RustTip

Звуки

11 289 на public

В игре звук играет не файл, а SoundDefinition (варианты клипов, громкость, дальность), а её вызывают префабы — например эффекты fx, их пути передают в Effect.server.Run. Все пути копируются по клику.

5 из 5 звуков
hit-2
audioclips
0:00
assets/content/sound/audioclips/weapons/hacksaw/hit-2.wav
assets/content/sound/sounddefinitions/weapons/hacksaw/hacksaw-hit_scrape.asset
assets/prefabs/weapons/hacksaw/effects/hit.prefab
hook_hit-1
audioclips
0:00
assets/content/sound/audioclips/weapons/unarmed/hook_hit-1.wav
assets/content/sound/sounddefinitions/weapons/unarmed/unarmed-hook-hit.asset
assets/prefabs/weapons/arms/effects/hook_hit-1.prefab
assets/prefabs/weapons/arms/effects/hook_hit-2.prefab
jab_hit-1
audioclips
0:00
assets/content/sound/audioclips/weapons/unarmed/jab_hit-1.wav
assets/content/sound/sounddefinitions/weapons/unarmed/unarmed-jab-hit.asset
assets/prefabs/weapons/arms/effects/jab_hit-1.prefab
assets/prefabs/weapons/arms/effects/jab_hit-2.prefab
jab_hit-2
audioclips
0:01
assets/content/sound/audioclips/weapons/unarmed/jab_hit-2.wav
assets/content/sound/sounddefinitions/weapons/unarmed/unarmed-jab-hit.asset
assets/prefabs/weapons/arms/effects/jab_hit-1.prefab
assets/prefabs/weapons/arms/effects/jab_hit-2.prefab
hit-2
prefabs
0:01
assets/prefabs/deployable/reactive target/sounds/hit-2.wav
assets/prefabs/deployable/reactive target/sounds/hit.asset
assets/prefabs/deployable/reactive target/effects/snd_hit.prefab