room.occlusion_linger
переменнаяserver
How long a room must have been out of sight before it is dropped from a player's client, in seconds. Stops a door being opened and shut, or a walk past a doorway, from destroying and re-sending a whole room. 0 = drop immediately.
Кратко
- Тип
- float
- По умолчанию
- 5
- Где выполняется
- сервер
- Класс
- ConVar.RoomOcclusion
Пример
room.occlusion_linger 5В других ветках
- aux02
- без изменений
- staging
- без изменений