needs more of everything |
| Поле | Было | Стало |
|---|---|---|
| По умолчанию | 1.5 | 2 |
| Описание | How well a Good Hardiness livestock animal tolerates going short of food, water or room, as a multiple of an average one | What an average animal's food, water, room, grass and sun needs are divided by for a Good Hardiness livestock animal, so at 2 it gets by on half |
| Поле | Было | Стало |
|---|---|---|
| Описание | The most seconds of trust a player can build with a livestock animal, which is the full bond: it can breed, standing in your cupboard makes that its home, your trust stops fading and a bull defends you | The most seconds of trust a player can build with a livestock animal, which is the full bond: it defends you. Only its owner reaches it, see livestock.nonOwnerTrustShare |
| Поле | Было | Стало |
|---|---|---|
| Описание | The language livestock are named in when nobody connected speaks one the game has names for, and the language the baseline weight reinforces | The language a livestock animal is named in when its first owner is offline or speaks a language the game has no names for |
| Поле | Было | Стало |
|---|---|---|
| Описание | Whether a farm animal's status panel says whether it is young or grown | Whether a farm animal's status panel says how long it has lived while owned |
| Поле | Было | Стало |
|---|---|---|
| Описание | Whether a farm animal's status panel shows what it produces and how often, after its genes | Whether the milk or wool row of a farm animal's status panel also says what it produces and how often, after its genes |
| Поле | Было | Стало |
|---|---|---|
| Описание | Makes the nearest cow ready to milk now, without waiting out its cooldown. Optional search radius in metres (default 20). | Adds one stored milking to the nearest cow now, up to the most it can hold, without waiting out its cooldown. Optional search radius in metres (default 20). |
| Поле | Было | Стало |
|---|---|---|
| Описание | Moves the wild anchor of every livestock animal in range to where the caller is standing, so roam and the night gather aim here. A cupboard still outranks it. Optional radius in metres (default 30). | Moves the home of every livestock animal in range to where the caller is standing, so roam and the night gather aim here until it next eats at a trough. Optional radius in metres (default 30). |
| Поле | Было | Стало |
|---|---|---|
| Описание | Makes the nearest livestock animal curious or not, so it will follow a player it knows without a lead. Usage: livestock.setcurious <0|1> [radius], radius in metres (default 20) | Makes the nearest livestock animal curious or not, so it will follow a player it knows without a lead. Setting it clears sleepy. Usage: livestock.setcurious <0|1> [radius], radius in metres (default 20) |
| Поле | Было | Стало |
|---|---|---|
| Описание | Sets both copies of one gene on the livestock animal you are looking at, or the nearest one, the better copy being the one that shows. Usage: livestock.setgene <Dung|Longevity|Yield|Fertility|Hardiness> <firstAllele> <secondAllele> [radius], each allele Bad, Ok or Good | Sets both copies of one gene on the livestock animal you are looking at, or the nearest one, the better copy being the one that shows. Usage: livestock.setgene <Dung|Yield|Fertility|Hardiness> <firstAllele> <secondAllele> [radius], each allele Bad, Ok or Good |
| Поле | Было | Стало |
|---|---|---|
| Описание | Prints what the nearest livestock animal's coat is made of, which is its genes and, for a species with patches, its name. Usage: livestock.showcoat [radius], radius in metres (default 20) | Prints what the nearest livestock animal's coat is made of, which is its genes and, for a species with patches, the coat seed it was born with. Usage: livestock.showcoat [radius], radius in metres (default 20) |
| Поле | Было | Стало |
|---|---|---|
| Описание | Draws an arrow from the livestock animal you are looking at, or the nearest one, to the cupboard it lives at, or to its wild anchor when it has none. Optional search radius in metres (default 20) and seconds to draw for (default 10). | Draws an arrow from the livestock animal you are looking at, or the nearest one, to its home: the last trough it ate at, or where it started. Green when that is inside a base. Optional search radius in metres (default 20) and seconds to draw for (default 10). |
| Поле | Было | Стало |
|---|---|---|
| Описание | The seconds a livestock animal credits to the team, cupboard authed and door code sharers of anyone it is bonded with; kept inside the tolerated band on purpose | The seconds a livestock animal credits to its owner's team and to the cupboard authed and door code sharers of its home; kept inside the tolerated band on purpose |
| Поле | Было | Стало |
|---|---|---|
| Описание | How many seconds near a livestock animal before you can lead it, after which it also ages, can starve and gives dung, milk or wool | How many seconds near a livestock animal before it accepts being led, milked or sheared by you |
| Поле | Было | Стало |
|---|---|---|
| По умолчанию | 3 | 4 |
| Описание | Player Update parallelism mode: 3-4, Higher modes are faster but more experimental. 3 by default | Player Update parallelism mode: 3-4, Higher modes are faster but more experimental. 4 by default |
ai.batch_navmesh_pathfollowingai.batch_navmesh_transformsai.fsm_frametimeaimountedweaponcontroller.burst_lengthaimountedweaponcontroller.fire_rateaimountedweaponcontroller.time_between_burstsantihack.terrain_vehicle_seat_paddingaudio.enablesoundpoolingballistagun.debugballistagun.reloadbasemountable.canpausemountedplayersyncbaseplayer.allowrelationshipserverocclusionlivestock.baselinenameweightlivestock.breedonlyathomelivestock.cleargrazinglivestock.debugovergrazinglivestock.emptysociallivestock.familiarityforgetscalelivestock.fillsociallivestock.genelongevitybadlivestock.genelongevitygoodlivestock.grazesuntilovergrazedlivestock.localenameslivestock.overgrazedareacooldownminuteslivestock.overgrazedarearadiuslivestock.overgrazeherelivestock.overgrazingenabledlivestock.priceageprimelivestock.priceoldestscalelivestock.pricewildpenaltylivestock.wildconditionfloormountedweapon.antihack_levelmountedweapon.antihack_max_degrees_per_second_pitchmountedweapon.antihack_max_degrees_per_second_yawmountedweapon.antihack_max_snap_degreesmountedweapon.debugmountedweapon.enable_client_authorityserver.enforcepipechecksonbuildingblockchanges
Одинаковые изменения: у каких записей и что поменялось
у 10
Железнодорожное депоtrainyard_1Канализационный отводradtown_small_3Очистные сооруженияwater_treatment_plant_1Паромный терминалferry_terminal_1Портharbor_1Портharbor_2Радиационный городradtown_1Спутниковая тарелкаsatellite_dishСфераsphere_tankЭлектростанцияpowerplant_1
| Поле | Было | Стало |
|---|---|---|
| Точки на карте · basicblueprintfragment_singlepickup.entity | 1 | — |
| Точки на карте · blueprintpage_singlepickup.entity | — | 1 |
у 5
Арктическая исследовательская базаarctic_research_base_aАэродромairfield_1Железнодорожное депоtrainyard_1Очистные сооруженияwater_treatment_plant_1Электростанцияpowerplant_1
| Поле | Было | Стало |
|---|---|---|
| Точки на карте · basicblueprintfragment_pickup.entity | 1 | — |
| Точки на карте · blueprintpage_pickup.entity | — | 1 |
у 3
| Поле | Было | Стало |
|---|---|---|
| Группы спавна · fragment_spawner · Префабы · blueprintpage_pickup.entity | — | prefabId: 484967355, Шанс: 1 |
| Группы спавна · fragment_spawner · Префабы · basicblueprintfragment_pickup.entity | prefabId: 4011844428, Шанс: 1 | — |
у 3
| Поле | Было | Стало |
|---|---|---|
| Точки на карте · advancedblueprintfragment_pickup.entity | 1 | — |
| Точки на карте · blueprintbook_pickup.entity | — | 1 |
у 3
| Поле | Было | Стало |
|---|---|---|
| Группы спавна · 2 · Префабы · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Шанс: 1 |
| Группы спавна · 2 · Префабы · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Шанс: 1 | — |
| Поле | Было | Стало |
|---|---|---|
| Группы спавна · basic_fragment_spawner · Префабы · blueprintpage_pickup.entity | — | prefabId: 484967355, Шанс: 1 |
| Группы спавна · basic_fragment_spawner · Префабы · basicblueprintfragment_pickup.entity | prefabId: 4011844428, Шанс: 1 | — |
| Поле | Было | Стало |
|---|---|---|
| Точки на карте · monumentblocker_lockers.entity | 1 | 3 |
| Точки на карте · monumentblocker_barrels_100x300.entity | 2 | — |
| Группы спавна · Advance Fragment Spawner · Префабы · blueprintbook_pickup.entity | — | prefabId: 2242060430, Шанс: 1 |
| Группы спавна · Advance Fragment Spawner · Префабы · advancedblueprintfragment_pickup.entity | prefabId: 120188964, Шанс: 1 | — |
| Поле | Было | Стало |
|---|---|---|
| Группы спавна · Basic BP Fragment · Префабы · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Шанс: 1 |
| Группы спавна · Basic BP Fragment · Префабы · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Шанс: 1 | — |
| Поле | Было | Стало |
|---|---|---|
| Группы спавна · Crate Spawner Low cabin · id | 2 | 0 |
| Группы спавна · Crate Spawner High cabin · id | 3 | 1 |
| Группы спавна · card_spawner_green · id | 4 | 2 |
| Группы спавна · door_barricade_a_Spawner (1) · id | 5 | 3 |
| Группы спавна · door_barricade_a_Spawner · id | 6 | 4 |
| Группы спавна · Sulfur spawner · id | 0 | 5 |
| Группы спавна · Logs spawner · id | 1 | 6 |
| Поле | Было | Стало |
|---|---|---|
| Группы спавна · 4 · Префабы · blueprintbook_pickup.entity | — | prefabId: 2242060430, Шанс: 1 |
| Группы спавна · 4 · Префабы · advancedblueprintfragment_pickup.entity | prefabId: 120188964, Шанс: 1 | — |
| Поле | Было | Стало |
|---|---|---|
| Группы спавна · Basic BP Fragment Spawner · Префабы · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Шанс: 1 |
| Группы спавна · Basic BP Fragment Spawner · Префабы · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Шанс: 1 | — |
| Поле | Было | Стало |
|---|---|---|
| Группы спавна · 1 · Префабы · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Шанс: 1 |
| Группы спавна · 1 · Префабы · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Шанс: 1 | — |
| Поле | Было | Стало |
|---|---|---|
| Группы спавна · 1 · Префабы · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Шанс: 1 |
| Группы спавна · 1 · Префабы · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Шанс: 1 | — |
| Поле | Было | Стало |
|---|---|---|
| Группы спавна · Crate Spawner Powergrid Loot Room · id | 6 | 0 |
| Группы спавна · diesel_barrel_spawner · id | 0 | 1 |
| Группы спавна · elite_crate_spawner · id | 1 | 2 |
| Группы спавна · basic_fragment_spawner · id | 2 | 3 |
| Группы спавна · basic_fragment_spawner · Префабы · blueprintbook_pickup.entity | — | prefabId: 2242060430, Шанс: 1 |
| Группы спавна · basic_fragment_spawner · Префабы · advancedblueprintfragment_pickup.entity | prefabId: 120188964, Шанс: 1 | — |
| Группы спавна · Crate Spawner Interior - Second · id | 3 | 4 |
| Группы спавна · Crate Spawner Interior - First · id | 4 | 5 |
| Группы спавна · Crate Spawner Above · id | 5 | 6 |
| Поле | Было | Стало |
|---|---|---|
| Группы спавна · 0 · Префабы · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Шанс: 1 |
| Группы спавна · 0 · Префабы · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Шанс: 1 | — |
| Поле | Было | Стало |
|---|---|---|
| Группы спавна · 0 · Префабы · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Шанс: 1 |
| Группы спавна · 0 · Префабы · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Шанс: 1 | — |
| Поле | Было | Стало |
|---|---|---|
| Группы спавна · Basic BP Spawner (1) · Префабы · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Шанс: 1 |
| Группы спавна · Basic BP Spawner (1) · Префабы · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Шанс: 1 | — |
| Группы спавна · Basic BP Spawner · Префабы · blueprintpage_pickup.entity | — | prefabId: 484967355, Шанс: 1 |
| Группы спавна · Basic BP Spawner · Префабы · basicblueprintfragment_pickup.entity | prefabId: 4011844428, Шанс: 1 | — |
blueprintpageloot
blueprintpageloot_single
LootSpawn.Apple
LootSpawn.Coconut
smg.uzi
Uzi with Ammo
| Поле | Было | Стало |
|---|---|---|
| Название | advanceblueprintfragmentloot | blueprintbookloot |
| Предметы · blueprintbook | — | s: blueprintbook, a: 2 |
| Предметы · advancedblueprintfragment | s: advancedblueprintfragment, a: 2 | — |
| Поле | Было | Стало |
|---|---|---|
| Название | advanceblueprintfragmentlootsingle | blueprintbookloot_single |
| Предметы · blueprintbook | — | s: blueprintbook, a: 1 |
| Предметы · advancedblueprintfragment | s: advancedblueprintfragment, a: 1 | — |
| Поле | Было | Стало |
|---|---|---|
| Название | basicblueprintfragmentloot | blueprintfragmentloot |
| Предметы · blueprintfragment | — | s: blueprintfragment, a: 2 |
| Предметы · basicblueprintfragment | s: basicblueprintfragment, a: 2 | — |
| Поле | Было | Стало |
|---|---|---|
| Название | basicblueprintfragmentloot_single | blueprintfragmentloot_single |
| Предметы · blueprintfragment | — | s: blueprintfragment, a: 1 |
| Предметы · basicblueprintfragment | s: basicblueprintfragment, a: 1 | — |
| Поле | Было | Стало |
|---|---|---|
| Под-таблицы · cab-e2446ae3835fd7310524e3e713bd9b72:6438409739885966335 · Вес | 40 | 30 |
| Под-таблицы · cab-e2446ae3835fd7310524e3e713bd9b72:3382595274386640005 · Вес | 30 | 20 |
| Под-таблицы · cab-e2446ae3835fd7310524e3e713bd9b72:673164768232422117 | — | k: cab-e2446ae3835fd7310524e3e713bd9b72:673164768232422117, Вес: 25 |
| Поле | Было | Стало |
|---|---|---|
| Предметы · minifridge | — | s: minifridge, a: 1 |
| Предметы · mini fridge | s: mini fridge, a: 1 | — |
| Поле | Было | Стало |
|---|---|---|
| Узлы · 858 · shortname | mini fridge | minifridge |
| Поле | Было | Стало |
|---|---|---|
| Узлы · 153 · Выходы | 226 | |
| Узлы · 191 · shortname | mini fridge | minifridge |
| Узлы · 226 | — | id: 226, shortname: clothing.mod.armorinsert_wool, x: 640, y: 320, Входы: 153, Выходы: |
| Поле | Было | Стало |
|---|---|---|
| Узлы · 153 · Выходы | 368 | |
| Узлы · 368 | — | id: 368, shortname: clothing.mod.armorinsert_wool, x: 704, y: 320, Входы: 153, Выходы: |
| Поле | Было | Стало |
|---|---|---|
| Узлы · 147 · Выходы | 316 | |
| Узлы · 316 | — | id: 316, shortname: clothing.mod.armorinsert_wool, x: 832, y: 320, Входы: 147, Выходы: |
HealingTea.Pure.Creamy.Recipehealingtea.pure.creamy
HealingTea.Pure.Milky.Recipehealingtea.pure.milky
MaxHealthTea.Pure.Creamy.Recipemaxhealthtea.pure.creamy
MaxHealthTea.Pure.Milky.Recipemaxhealthtea.pure.milky
OreTea.Pure.Creamy.Recipeoretea.pure.creamy
OreTea.Pure.Milky.Recipeoretea.pure.milky
PureCoolingTea.Creamy.Recipepurecoolingtea.creamy
PureCoolingTea.Milky.Recipepurecoolingtea.milky
PureHarvestingTea.Creamy.Recipepureharvestingtea.creamy
PureHarvestingTea.Milky.Recipepureharvestingtea.milky
PureWarmingTea.Creamy.Recipepurewarmingtea.creamy
PureWarmingTea.Milky.Recipepurewarmingtea.milky
RadiationResistanceTea.Pure.Creamy.Reciperadiationresisttea.pure.creamy
RadiationResistanceTea.Pure.Milky.Reciperadiationresisttea.pure.milky
RichCrocodilePiepie.crocodile.rich
ScrapTea.Pure.Creamy.Recipescraptea.pure.creamy
ScrapTea.Pure.Milky.Recipescraptea.pure.milky
WoodTea.Pure.Creamy.Recipewoodtea.pure.creamy
WoodTea.Pure.Milky.Recipewoodtea.pure.milky
| Поле | Было | Стало |
|---|---|---|
| Столы | — | cookingworkbench.deployed |
Одинаковые изменения: у каких записей и что поменялось
у 17
CanSpectateTargetPlayerIOnBasePlayerAttackedPlayerIOnPlayerConnectedPlayerOnFogOfWarClearedPlayerOnFogOfWarImageUpdatePlayerOnFogOfWarStalePlayerOnPlayerAttackPlayerOnPlayerColliderEnablePlayerOnPlayerConnectedPlayerOnPlayerCorpseSpawnedPlayerOnPlayerLandPlayerOnPlayerLandedPlayerOnPlayerRespawnedPlayerOnPlayerSpectateEndPlayerOnRespawnInformationGivenPlayerOnUserConnectedPlayerOnUserRespawnedPlayer
| Поле | Было | Стало |
|---|---|---|
| targets · BasePlayer · status | ok | changed |
у 9
OnPhoneAnswerPhoneOnPhoneAnsweredPhoneOnPhoneCallStartPhoneOnPhoneCallStartedPhoneOnPhoneDialPhoneOnPhoneDialFailPhoneOnPhoneDialFailedPhoneOnPhoneDialTimedOutPhoneOnPhoneDialTimeoutPhone
| Поле | Было | Стало |
|---|---|---|
| targets · PhoneController · status | ok | changed |
у 8
CanEquipItemItemCanMoveItemItemOnBackpackDropItemOnClothingItemChangedPlayerOnDefaultItemsReceivePlayerOnDefaultItemsReceivedPlayerOnInventoryNetworkUpdatePlayerOnItemActionItem
| Поле | Было | Стало |
|---|---|---|
| targets · PlayerInventory · status | ok | changed |
у 6
OnPhoneAnswerPhoneOnPhoneAnsweredPhoneOnPhoneCallStartPhoneOnPhoneCallStartedPhoneOnPhoneDialTimedOutPhoneOnPhoneDialTimeoutPhone
| Поле | Было | Стало |
|---|---|---|
| targets · PhoneController · args · activeCallTo · Тип | PhoneController | object |
| parameters · activeCallTo · Тип | PhoneController | object |
у 5
| Поле | Было | Стало |
|---|---|---|
| targets · ConnectionAuth · status | ok | changed |
у 4
| Поле | Было | Стало |
|---|---|---|
| targets · BaseMission · status | ok | changed |
у 4
CanPurchaseItemVendingCanVendingAcceptItemVendingOnVendingShopRenameVendingOnVendingTransactionVending
| Поле | Было | Стало |
|---|---|---|
| targets · VendingMachine · status | ok | changed |
у 4
| Поле | Было | Стало |
|---|---|---|
| targets · modify · status | ok | changed |
у 4
OnDispenserBonusResourceOnDispenserBonusReceivedResourceOnDispenserGatherResourceOnDispenserGatheredResource
| Поле | Было | Стало |
|---|---|---|
| targets · ResourceDispenser · status | ok | changed |
у 3
| Поле | Было | Стало |
|---|---|---|
| targets · NPCTalking · status | ok | missing |
| targets · NPCTalking · args · nPCTalking | Название: nPCTalking, Тип: NPCTalking | — |
у 3
| Поле | Было | Стало |
|---|---|---|
| targets · BaseMountable · status | ok | changed |
у 3
| Поле | Было | Стало |
|---|---|---|
| targets · ItemCrafter · status | ok | changed |
у 3
| Поле | Было | Стало |
|---|---|---|
| targets · BaseEntity · status | ok | changed |
у 3
| Поле | Было | Стало |
|---|---|---|
| targets · ServerMgr · status | ok | changed |
у 3
| Поле | Было | Стало |
|---|---|---|
| targets · SaveRestore · status | ok | changed |
у 3
| Поле | Было | Стало |
|---|---|---|
| targets · NPCTalking · status | ok | changed |
у 3
| Поле | Было | Стало |
|---|---|---|
| targets · ConVar.Debugging · status | ok | changed |
| Поле | Было | Стало |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: AutoTurret, method: ObjectVisible, signature: bool AutoTurret.ObjectVisible(BaseCombatEntity), status: changed, injectionIndex: 0, returnBehavior: ExitWhenValidType, argumentBehavior: UseArgu… |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: AutoTurret, method: ObjectVisible, signature: bool AutoTurret.ObjectVisible(BaseCombatEntity), status: ok, injectionIndex: 0, returnBehavior: ExitWhenValidType, argumentBehavior: UseArgumentS… | — |
| Поле | Было | Стало |
|---|---|---|
| targets · BallistaGun · status | ok | missing |
| targets · BallistaGun · args · ballistaGun | Название: ballistaGun, Тип: BallistaGun | — |
| targets · BallistaGun · args · local0 | Название: local0, Тип: BasePlayer | — |
| Поле | Было | Стало |
|---|---|---|
| targets · BoatGroupSpawner · status | ok | missing |
| targets · BoatGroupSpawner · args · boatGroupSpawner | Название: boatGroupSpawner, Тип: BoatGroupSpawner | — |
| targets · BoatGroupSpawner · args · vector2 | Название: vector2, Тип: Vector2 | — |
| targets · BoatGroupSpawner · args · quaternion | Название: quaternion, Тип: Quaternion | — |
| targets · BoatGroupSpawner · args · list | Название: list, Тип: HashSet<RHIB> | — |
| targets · BoatGroupSpawner · args · boolean | Название: boolean, Тип: bool | — |
| targets · BoatGroupSpawner · args · spawnsPT | Название: spawnsPT, Тип: bool | — |
| parameters · local1 | — | Название: local1, Тип: Vector2 |
| parameters · local4 | — | Название: local4, Тип: Quaternion |
| parameters · list · Тип | HashSet<RHIB> | HashSet |
| parameters · local3 | — | Название: local3, Тип: bool |
| parameters · vector2 | Название: vector2, Тип: Vector2 | — |
| parameters · quaternion | Название: quaternion, Тип: Quaternion | — |
| parameters · boolean | Название: boolean, Тип: bool | — |
| Поле | Было | Стало |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: BoatGroupSpawner, method: SpawnBoatGroup, signature: void BoatGroupSpawner.SpawnBoatGroup(HashSet<RHIB>, BoatAI.AILoadMode, bool, ScientistBoatOilrigManager), status: missing, injectionIndex:… |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: BoatGroupSpawner, method: SpawnBoatGroup, signature: void BoatGroupSpawner.SpawnBoatGroup(HashSet<RHIB>, BoatAI.AILoadMode, bool, ScientistBoatOilrigManager), status: missing, injectionIndex:… |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: BoatGroupSpawner, method: SpawnBoatGroup, signature: void BoatGroupSpawner.SpawnBoatGroup(HashSet<RHIB>, BoatAI.AILoadMode, bool, ScientistBoatOilrigManager), status: ok, injectionIndex: 95, … | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: BoatGroupSpawner, method: SpawnBoatGroup, signature: void BoatGroupSpawner.SpawnBoatGroup(HashSet<RHIB>, BoatAI.AILoadMode, bool, ScientistBoatOilrigManager), status: ok, injectionIndex: 15, … | — |
| parameters · local1 | — | Название: local1, Тип: Vector2 |
| parameters · local4 | — | Название: local4, Тип: Quaternion |
| parameters · list · Тип | HashSet<RHIB> | HashSet |
| parameters · local3 | — | Название: local3, Тип: bool |
| parameters · vector2 | Название: vector2, Тип: Vector2 | — |
| parameters · quaternion | Название: quaternion, Тип: Quaternion | — |
| parameters · boolean | Название: boolean, Тип: bool | — |
| overloads | [Название: boatGroupSpawner, Тип: BoatGroupSpawner, Название: vector2, Тип: Vector2, Название: quaternion, Тип: Quaternion, Название: list, Тип: HashSet<RHIB>, Название: boolean, Тип: bool, Название: spawnsPT, Тип: bool] | — |
| overloads | — |
| Поле | Было | Стало |
|---|---|---|
| targets · CollectibleEntity · status | ok | changed |
| targets · CollectibleEntity · args · itemModConsume | — | Название: itemModConsume, Тип: ItemModConsume |
| targets · CollectibleEntity · args · local9 | Название: local9, Тип: Item | — |
| parameters · itemModConsume | — | Название: itemModConsume, Тип: ItemModConsume |
| parameters · local9 | Название: local9, Тип: Item | — |
| Поле | Было | Стало |
|---|---|---|
| targets · DropUtil · status | ok | missing |
| targets · DropUtil · args · container | Название: container, Тип: ItemContainer | — |
| Поле | Было | Стало |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.State_Dead, method: StartRagdoll, signature: void Rust.Ai.Gen2.State_Dead.StartRagdoll(), status: changed, injectionIndex: 51, returnBehavior: ExitWhenNonNull, argumentBehavior: … |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.State_Dead, method: StartRagdoll, signature: void Rust.Ai.Gen2.State_Dead.StartRagdoll(), status: changed, injectionIndex: 57, kind: modify, returnBehavior: Custom, args: |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.State_Dead, method: StartRagdoll, signature: void Rust.Ai.Gen2.State_Dead.StartRagdoll(), status: ok, injectionIndex: 51, returnBehavior: ExitWhenNonNull, argumentBehavior: UseAr… | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.State_Dead, method: StartRagdoll, signature: void Rust.Ai.Gen2.State_Dead.StartRagdoll(), status: ok, injectionIndex: 57, kind: modify, returnBehavior: Custom, args: | — |
| Поле | Было | Стало |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: changed, injectionIndex: 33, kind: modify, returnBehavior: Custom, args: |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: changed, injectionIndex: 35, returnBehavior: ExitWhenNonNull, argumentBehavior: UseArgumentStr… |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: changed, injectionIndex: 43, kind: modify, returnBehavior: Continue, args: [Название: arg0, Ти… |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: ok, injectionIndex: 33, kind: modify, returnBehavior: Custom, args: | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: ok, injectionIndex: 35, returnBehavior: ExitWhenNonNull, argumentBehavior: UseArgumentString, … | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: ok, injectionIndex: 43, kind: modify, returnBehavior: Continue, args: [Название: arg0, Тип: ob… | — |
| Поле | Было | Стало |
|---|---|---|
| targets · DeepSeaManager.<CloseDeepSeaAsync>d__78 · status | ok | missing |
| targets · DeepSeaManager.<CloseDeepSeaAsync>d__78 · args · local1 | Название: local1, Тип: DeepSeaManager | — |
| Поле | Было | Стало |
|---|---|---|
| targets · DeepSeaManager.<CloseDeepSeaAsync>d__78 · status | ok | missing |
| targets · DeepSeaManager.<CloseDeepSeaAsync>d__78 · args · local1 | Название: local1, Тип: DeepSeaManager | — |
| Поле | Было | Стало |
|---|---|---|
| targets · DeepSeaManager.<OpenDeepSeaAsync>d__76 · status | ok | missing |
| targets · DeepSeaManager.<OpenDeepSeaAsync>d__76 · args · local1 | Название: local1, Тип: DeepSeaManager | — |
| Поле | Было | Стало |
|---|---|---|
| targets · DeepSeaManager.<OpenDeepSeaAsync>d__76 · status | ok | missing |
| targets · DeepSeaManager.<OpenDeepSeaAsync>d__76 · args · local1 | Название: local1, Тип: DeepSeaManager | — |
| Поле | Было | Стало |
|---|---|---|
| targets · ResourceDispenser · args · int32 | — | Название: int32, Тип: int |
| targets · ResourceDispenser · args · local4 | Название: local4, Тип: Item | — |
| parameters · int32 | — | Название: int32, Тип: int |
| parameters · local4 | Название: local4, Тип: Item | — |
| Поле | Было | Стало |
|---|---|---|
| targets · Door · status | ok | missing |
| targets · Door · args · door | Название: door, Тип: Door | — |
| targets · Door · args · player | Название: player, Тип: BasePlayer | — |
| Поле | Было | Стало |
|---|---|---|
| targets · MonumentBlocker | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: MonumentBlocker, method: OnDied, signature: void MonumentBlocker.OnDied(HitInfo), status: ok, injectionIndex: 3, returnBehavior: Continue, argumentBehavior: All, args: [Название: monumentBloc… |
| overloads | — | [Название: monumentBlocker, Тип: MonumentBlocker, Название: info, Тип: HitInfo] |
| Поле | Было | Стало |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: BaseMountable, method: DismountPlayer, signature: void BaseMountable.DismountPlayer(BasePlayer, bool), status: changed, injectionIndex: 271, returnBehavior: Continue, argumentBehavior: UseArg… |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: BaseMountable, method: DismountPlayer, signature: void BaseMountable.DismountPlayer(BasePlayer, bool), status: changed, injectionIndex: 58, returnBehavior: Continue, argumentBehavior: UseArgu… |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: BaseMountable, method: DismountPlayer, signature: void BaseMountable.DismountPlayer(BasePlayer, bool), status: ok, injectionIndex: 271, returnBehavior: Continue, argumentBehavior: UseArgument… | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: BaseMountable, method: DismountPlayer, signature: void BaseMountable.DismountPlayer(BasePlayer, bool), status: ok, injectionIndex: 58, returnBehavior: Continue, argumentBehavior: UseArgumentS… | — |
| Поле | Было | Стало |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: MonumentBlocker, method: OnAttacked, signature: void MonumentBlocker.OnAttacked(HitInfo), status: ok, injectionIndex: 7, returnBehavior: ExitWhenValidType, argumentBehavior: All, args: [Назва… |
| overloads | — | [Название: monumentBlocker, Тип: MonumentBlocker, Название: info, Тип: HitInfo] |
| Поле | Было | Стало |
|---|---|---|
| targets · BasePlayer.<OnFeedbackReport>d__779 · status | ok | missing |
| targets · BasePlayer.<OnFeedbackReport>d__779 · args · local1 | Название: local1, Тип: BasePlayer | — |
| targets · BasePlayer.<OnFeedbackReport>d__779 · args · local2 | Название: local2, Тип: string | — |
| targets · BasePlayer.<OnFeedbackReport>d__779 · args · local3 | Название: local3, Тип: string | — |
| targets · BasePlayer.<OnFeedbackReport>d__779 · args · local5 | Название: local5, Тип: Facepunch.Models.ReportType | — |
| Поле | Было | Стало |
|---|---|---|
| targets · BasePlayer · args | — | Название: uInt32, Тип: uint |
| targets · BasePlayer · args | — | Название: uInt32, Тип: uint |
| targets · BasePlayer · args | — | Название: byte[], Тип: byte[] |
| targets · BasePlayer · args | — | Название: l3, Тип: object |
| targets · BasePlayer · args | — | Название: l5, Тип: object |
| targets · BasePlayer · args | Название: local0, Тип: byte | — |
| targets · BasePlayer · args | Название: local1, Тип: byte | — |
| targets · BasePlayer · args | Название: local2, Тип: uint | — |
| targets · BasePlayer · args | Название: local3, Тип: uint | — |
| targets · BasePlayer · args | Название: local5, Тип: byte[] | — |
| parameters | — | Название: uInt32, Тип: uint |
| parameters | — | Название: uInt32, Тип: uint |
| parameters | — | Название: byte[], Тип: byte[] |
| parameters | — | Название: l3, Тип: object |
| parameters | — | Название: l5, Тип: object |
| parameters | Название: local0, Тип: byte | — |
| parameters | Название: local1, Тип: byte | — |
| parameters | Название: local2, Тип: uint | — |
| parameters | Название: local3, Тип: uint | — |
| parameters | Название: local5, Тип: byte[] | — |
| Поле | Было | Стало |
|---|---|---|
| targets · RepairBench · status | ok | changed |
| targets · RepairBench · args · inventoryId · Тип | int | object |
| targets · RepairBench · args · boolean | — | Название: boolean, Тип: bool |
| targets · RepairBench · args · basePlayer | — | Название: basePlayer, Тип: BasePlayer |
| targets · RepairBench · args · local5 | Название: local5, Тип: Item | — |
| targets · RepairBench · args · local1 | Название: local1, Тип: BasePlayer | — |
| parameters · inventoryId · Тип | int | object |
| parameters · boolean | — | Название: boolean, Тип: bool |
| parameters · basePlayer | — | Название: basePlayer, Тип: BasePlayer |
| parameters · local5 | Название: local5, Тип: Item | — |
| parameters · local1 | Название: local1, Тип: BasePlayer | — |
| Поле | Было | Стало |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: Item, method: MoveToContainer, signature: bool Item.MoveToContainer(ItemContainer, int, bool, bool, BasePlayer, bool), status: changed, injectionIndex: 304, returnBehavior: Continue, argument… |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: Item, method: MoveToContainer, signature: bool Item.MoveToContainer(ItemContainer, int, bool, bool, BasePlayer, bool), status: changed, injectionIndex: 595, returnBehavior: Continue, argument… |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: Item, method: MoveToContainer, signature: bool Item.MoveToContainer(ItemContainer, int, bool, bool, BasePlayer, bool), status: ok, injectionIndex: 304, returnBehavior: Continue, argumentBehav… | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: Item, method: MoveToContainer, signature: bool Item.MoveToContainer(ItemContainer, int, bool, bool, BasePlayer, bool), status: ok, injectionIndex: 595, returnBehavior: Continue, argumentBehav… | — |
| Поле | Было | Стало |
|---|---|---|
| targets · Rust.Ai.Gen2.LivestockAnimal · status | ok | missing |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · livestockAnimal | Название: livestockAnimal, Тип: Rust.Ai.Gen2.LivestockAnimal | — |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · userId | Название: userId, Тип: ulong | — |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · seconds | Название: seconds, Тип: float | — |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · reason | Название: reason, Тип: Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason | — |
| parameters · userId | Название: userId, Тип: ulong | — |
| parameters · seconds | Название: seconds, Тип: float | — |
| parameters · reason | Название: reason, Тип: Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason | — |
| Поле | Было | Стало |
|---|---|---|
| targets · Rust.Ai.Gen2.LivestockAnimal · status | ok | missing |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · livestockAnimal | Название: livestockAnimal, Тип: Rust.Ai.Gen2.LivestockAnimal | — |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · userId | Название: userId, Тип: ulong | — |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · seconds | Название: seconds, Тип: float | — |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · reason | Название: reason, Тип: Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason | — |
| parameters · userId | Название: userId, Тип: ulong | — |
| parameters · seconds | Название: seconds, Тип: float | — |
| parameters · reason | Название: reason, Тип: Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason | — |
| Поле | Было | Стало |
|---|---|---|
| targets · NPCTalking · args · player | Название: player, Тип: BasePlayer | — |
| parameters · player | Название: player, Тип: BasePlayer | — |
| Поле | Было | Стало |
|---|---|---|
| targets · NPCTalking · args · local0 | Название: local0, Тип: BasePlayer | — |
| targets · NPCTalking · args · local6 | Название: local6, Тип: ConversationData | — |
| targets · NPCTalking · args · local20 | Название: local20, Тип: ConversationData.ResponseNode | — |
| Поле | Было | Стало |
|---|---|---|
| targets · NPCTalking · args · local0 | Название: local0, Тип: BasePlayer | — |
| targets · NPCTalking · args · local6 | Название: local6, Тип: ConversationData | — |
| targets · NPCTalking · args · local20 | Название: local20, Тип: ConversationData.ResponseNode | — |
| Поле | Было | Стало |
|---|---|---|
| targets · PhoneController · args · currentPlayer · Тип | BasePlayer | object |
| parameters · currentPlayer · Тип | BasePlayer | object |
| Поле | Было | Стало |
|---|---|---|
| targets · PhoneController · args · currentPlayer · Тип | BasePlayer | object |
| parameters · currentPlayer · Тип | BasePlayer | object |
| Поле | Было | Стало |
|---|---|---|
| targets · BasePlayer.<OnPlayerReported>d__778 · status | ok | missing |
| targets · BasePlayer.<OnPlayerReported>d__778 · args · local1 | Название: local1, Тип: BasePlayer | — |
| targets · BasePlayer.<OnPlayerReported>d__778 · args · local6 | Название: local6, Тип: string | — |
| targets · BasePlayer.<OnPlayerReported>d__778 · args · targetId | Название: targetId, Тип: string | — |
| targets · BasePlayer.<OnPlayerReported>d__778 · args · local2 | Название: local2, Тип: string | — |
| targets · BasePlayer.<OnPlayerReported>d__778 · args · local3 | Название: local3, Тип: string | — |
| targets · BasePlayer.<OnPlayerReported>d__778 · args · local5 | Название: local5, Тип: string | — |
| Поле | Было | Стало |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: ConVar.Debugging, method: invis, signature: void ConVar.Debugging.invis(ConsoleSystem.Arg), status: changed, injectionIndex: 144, returnBehavior: Continue, argumentBehavior: UseArgumentString… |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: ConVar.Debugging, method: invis, signature: void ConVar.Debugging.invis(ConsoleSystem.Arg), status: changed, injectionIndex: 85, kind: modify, returnBehavior: Custom, args: |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: ConVar.Debugging, method: invis, signature: void ConVar.Debugging.invis(ConsoleSystem.Arg), status: ok, injectionIndex: 144, returnBehavior: Continue, argumentBehavior: UseArgumentString, arg… | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: ConVar.Debugging, method: invis, signature: void ConVar.Debugging.invis(ConsoleSystem.Arg), status: ok, injectionIndex: 85, kind: modify, returnBehavior: Custom, args: | — |
| Поле | Было | Стало |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Тип: ResearchTable, method: ScrapForResearch, signature: int ResearchTable.ScrapForResearch(ItemDefinition), status: changed, injectionIndex: 0, returnBehavior: ExitWhenValidType, argumentBehavior… |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Тип: ResearchTable, method: ScrapForResearch, signature: int ResearchTable.ScrapForResearch(ItemDefinition), status: ok, injectionIndex: 0, returnBehavior: ExitWhenValidType, argumentBehavior: Use… | — |
| Поле | Было | Стало |
|---|---|---|
| targets · Signage · status | ok | changed |
| targets · PhotoFrame · status | ok | changed |
| targets · CarvablePumpkin · status | ok | changed |
| Поле | Было | Стало |
|---|---|---|
| targets · SteamInventory.<UpdateSteamInventory>d__9 · status | ok | missing |
| targets · SteamInventory.<UpdateSteamInventory>d__9 · args · local1 | Название: local1, Тип: SteamInventory | — |
| Поле | Было | Стало |
|---|---|---|
| targets · Workbench · status | ok | changed |
| targets · Workbench · args · single | — | Название: single, Тип: float |
| targets · Workbench · args · pooledList | Название: pooledList, Тип: PooledList<ItemDefinition> | — |
| parameters · single | — | Название: single, Тип: float |
| parameters · pooledList | Название: pooledList, Тип: PooledList<ItemDefinition> | — |
| Поле | Было | Стало |
|---|---|---|
| targets · BaseProjectile · status | ok | changed |
| targets · BaseProjectile · args · l3 | — | Название: l3, Тип: object |
| targets · BaseProjectile · args · l2 | — | Название: l2, Тип: object |
| targets · BaseProjectile · args · local3 | Название: local3, Тип: ItemModProjectile | — |
| targets · BaseProjectile · args · local2 | Название: local2, Тип: ProtoBuf.ProjectileShoot | — |
| parameters · l3 | — | Название: l3, Тип: object |
| parameters · l2 | — | Название: l2, Тип: object |
| parameters · local3 | Название: local3, Тип: ItemModProjectile | — |
| parameters · local2 | Название: local2, Тип: ProtoBuf.ProjectileShoot | — |
| Поле | Было | Стало |
|---|---|---|
| targets · BaseProjectile · status | ok | changed |
| targets · BaseProjectile · args · l0 | — | Название: l0, Тип: object |
| targets · BaseProjectile · args · local0 | Название: local0, Тип: BasePlayer | — |
| parameters · l0 | — | Название: l0, Тип: object |
| parameters · local0 | Название: local0, Тип: BasePlayer | — |
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l-stings-close-07.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-close-08.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-close-09.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-close-10.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-close-11.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-close-12.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-close-13.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-close-14.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-close-15.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-close-16.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-close-17.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-close-18.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-far-01.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-far-02.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-far-03.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-far-04.oggassets/rust.ai/agents/birdflocks/sound/crow-flock-call-stings-far-05.ogg
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Без изменений:Торговые автоматы NPC







