RustTip

room.occlusion_nearby_range

переменнаяserver

Rooms within this many metres of a player are always sent, whether or not they can see into them. Leaving the radius starts the room.occlusion_linger countdown rather than dropping it at once. 0 = only ever send what is actually visible.

Кратко

Тип
float
По умолчанию
32
Где выполняется
сервер
Класс
ConVar.RoomOcclusion

Пример

room.occlusion_nearby_range 32

В других ветках

aux02
без изменений
staging
без изменений