RustTip

treemanager.uselazyserialization

переменнаяserver

Instead of reserializing grid cell on every tree add/removal(which can cost 0.25ms on 4.5k world), defer it to the streaming update. This reduces amount of times we need to serialize the tree list, but causes the player queue to take longer to process, as that's where evaluation happens.

Кратко

Тип
bool
По умолчанию
True
Где выполняется
сервер
Класс
TreeManager

Пример

treemanager.uselazyserialization True

В других ветках

public
без изменений
aux02
без изменений