RustTip

Armor

Total protection of a clothing set with inserts and slot chances when crafting

Set

Search shows only what can be worn with the current set: e.g. a hazmat suit cannot be worn with armor.

Metal FacemaskMetal Facemask
Inserts 0/1:
Metal Chest PlateMetal Chest Plate
Inserts 0/3:
Road Sign KiltRoad Sign Kilt
Inserts 0/3:

Insert slots

slot count chance when crafting
Crafting quality tea:
Metal FacemaskMetal Facemask0 slots: 50%1 slots: 50%
Metal Chest PlateMetal Chest Plate0 slots: 50%1 slots: 25%2 slots: 15%3 slots: 10%
Road Sign KiltRoad Sign Kilt0 slots: 50%1 slots: 25%2 slots: 15%3 slots: 10%

Total protection

by body part
Head
−50%
Chest
−25%
Stomach
−25%
Arms
−25%
Hands
−25%
Legs
−20%
Feet
−20%

Protection is per body part hit: items covering it and their inserts add up, capped at 100%. A broken item protects at 25%.

Weapon test

no armor → with this set
Assault Rifle
Damage per shotShots to killTime
Head100 → 501 → 20.13 s
Chest50 → 37.52 → 30.27 s
Stomach50 → 37.52 → 30.27 s
Arms50 → 37.52 → 30.27 s
Hands50 → 37.52 → 30.27 s
Legs37.5 → 303 → 40.4 s
Feet37.5 → 303 → 40.4 s

A player has 100 HP. Damage = ammo damage × (1 − protection of that body part) × body part multiplier (bullets: head ×2, legs ×0.75). Damage falls off with distance as in the game (bullets down to ×0.8 at 100 m); time assumes every shot lands.

FAQ

What is the best armor in Rust?

Protection is per body part: items covering it and their plates add up, capped at 100%. Build a set in the calculator to see protection against bullets, melee, explosions and cold.

What clothing can't be worn together in Rust?

Items that take the same place on the body (two jackets, for example) can't be worn together — the calculator won't let you combine them.

Answers are calculated from the current aux02 build data and update with the game.