RustTip

treemanager.cellsize

переменнаяserver

Define cell size(in m) of a grid for trees - only has effect on world load and must be > 1. This affects how much data we send per tree cell(bigger the cell - more trees we have to send). The smaller the cell, the more cells we have to process and the more memory we need per player to track what's left to send(gridSize ^ 2 / 8 bytes). We readjust CellSize to ensure gridSize never exceeds 512.

Кратко

Тип
int
По умолчанию
100
Где выполняется
сервер
Класс
TreeManager

Пример

treemanager.cellsize 100

В других ветках

aux02
без изменений
staging
без изменений