room.occlusion_nearby_range
переменнаяserver
Rooms within this many metres of a player are always sent, whether or not they can see into them. Leaving the radius starts the room.occlusion_linger countdown rather than dropping it at once. 0 = only ever send what is actually visible.
Кратко
- Тип
- float
- По умолчанию
- 32
- Где выполняется
- сервер
- Класс
- ConVar.RoomOcclusion
Пример
room.occlusion_nearby_range 32В других ветках
- public
- без изменений
- aux02
- без изменений