treemanager.uselazyserialization
переменнаяserver
Instead of reserializing grid cell on every tree add/removal(which can cost 0.25ms on 4.5k world), defer it to the streaming update. This reduces amount of times we need to serialize the tree list, but causes the player queue to take longer to process, as that's where evaluation happens.
Кратко
- Тип
- bool
- По умолчанию
- True
- Где выполняется
- сервер
- Класс
- TreeManager
Пример
treemanager.uselazyserialization TrueВ других ветках
- aux02
- без изменений
- staging
- без изменений