RustTip

room.occlusion_linger

переменнаяserver

How long a room must have been out of sight before it is dropped from a player's client, in seconds. Stops a door being opened and shut, or a walk past a doorway, from destroying and re-sending a whole room. 0 = drop immediately.

Кратко

Тип
float
По умолчанию
5
Где выполняется
сервер
Класс
ConVar.RoomOcclusion

Пример

room.occlusion_linger 5

В других ветках

aux02
без изменений
staging
без изменений