Compare
Total changes: 997 · The older build is always on the left: pick them the other way round and the sides swap automatically.
Same changes: which records and what changed
in 65
| Field | Before | After |
|---|---|---|
| Category | Items | Fun |
in 22
| Field | Before | After |
|---|---|---|
| Mods | — | ItemModFoodVisual |
in 6
| Field | Before | After |
|---|---|---|
| Modifiers · Ore_Yield · hidden | — | ✓ |
in 6
| Field | Before | After |
|---|---|---|
| Mods | — | ItemModSwap |
in 5
| Field | Before | After |
|---|---|---|
| Modifiers · Radiation_Resistance · hidden | — | ✓ |
in 4
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_bear.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_bear.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
in 4
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_pork.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_pork.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_apple.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_apple.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| Loot: codelockedhackablecrate_min_build_radius | 28.45% ×1 | 27.78% ×1 |
| Loot: codelockedhackablecrate_no_build_radius | 28.45% ×1 | 27.78% ×1 |
| Loot: codelockedhackablecrate | 28.45% ×1 | 27.78% ×1 |
| Loot: codelockedhackablecrate_ghostship | 28.45% ×1 | 27.78% ×1 |
| Loot: codelockedhackablecrate_oilrig | 28.45% ×1 | 27.78% ×1 |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_big_cat.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_big_cat.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| actions | — | cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.black.berry, Amount: 1], label: {ru: Извлечь, en: Extract} |
| Field | Before | After |
|---|---|---|
| actions | — | cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.blue.berry, Amount: 1], label: {ru: Извлечь, en: Extract} |
| Field | Before | After |
|---|---|---|
| Loot: codelockedhackablecrate_min_build_radius | 22.73% ×1 | 16.67% ×1 |
| Loot: codelockedhackablecrate_no_build_radius | 22.73% ×1 | 16.67% ×1 |
| Loot: codelockedhackablecrate | 22.73% ×1 | 16.67% ×1 |
| Loot: codelockedhackablecrate_ghostship | 22.73% ×1 | 16.67% ×1 |
| Loot: codelockedhackablecrate_oilrig | 22.73% ×1 | 16.67% ×1 |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_chicken.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_chicken.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_crocodile.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_crocodile.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Modifiers · AnimalRepellent | — | Type: AnimalRepellent, value: 1, Duration: 1800, label: {ru: Animal Repellent, en: Animal Repellent}, format: pct, plus: ✓ |
| Modifiers · VisionCare | Type: VisionCare, value: 1, Duration: 900, label: {ru: Забота о зрении, en: Vision Care}, format: flag | — |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_fish.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_fish.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| actions | — | cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.green.berry, Amount: 1], label: {ru: Извлечь, en: Extract} |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_hunters.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_hunters.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| Loot: codelockedhackablecrate_min_build_radius | 6.06% ×1 | 5.88% ×1 |
| Loot: codelockedhackablecrate_no_build_radius | 6.06% ×1 | 5.88% ×1 |
| Loot: codelockedhackablecrate | 6.06% ×1 | 5.88% ×1 |
| Loot: codelockedhackablecrate_ghostship | 6.06% ×1 | 5.88% ×1 |
| Loot: codelockedhackablecrate_oilrig | 6.06% ×1 | 5.88% ×1 |
| Field | Before | After |
|---|---|---|
| Loot: codelockedhackablecrate_min_build_radius | 24.24% ×1 | 17.65% ×1 |
| Loot: codelockedhackablecrate_no_build_radius | 24.24% ×1 | 17.65% ×1 |
| Loot: codelockedhackablecrate | 24.24% ×1 | 17.65% ×1 |
| Loot: codelockedhackablecrate_ghostship | 24.24% ×1 | 17.65% ×1 |
| Loot: codelockedhackablecrate_oilrig | 24.24% ×1 | 17.65% ×1 |
| Field | Before | After |
|---|---|---|
| Loot: codelockedhackablecrate_min_build_radius | 12.12% ×1 | 11.77% ×1 |
| Loot: codelockedhackablecrate_no_build_radius | 12.12% ×1 | 11.77% ×1 |
| Loot: codelockedhackablecrate | 12.12% ×1 | 11.77% ×1 |
| Loot: codelockedhackablecrate_ghostship | 12.12% ×1 | 11.77% ×1 |
| Loot: codelockedhackablecrate_oilrig | 12.12% ×1 | 11.77% ×1 |
| Field | Before | After |
|---|---|---|
| Loot: codelockedhackablecrate_min_build_radius | 9.09% ×1 | 8.82% ×1 |
| Loot: codelockedhackablecrate_no_build_radius | 9.09% ×1 | 8.82% ×1 |
| Loot: codelockedhackablecrate | 9.09% ×1 | 8.82% ×1 |
| Loot: codelockedhackablecrate_ghostship | 9.09% ×1 | 8.82% ×1 |
| Loot: codelockedhackablecrate_oilrig | 9.09% ×1 | 8.82% ×1 |
| Field | Before | After |
|---|---|---|
| Loot: crate_elite | 8.25% ×15–48 | 12.84% ×15–48 |
| Loot: crate_elite | 8.25% ×15–48 | 12.84% ×15–48 |
| Loot: invisible_crate_elite | 6.35% ×15–48 | 11.03% ×15–48 |
| Loot: crate_normal | — | 2% ×15 |
| Field | Before | After |
|---|---|---|
| Name | Surplus Workbench Upgrade | Prototype Workbench Upgrade |
| Description | 20% chance to produce a random surplus part (1-8) when crafting. Surplus parts are used in special alternate recipes. | Allows unlocking any tech tree item regardless of progression. Each attempt has a 25% chance to succeed, and a failed attempt still consumes resources. |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_pumkin.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_pumkin.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| actions | — | cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.red.berry, Amount: 1], label: {ru: Извлечь, en: Extract} |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_apple.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_apple.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_big_cat.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_big_cat.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_chicken.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_chicken.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_fish.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_fish.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_hunters.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_hunters.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_pumkin.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_pumkin.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| Loot: codelockedhackablecrate_min_build_radius | 7.32% ×1 | 7.14% ×1 |
| Loot: codelockedhackablecrate_no_build_radius | 7.32% ×1 | 7.14% ×1 |
| Loot: codelockedhackablecrate | 7.32% ×1 | 7.14% ×1 |
| Loot: codelockedhackablecrate_ghostship | 7.32% ×1 | 7.14% ×1 |
| Loot: codelockedhackablecrate_oilrig | 7.32% ×1 | 7.14% ×1 |
| Field | Before | After |
|---|---|---|
| Description | Reduces the scrap cost of all tech tree unlocks at this bench by 20%. | Each blueprint spent on tech tree unlocks at this bench has a 20% chance to not be consumed. |
| Field | Before | After |
|---|---|---|
| Prefab projectile | assets/prefabs/food/pies/projectiles/food_pie_survivors.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Ammo · projectile | assets/prefabs/food/pies/projectiles/food_pie_survivors.projectile.prefab | assets/prefabs/food/pies/projectiles/food_pie_generic.projectile.prefab |
| Field | Before | After |
|---|---|---|
| actions | — | cmd: extract, mod: ItemModMenuOption, target: ItemModSwap, items: [shortname: seed.white.berry, Amount: 1], label: {ru: Извлечь, en: Extract} |
| Field | Before | After |
|---|---|---|
| Ingredient metal.refined | ×20 | ×25 |
| Ingredient scrap | — | ×500 |
| Ingredient basicblueprintfragment | ×5 | — |
apple.treeLootContainer
block.stair.lshape.mirroredBuildingBlock
block.stair.ushape.mirroredBuildingBlock
coconut.treeLootContainercrowflockBirdFlockghost_phone_conversation_providerGhostPhoneConversationProviderlighthouse_beacon.repairableRepairableLighthouseseagull.corpseSeagullCorpseseagullflockBirdFlock
seagullgroupSeagullGroup
shears.entityShears
uzi.entityUziSame changes: which records and what changed
in 68
big_wheelBigWheelGame
carvable.pumpkinCarvablePumpkincommunityCommunityEntity
goldframe.largeOrnateFrame
goldframe.mediumOrnateFrame
goldframe.smallOrnateFrame
goldframe.standingOrnateFrame
goldframe.xlOrnateFrame
goldframe.xxlOrnateFrame
lightupframe.largeFlagTogglePhotoFrame
lightupframe.mediumFlagTogglePhotoFrame
lightupframe.smallFlagTogglePhotoFrame
lightupframe.standingFlagTogglePhotoFrame
lightupframe.xlFlagTogglePhotoFrame
lightupframe.xxlFlagTogglePhotoFrame
paintable_reactive_target.deployedReactiveTarget
photoframe.landscapePhotoFrame
photoframe.largePhotoFrame
photoframe.portraitPhotoFrame
reactivetarget_deployedReactiveTarget
rentable_shop_sign_aSignage
rentable_shop_sign_bSignage| Field | Before | After |
|---|---|---|
| Interfaces | — | IServerFileReceiver |
in 66
big_wheelBigWheelGame
goldframe.largeOrnateFrame
goldframe.mediumOrnateFrame
goldframe.smallOrnateFrame
goldframe.standingOrnateFrame
goldframe.xlOrnateFrame
goldframe.xxlOrnateFrame
lightupframe.largeFlagTogglePhotoFrame
lightupframe.mediumFlagTogglePhotoFrame
lightupframe.smallFlagTogglePhotoFrame
lightupframe.standingFlagTogglePhotoFrame
lightupframe.xlFlagTogglePhotoFrame
lightupframe.xxlFlagTogglePhotoFrame
paintable_reactive_target.deployedReactiveTarget
photoframe.landscapePhotoFrame
photoframe.largePhotoFrame
photoframe.portraitPhotoFrame
reactivetarget_deployedReactiveTarget
rentable_shop_sign_aSignage
rentable_shop_sign_bSignage
rentable_shop_sign_cSignage
rentable_shop_sign_dSignage
rentable_shop_sign_eSignage| Field | Before | After |
|---|---|---|
| Interfaces | — | IFlattenKeepsChildren |
in 60
apartment_securityNPCApartmentSecurity
apartment_vendorApartmentVendor
bandit_conversationalistVehicleVendor
bandit_shopkeeperNPCShopKeeper
bandit_shopkeeper_sittingNPCShopKeeper
boat_shopkeeperVehicleVendorbottestBasePlayer
farm_access_guardNPCFarmAccessfrankensteinpetFrankensteinPet
gingerbread_dungeonGingerbreadNPC
gingerbread_meleedungeonGingerbreadNPC
livestockvendor_stablesLivestockVendor
missionprovider_bandit_aNPCSimpleMissionProvider
missionprovider_bandit_bNPCMissionProvider
missionprovider_fishing_aNPCMissionProvider
missionprovider_fishing_bNPCSimpleMissionProvider
missionprovider_floatingcity_aNPCSimpleMissionProvider
missionprovider_generic_aNPCSimpleMissionProvider
missionprovider_outpost_aNPCSimpleMissionProvider
missionprovider_outpost_bNPCMissionProvider
missionprovider_stables_aNPCMissionProvider
missionprovider_stables_bNPCSimpleMissionProvider
missionprovider_testNPCMissionProvider| Field | Before | After |
|---|---|---|
| Components | PlayerInventory | — |
| Components | PlayerEyes | — |
in 19
block.stair.lshapeBuildingBlock
block.stair.spiralBuildingBlock
block.stair.spiral.triangleBuildingBlock
block.stair.ushapeBuildingBlock
floorBuildingBlock
floor.frameBuildingBlock
floor.triangleBuildingBlock
floor.triangle.frameBuildingBlock
foundationBuildingBlock
foundation.stepsBuildingBlock
foundation.triangleBuildingBlock
roofBuildingBlock
roof.triangleBuildingBlock
wallBuildingBlock
wall.doorwayBuildingBlock
wall.frameBuildingBlock
wall.halfBuildingBlock
wall.lowBuildingBlock
wall.windowBuildingBlock| Field | Before | After |
|---|---|---|
| Model variants · scrap_king | — | key: scrap_king, Type: 3, skin: 10566, Name: Shipping Container, Health: 1000 |
in 9
floorBuildingBlock
floor.frameBuildingBlock
foundation.stepsBuildingBlock
foundation.triangleBuildingBlockrampBuildingBlock
roofBuildingBlock
roof.triangleBuildingBlock
wall.frameBuildingBlock
wall.lowBuildingBlock| Field | Before | After |
|---|---|---|
| Grades · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708 | — | key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Type: 3, skin: 10566, Health: 1000, Cost: [shortname: metal.fragments, Amount: 100] |
in 8
explosive.satchel.deployedDudTimedExplosive
explosive.timed.deployedRFTimedExplosive
grenade.beancan.deployedDudTimedExplosive
grenade.bee.deployedBeeGrenade
grenade.f1.deployedTimedExplosive
grenade.flashbang.deployedFlashbang
grenade.molotov.deployedFlameExplosive
survey_charge.deployedSurveyCharge| Field | Before | After |
|---|---|---|
| Components | — | PrefabInformation |
in 7
block.stair.lshapeBuildingBlock
block.stair.spiralBuildingBlock
block.stair.spiral.triangleBuildingBlock
block.stair.ushapeBuildingBlock
foundationBuildingBlock
wallBuildingBlock
wall.halfBuildingBlock| Field | Before | After |
|---|---|---|
| Grades · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708 | — | key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Type: 3, skin: 10566, Health: 1000, Cost: [shortname: metal.fragments, Amount: 200] |
in 6
| Field | Before | After |
|---|---|---|
| livestock · troughCeiling | 0.8 | — |
| livestock · comfortableHerd | 8 | — |
| livestock · crowdedHerd | 12 | — |
| livestock · packingRadius | 2.5 | — |
| livestock · comfortablePacking | 2 | — |
| livestock · crowdedPacking | 5 | — |
| livestock · severePacking | 9 | — |
| livestock · troughReachScale | — | 0.9 |
in 5
codelockedhackablecrateHackableLockedCrate
codelockedhackablecrate_ghostshipHackableLockedCrate
codelockedhackablecrate_min_build_radiusHackableLockedCrate
codelockedhackablecrate_no_build_radiusHackableLockedCrate
codelockedhackablecrate_oilrigHackableLockedCrate| Field | Before | After |
|---|---|---|
| Slot blueprintbookloot | — | ×1 100% |
| Slot advanceblueprintfragmentloot | ×1 100% | — |
| Loot: blueprintbook | — | 100% ×2 |
| Loot: rifle.ak | 28.45% ×1 | 27.78% ×1 |
| Loot: rifle.lr300 | 24.24% ×1 | 17.65% ×1 |
| Loot: rifle.bolt | 22.73% ×1 | 16.67% ×1 |
| Loot: smg.uzi | — | 14.71% ×1 |
| Loot: m16a2 | 12.12% ×1 | 11.77% ×1 |
| Loot: shotgun.m4 | 9.09% ×1 | 8.82% ×1 |
| Loot: rocket.launcher | 7.32% ×1 | 7.14% ×1 |
| Loot: rifle.l96 | 6.06% ×1 | 5.88% ×1 |
| Loot: advancedblueprintfragment | 100% ×2 | — |
in 5
halloween-bone-collectableCollectibleEntity
halloween-metal-collectableCollectibleEntity
halloween-stone-collectableCollectibleEntity
halloween-sulfur-collectibleCollectibleEntity
halloween-wood-collectableCollectibleEntity| Field | Before | After |
|---|---|---|
| spawns | population: collectable-resource-stone, splat: [Dirt, Snow, Sand, Grass, Forest], biome: [Arid, Temperate, Tundra, Jungle, DeepSea], topologyAny: [Field, Forest], topologyNot: [Cliff, Summit, Beach, Ocean, Decor, Road, Swamp, River, Lake, O… | — |
in 4
floor.ladder.hatchLadderHatch
floor.ladder.hatch.toptierLadderHatch
floor.triangle.ladder.hatchLadderHatch
floor.triangle.ladder.hatch.toptierLadderHatch| Field | Before | After |
|---|---|---|
| Class | Door | LadderHatch |
| Inheritance | AnimatedBuildingBlock → StabilityEntity → DecayEntity → BaseCombatEntity → BaseEntity | Door → AnimatedBuildingBlock → StabilityEntity → DecayEntity → BaseCombatEntity → BaseEntity |
| Components | Door | LadderHatch |
in 4
loot_barrel_1LootContainer
loot_barrel_2LootContainer
loot-barrel-1LootContainer
loot-barrel-2LootContainer| Field | Before | After |
|---|---|---|
| Slot LootSpawn.Barrel | — | ×1 100% |
| Slot blueprintfragmentloot_single | — | ×1 16.67% |
| Loot: blueprintfragment | — | 16.67% ×1 |
in 4
bota_bag.entityBaseLiquidVessel
smallwaterbottle.entityBaseLiquidVessel
waterbucket.entityBaseLiquidVessel
waterjug.entityBaseLiquidVessel| Field | Before | After |
|---|---|---|
| Effects | — | assets/prefabs/weapons/waterbucket/effects/waterthrow3p_radioactive.prefab |
| Effects | — | assets/prefabs/weapons/waterbucket/waterball_radioactive.prefab |
in 4
crate_normalLootContainer
crate_normalLootContainer
crate_underwater_advancedFreeableLootContainer
scientistnpc_junkpile_pistolScientistNPC| Field | Before | After |
|---|---|---|
| Slot blueprintpageloot_single | — | ×1 10% |
| Loot: blueprintpage | — | 10% ×1 |
in 4
metal-collectableCollectibleEntity
stone-collectableCollectibleEntity
sulfur-collectableCollectibleEntity
wood-collectableCollectibleEntity| Field | Before | After |
|---|---|---|
| spawns | — | population: collectable-resource-stone, splat: [Dirt, Snow, Sand, Grass, Forest], biome: [Arid, Temperate, Tundra, Jungle, DeepSea], topologyAny: [Field, Forest], topologyNot: [Cliff, Summit, Beach, Ocean, Decor, Road, Swamp, River, Lake, O… |
in 4
palm_tree_tropical_med_a_entityTreeEntity
palm_tree_tropical_small_a_entityTreeEntity
palm_tree_tropical_small_b_entityTreeEntity
palm_tree_tropical_small_c_entityTreeEntity| Field | Before | After |
|---|---|---|
| Effects | — | assets/prefabs/food/coconut/coconut.tree.prefab |
in 3
| Field | Before | After |
|---|---|---|
| livestock · timeToGrow | 172800 | 0 |
| livestock · adultEquivalent | 1 | — |
in 3
| Field | Before | After |
|---|---|---|
| Slot Uzi with Ammo | — | ×1 5% |
| Loot: smg.uzi | — | 5% ×1 |
in 3
crate_normalLootContainer
crate_underwater_advancedFreeableLootContainer
scientistnpc_junkpile_pistolScientistNPC| Field | Before | After |
|---|---|---|
| Slot basicblueprintfragmentloot_single | ×1 10% | — |
| Loot: basicblueprintfragment | 10% ×1 | — |
| Field | Before | After |
|---|---|---|
| Inheritance | ConstructableEntity → StorageContainer → DecayEntity → BaseCombatEntity → BaseEntity | RepairableStructure → ConstructableEntity → StorageContainer → DecayEntity → BaseCombatEntity → BaseEntity |
| Field | Before | After |
|---|---|---|
| Inheritance | BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity | BaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Field | Before | After |
|---|---|---|
| Inheritance | BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity | BaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Field | Before | After |
|---|---|---|
| Inheritance | BallistaGun → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity | BaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Field | Before | After |
|---|---|---|
| Inheritance | BallistaGun → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity | BaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Field | Before | After |
|---|---|---|
| Slot blueprintbookloot_single | — | ×1 10% |
| Slot advanceblueprintfragmentlootsingle | ×1 10% | — |
| Loot: ammo.pistol | 8.25% ×15–48 | 12.84% ×15–48 |
| Loot: blueprintbook | — | 10% ×1 |
| Loot: advancedblueprintfragment | 10% ×1 | — |
| Field | Before | After |
|---|---|---|
| Slot blueprintbookloot_single | — | ×1 10% |
| Slot advanceblueprintfragmentlootsingle | ×1 10% | — |
| Loot: ammo.pistol | 8.25% ×15–48 | 12.84% ×15–48 |
| Loot: blueprintbook | — | 10% ×1 |
| Loot: advancedblueprintfragment | 10% ×1 | — |
| Field | Before | After |
|---|---|---|
| Grades · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708 | — | key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Type: 3, skin: 10566, Health: 1000, Cost: [shortname: metal.fragments, Amount: 50] |
| Field | Before | After |
|---|---|---|
| Grades · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708 | — | key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Type: 3, skin: 10566, Health: 1000, Cost: [shortname: metal.fragments, Amount: 50] |
| Field | Before | After |
|---|---|---|
| spawns | population: HalloweenDungeon.population, splat: [Dirt, Snow, Sand, Grass, Forest, Stones, Gravel], biome: [Arid, Temperate, Arctic, Jungle], topologyAny: [Field, Roadside, Railside], topologyNot: [Cliff, Beachside, Beach, Forest, Ocean, Oce… | — |
| Field | Before | After |
|---|---|---|
| Inheritance | Cannon → BallistaGun → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity | Cannon → BaseMountedWeapon → BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Field | Before | After |
|---|---|---|
| Class | MountedWeapon | PTBoatTurret |
| Inheritance | StorageContainer → DecayEntity → BaseCombatEntity → BaseEntity | BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Category | Storage | Mountable |
| Slots | 6 | — |
| Components | MountedWeapon AiMountedWeaponController | PTBoatTurret |
| Effects | assets/content/vehicles/boats/ptboat/effects/50cal_dryfire.prefab | — |
| Interfaces | IContainerSounds | — |
| Interfaces | IIdealSlotEntity | — |
| Interfaces | IIndustrialStorageCallbackReceiver | — |
| Interfaces | IInventoryProvider | — |
| Interfaces | IItemContainerEntity | — |
| Interfaces | ILootableEntity | — |
| Interfaces | LootPanel+IHasLootPanel | — |
| Interfaces | PlayerInventory+ICanMoveFrom | — |
| Field | Before | After |
|---|---|---|
| Effects | assets/prefabs/vehicle/seats/internalmounteddouble50calturretseat.prefab assets/prefabs/vehicle/seats/standingmounted50calturretseat.prefab | assets/content/vehicles/boats/ptboat/turrets/pt_boat_turret_rear.prefab assets/content/vehicles/boats/ptboat/turrets/ptboat_turret_front.prefab |
| Field | Before | After |
|---|---|---|
| Class | MountedWeapon | PTBoatTurret |
| Inheritance | StorageContainer → DecayEntity → BaseCombatEntity → BaseEntity | BaseMountedUseable → BaseVehicleSeat → BaseVehicleMountPoint → BaseMountable → BaseCombatEntity → BaseEntity |
| Category | Storage | Mountable |
| Slots | 6 | — |
| Components | MountedWeapon AiMountedWeaponController | PTBoatTurret |
| Effects | assets/content/vehicles/boats/ptboat/effects/50cal_dryfire.prefab | — |
| Interfaces | IContainerSounds | — |
| Interfaces | IIdealSlotEntity | — |
| Interfaces | IIndustrialStorageCallbackReceiver | — |
| Interfaces | IInventoryProvider | — |
| Interfaces | IItemContainerEntity | — |
| Interfaces | ILootableEntity | — |
| Interfaces | LootPanel+IHasLootPanel | — |
| Interfaces | PlayerInventory+ICanMoveFrom | — |
| Field | Before | After |
|---|---|---|
| Effects | assets/prefabs/vehicle/seats/internalmounteddouble50calturretseat.prefab assets/prefabs/vehicle/seats/standingmounted50calturretseat.prefab | assets/content/vehicles/boats/ptboat/turrets/pt_boat_turret_rear.prefab assets/content/vehicles/boats/ptboat/turrets/ptboat_turret_front.prefab |
| Field | Before | After |
|---|---|---|
| spawns | population: Scarecrow.Population, topologyAny: [Monument, Roadside, Rail], topologyNot: [Cliff, Summit, Ocean, Decor, Swamp, River, Lake, Offshore, Railside, Building, Cliffside, Mountain, Clutter], density: 2, convar: halloween.scarecrowpo… | — |
| Field | Before | After |
|---|---|---|
| Slot blueprintpageloot | — | ×1 100% |
| Slot basicblueprintfragmentloot | ×1 100% | — |
| Loot: blueprintpage | — | 100% ×2 |
| Loot: basicblueprintfragment | 100% ×2 | — |
| Field | Before | After |
|---|---|---|
| Grades · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708 | — | key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Type: 3, skin: 10566, Health: 1000, Cost: [shortname: metal.fragments, Amount: 140] |
| Field | Before | After |
|---|---|---|
| Grades · cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708 | — | key: cab-e2446ae3835fd7310524e3e713bd9b72:7393049807323197708, Type: 3, skin: 10566, Health: 1000, Cost: [shortname: metal.fragments, Amount: 140] |
| Field | Before | After |
|---|---|---|
| Effects | — | assets/prefabs/weapons/waterbucket/effects/waterbucket_splash.prefab |
| Effects | — | assets/prefabs/weapons/waterbucket/effects/waterbucket_splash_radioactive.prefab |
furnace_staticBaseOveninternalmounteddouble50calturretseatMountedWeaponSeatinternalmountedturretseatMountedWeaponSeatovergrazedareaOvergrazedAreastandingmounted50calturretseatMountedWeaponSeatstandingmountedturretseatMountedWeaponSeat
storageadaptor_retro_tc.deployedIndustrialStorageAdaptorai.debug_seedai.fsm_frametime_animalsai.fsm_frametime_livestockai.fsm_frametime_scientistsantihack.limbreachantihack.limbreachgraceaudio.occlusionintervalaudio.virtualocclusionintervalbaseboat.regenerate_ocean_pathbasemounteduseable.debugbasemountedweapon.reloadbirdflock.corpseinterestprioritybirdflock.crowpopulationbirdflock.explosionstartleradiusbirdflock.interestbirdflock.seagullpopulationbirdflock.startleboatai.roaming_egress_minutesbuildingmanager.debugprivilegegridbuildingmanager.debugprivilegequeriesbuildingmanager.privilegecachedebug.overlaykbpsdecay.tick_budget_msdeepsea.lighthouseopendelaygenerateerosion.determinism_logitemmodentity.playeronlyentitybeltonlylivestock.breedingfloorperheadlivestock.drawherdslivestock.drawpenslivestock.drawradiuslivestock.estimatestandingsharelivestock.freerangelinkradiuslivestock.grazehelpingmaxlivestock.grazehelpingminlivestock.lethalfloorperheadlivestock.maxfreerangeherdlivestock.needsframetimelivestock.nonownertrustsharelivestock.panelpotentiallivestock.potentialfallsecondslivestock.potentialrisesecondslivestock.potentialunbredcaplivestock.remoteeatafterlivestock.remoteeatdistancelivestock.setpotentiallivestock.setsleepylivestock.shelterneedfloorlivestock.sleepychancelivestock.starvedsearchintervallivestock.sunfullsharelivestock.sunresampleminuteslivestock.sunsamplehourslivestock.sunsamplepolyslivestock.vendorlowpotentialmoderation.ugc_uploadmoderation.ugc_upload_debouncemoderation.ugc_upload_frequencymoderation.ugc_upload_max_attemptsmoderation.ugc_upload_max_queuemoderation.ugc_upload_retry_cooldownmoderation.ugc_upload_urlnet.position_lodnet.position_lod_playersnetworkprofiler.packet_capture_rust_relayplayerboat.sailblockedupdateintervalpool.debug_mem_startpool.debug_mem_stopptboatturret.ai_burst_lengthptboatturret.ai_fire_rateptboatturret.ai_time_between_burstsseagullgroup.deepseafillseagullgroup.landseagullgroup.landatseagullgroup.populationseagullgroup.startleserver.batchpacketsserver.batchpacketsizeserver.enforceoverlapchecksonbuildingblockchangesserver.max_tool_cupboardsserver.sprintmetabolismscaletime.framesteptree.hit_forgivenesstree.hit_forgiveness_max_trunkworld.topology_hierarchy_validate
Same changes: which records and what changed
in 4
| Field | Before | After |
|---|---|---|
| Runs on | server | both |
| Flag replicated | — |
| Field | Before | After |
|---|---|---|
| Description | Target frame time in seconds for the Critters budget | Frame time budget in milliseconds for the critter FSM ticks |
| Field | Before | After |
|---|---|---|
| Description | Target frame time in seconds for the Ocean Critters swimming movement budget | Frame time budget in milliseconds for the ocean critters' swimming movement |
| Field | Before | After |
|---|---|---|
| Description | Spawns a complete NPC vendor by vendor name - both the shopkeeper NPC and the invisible vending machine it needs - at the position the calling player is looking at | Spawns a complete NPC vendor by vendor name and the stock it should sell - both the shopkeeper NPC and the invisible vending machine it needs - or any other vending machine by prefab name, at the position the calling player is looking at. Leave out the stock to list them |
| Field | Before | After |
|---|---|---|
| Description | Server-side handler that retrieves a specific UGC data blob by CRC, entity ID, and type and sends it to the requesting admin client | Server-side handler that retrieves a specific UGC data blob by CRC, entity ID, and part and sends it to the requesting admin client |
| Field | Before | After |
|---|---|---|
| Description | Teleports the calling admin to the nearest entity matching the given prefab short name, with an optional radius filter | Teleport to the nearest entity matching the given prefab short name, with an optional radius filter |
| helpGenerated | ✓ | — |
| Field | Before | After |
|---|---|---|
| Description | Multiplier applied to livestock grow and old-age times; 0.5 = grow up twice as fast, 0 = disable aging entirely | Multiplier applied to how long a livestock infant takes to grow up; 0.5 = grow up twice as fast, 0 = disable aging entirely |
| Field | Before | After |
|---|---|---|
| Description | Immediately ages up the nearest livestock animal: an infant grows into its next stage, an adult dies of old age. Optional search radius in metres (default 20). | Immediately grows the nearest livestock infant into its adult stage. Optional search radius in metres (default 20). |
| Field | Before | After |
|---|---|---|
| Description | How many seconds a totally neglected livestock animal takes to go from full health to dead | How many seconds a totally neglected livestock animal takes to fall from full health to 1 hp, or to dead when it has no personal space left |
| Field | Before | After |
|---|---|---|
| Default | 0.5 | 1 |
| Description | Contentment at or above which a livestock animal is healthy and heals towards full | Contentment at which a livestock animal is in full condition; below it the condition target falls in proportion, so a herd held at the shelter floor sits at half condition |
| Field | Before | After |
|---|---|---|
| Description | Kills livestock past livestock.maxPerSpecies, cattle and sheep counted apart: untamed animals first, then tame ones with no cupboard for a home, then the oldest and worst bred. An optional head count culls down to that instead. | Kills livestock past livestock.maxPerSpecies, cattle and sheep counted apart: unowned animals first, then owned ones, the worst kept and worst bred first in each. An optional head count culls down to that instead. |
| Field | Before | After |
|---|---|---|
| Default | 0.7 | 0.667 |
| Description | How well a Bad Hardiness livestock animal tolerates going short of food, water or room, as a share of an average one | What an average animal's food, water, room, grass and sun needs are divided by for a Bad Hardiness livestock animal, so below 1 it needs more of everything |
| Field | Before | After |
|---|---|---|
| Default | 1.5 | 2 |
| Description | How well a Good Hardiness livestock animal tolerates going short of food, water or room, as a multiple of an average one | What an average animal's food, water, room, grass and sun needs are divided by for a Good Hardiness livestock animal, so at 2 it gets by on half |
| Field | Before | After |
|---|---|---|
| Description | The most seconds of trust a player can build with a livestock animal, which is the full bond: it can breed, standing in your cupboard makes that its home, your trust stops fading and a bull defends you | The most seconds of trust a player can build with a livestock animal, which is the full bond: it defends you. Only its owner reaches it, see livestock.nonOwnerTrustShare |
| Field | Before | After |
|---|---|---|
| Description | The language livestock are named in when nobody connected speaks one the game has names for, and the language the baseline weight reinforces | The language a livestock animal is named in when its first owner is offline or speaks a language the game has no names for |
| Field | Before | After |
|---|---|---|
| Description | Whether a farm animal's status panel says whether it is young or grown | Whether a farm animal's status panel says how long it has lived while owned |
| Field | Before | After |
|---|---|---|
| Description | Whether a farm animal's status panel shows what it produces and how often, after its genes | Whether the milk or wool row of a farm animal's status panel also says what it produces and how often, after its genes |
| Field | Before | After |
|---|---|---|
| Description | Makes the nearest cow ready to milk now, without waiting out its cooldown. Optional search radius in metres (default 20). | Adds one stored milking to the nearest cow now, up to the most it can hold, without waiting out its cooldown. Optional search radius in metres (default 20). |
| Field | Before | After |
|---|---|---|
| Description | Moves the wild anchor of every livestock animal in range to where the caller is standing, so roam and the night gather aim here. A cupboard still outranks it. Optional radius in metres (default 30). | Moves the home of every livestock animal in range to where the caller is standing, so roam and the night gather aim here until it next eats at a trough. Optional radius in metres (default 30). |
| Field | Before | After |
|---|---|---|
| Description | Makes the nearest livestock animal curious or not, so it will follow a player it knows without a lead. Usage: livestock.setcurious <0|1> [radius], radius in metres (default 20) | Makes the nearest livestock animal curious or not, so it will follow a player it knows without a lead. Setting it clears sleepy. Usage: livestock.setcurious <0|1> [radius], radius in metres (default 20) |
| Field | Before | After |
|---|---|---|
| Description | Sets both copies of one gene on the livestock animal you are looking at, or the nearest one, the better copy being the one that shows. Usage: livestock.setgene <Dung|Longevity|Yield|Fertility|Hardiness> <firstAllele> <secondAllele> [radius], each allele Bad, Ok or Good | Sets both copies of one gene on the livestock animal you are looking at, or the nearest one, the better copy being the one that shows. Usage: livestock.setgene <Dung|Yield|Fertility|Hardiness> <firstAllele> <secondAllele> [radius], each allele Bad, Ok or Good |
| Field | Before | After |
|---|---|---|
| Description | Prints what the nearest livestock animal's coat is made of, which is its genes and, for a species with patches, its name. Usage: livestock.showcoat [radius], radius in metres (default 20) | Prints what the nearest livestock animal's coat is made of, which is its genes and, for a species with patches, the coat seed it was born with. Usage: livestock.showcoat [radius], radius in metres (default 20) |
| Field | Before | After |
|---|---|---|
| Description | Draws an arrow from the livestock animal you are looking at, or the nearest one, to the cupboard it lives at, or to its wild anchor when it has none. Optional search radius in metres (default 20) and seconds to draw for (default 10). | Draws an arrow from the livestock animal you are looking at, or the nearest one, to its home: the last trough it ate at, or where it started. Green when that is inside a base. Optional search radius in metres (default 20) and seconds to draw for (default 10). |
| Field | Before | After |
|---|---|---|
| Description | The seconds a livestock animal credits to the team, cupboard authed and door code sharers of anyone it is bonded with; kept inside the tolerated band on purpose | The seconds a livestock animal credits to its owner's team and to the cupboard authed and door code sharers of its home; kept inside the tolerated band on purpose |
| Field | Before | After |
|---|---|---|
| Description | How many seconds near a livestock animal before you can lead it, after which it also ages, can starve and gives dung, milk or wool | How many seconds near a livestock animal before it accepts being led, milked or sheared by you |
| Field | Before | After |
|---|---|---|
| Default | 3 | 4 |
| Description | Player Update parallelism mode: 3-4, Higher modes are faster but more experimental. 3 by default | Player Update parallelism mode: 3-4, Higher modes are faster but more experimental. 4 by default |
ai.batch_navmesh_pathfollowingai.batch_navmesh_transformsai.fsm_frametimeaimountedweaponcontroller.burst_lengthaimountedweaponcontroller.fire_rateaimountedweaponcontroller.time_between_burstsantihack.terrain_vehicle_seat_paddingaudio.enablesoundpoolingballistagun.debugballistagun.reloadbasemountable.canpausemountedplayersyncbaseplayer.allowrelationshipserverocclusionlivestock.baselinenameweightlivestock.breedonlyathomelivestock.cleargrazinglivestock.debugovergrazinglivestock.emptysociallivestock.familiarityforgetscalelivestock.fillsociallivestock.genelongevitybadlivestock.genelongevitygoodlivestock.grazesuntilovergrazedlivestock.localenameslivestock.overgrazedareacooldownminuteslivestock.overgrazedarearadiuslivestock.overgrazeherelivestock.overgrazingenabledlivestock.priceageprimelivestock.priceoldestscalelivestock.pricewildpenaltylivestock.wildconditionfloormountedweapon.antihack_levelmountedweapon.antihack_max_degrees_per_second_pitchmountedweapon.antihack_max_degrees_per_second_yawmountedweapon.antihack_max_snap_degreesmountedweapon.debugmountedweapon.enable_client_authorityserver.enforcepipechecksonbuildingblockchanges
Same changes: which records and what changed
in 10
Ferry Terminalferry_terminal_1Harborharbor_1Harborharbor_2Power Plantpowerplant_1Radtownradtown_1Satellite Dishsatellite_dishSewer Branchradtown_small_3The Domesphere_tankTrain Yardtrainyard_1Water Treatment Plantwater_treatment_plant_1
| Field | Before | After |
|---|---|---|
| Map points · basicblueprintfragment_singlepickup.entity | 1 | — |
| Map points · blueprintpage_singlepickup.entity | — | 1 |
in 5
Airfieldairfield_1Arctic Research Basearctic_research_base_aPower Plantpowerplant_1Train Yardtrainyard_1Water Treatment Plantwater_treatment_plant_1
| Field | Before | After |
|---|---|---|
| Map points · basicblueprintfragment_pickup.entity | 1 | — |
| Map points · blueprintpage_pickup.entity | — | 1 |
in 3
| Field | Before | After |
|---|---|---|
| Spawn groups · fragment_spawner · Prefabs · blueprintpage_pickup.entity | — | prefabId: 484967355, Chance: 1 |
| Spawn groups · fragment_spawner · Prefabs · basicblueprintfragment_pickup.entity | prefabId: 4011844428, Chance: 1 | — |
in 3
| Field | Before | After |
|---|---|---|
| Spawn groups · 2 · Prefabs · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Chance: 1 |
| Spawn groups · 2 · Prefabs · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Chance: 1 | — |
in 3
| Field | Before | After |
|---|---|---|
| Map points · advancedblueprintfragment_pickup.entity | 1 | — |
| Map points · blueprintbook_pickup.entity | — | 1 |
| Field | Before | After |
|---|---|---|
| Spawn groups · Crate Spawner Low cabin · id | 2 | 0 |
| Spawn groups · Crate Spawner High cabin · id | 3 | 1 |
| Spawn groups · card_spawner_green · id | 4 | 2 |
| Spawn groups · door_barricade_a_Spawner (1) · id | 5 | 3 |
| Spawn groups · door_barricade_a_Spawner · id | 6 | 4 |
| Spawn groups · Sulfur spawner · id | 0 | 5 |
| Spawn groups · Logs spawner · id | 1 | 6 |
| Field | Before | After |
|---|---|---|
| Spawn groups · basic_fragment_spawner · Prefabs · blueprintpage_pickup.entity | — | prefabId: 484967355, Chance: 1 |
| Spawn groups · basic_fragment_spawner · Prefabs · basicblueprintfragment_pickup.entity | prefabId: 4011844428, Chance: 1 | — |
| Field | Before | After |
|---|---|---|
| Spawn groups · 1 · Prefabs · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Chance: 1 |
| Spawn groups · 1 · Prefabs · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Chance: 1 | — |
| Field | Before | After |
|---|---|---|
| Spawn groups · 4 · Prefabs · blueprintbook_pickup.entity | — | prefabId: 2242060430, Chance: 1 |
| Spawn groups · 4 · Prefabs · advancedblueprintfragment_pickup.entity | prefabId: 120188964, Chance: 1 | — |
| Field | Before | After |
|---|---|---|
| Map points · monumentblocker_lockers.entity | 1 | 3 |
| Map points · monumentblocker_barrels_100x300.entity | 2 | — |
| Spawn groups · Advance Fragment Spawner · Prefabs · blueprintbook_pickup.entity | — | prefabId: 2242060430, Chance: 1 |
| Spawn groups · Advance Fragment Spawner · Prefabs · advancedblueprintfragment_pickup.entity | prefabId: 120188964, Chance: 1 | — |
| Field | Before | After |
|---|---|---|
| Spawn groups · Crate Spawner Powergrid Loot Room · id | 6 | 0 |
| Spawn groups · diesel_barrel_spawner · id | 0 | 1 |
| Spawn groups · elite_crate_spawner · id | 1 | 2 |
| Spawn groups · basic_fragment_spawner · id | 2 | 3 |
| Spawn groups · basic_fragment_spawner · Prefabs · blueprintbook_pickup.entity | — | prefabId: 2242060430, Chance: 1 |
| Spawn groups · basic_fragment_spawner · Prefabs · advancedblueprintfragment_pickup.entity | prefabId: 120188964, Chance: 1 | — |
| Spawn groups · Crate Spawner Interior - Second · id | 3 | 4 |
| Spawn groups · Crate Spawner Interior - First · id | 4 | 5 |
| Spawn groups · Crate Spawner Above · id | 5 | 6 |
| Field | Before | After |
|---|---|---|
| Spawn groups · Basic BP Spawner (1) · Prefabs · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Chance: 1 |
| Spawn groups · Basic BP Spawner (1) · Prefabs · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Chance: 1 | — |
| Spawn groups · Basic BP Spawner · Prefabs · blueprintpage_pickup.entity | — | prefabId: 484967355, Chance: 1 |
| Spawn groups · Basic BP Spawner · Prefabs · basicblueprintfragment_pickup.entity | prefabId: 4011844428, Chance: 1 | — |
| Field | Before | After |
|---|---|---|
| Spawn groups · 1 · Prefabs · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Chance: 1 |
| Spawn groups · 1 · Prefabs · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Chance: 1 | — |
| Field | Before | After |
|---|---|---|
| Spawn groups · 0 · Prefabs · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Chance: 1 |
| Spawn groups · 0 · Prefabs · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Chance: 1 | — |
| Field | Before | After |
|---|---|---|
| Spawn groups · 0 · Prefabs · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Chance: 1 |
| Spawn groups · 0 · Prefabs · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Chance: 1 | — |
| Field | Before | After |
|---|---|---|
| Spawn groups · Basic BP Fragment · Prefabs · blueprintpage_singlepickup.entity | — | prefabId: 2187047607, Chance: 1 |
| Spawn groups · Basic BP Fragment · Prefabs · basicblueprintfragment_singlepickup.entity | prefabId: 14164597, Chance: 1 | — |
blueprintpageloot
blueprintpageloot_single
LootSpawn.Apple
LootSpawn.Coconut
smg.uzi
Uzi with Ammo
| Field | Before | After |
|---|---|---|
| Name | advanceblueprintfragmentloot | blueprintbookloot |
| Items · blueprintbook | — | s: blueprintbook, a: 2 |
| Items · advancedblueprintfragment | s: advancedblueprintfragment, a: 2 | — |
| Field | Before | After |
|---|---|---|
| Name | advanceblueprintfragmentlootsingle | blueprintbookloot_single |
| Items · blueprintbook | — | s: blueprintbook, a: 1 |
| Items · advancedblueprintfragment | s: advancedblueprintfragment, a: 1 | — |
| Field | Before | After |
|---|---|---|
| Name | basicblueprintfragmentloot | blueprintfragmentloot |
| Items · blueprintfragment | — | s: blueprintfragment, a: 2 |
| Items · basicblueprintfragment | s: basicblueprintfragment, a: 2 | — |
| Field | Before | After |
|---|---|---|
| Name | basicblueprintfragmentloot_single | blueprintfragmentloot_single |
| Items · blueprintfragment | — | s: blueprintfragment, a: 1 |
| Items · basicblueprintfragment | s: basicblueprintfragment, a: 1 | — |
| Field | Before | After |
|---|---|---|
| Sub-tables · cab-e2446ae3835fd7310524e3e713bd9b72:6438409739885966335 · Weight | 40 | 30 |
| Sub-tables · cab-e2446ae3835fd7310524e3e713bd9b72:3382595274386640005 · Weight | 30 | 20 |
| Sub-tables · cab-e2446ae3835fd7310524e3e713bd9b72:673164768232422117 | — | k: cab-e2446ae3835fd7310524e3e713bd9b72:673164768232422117, Weight: 25 |
| Field | Before | After |
|---|---|---|
| Items · minifridge | — | s: minifridge, a: 1 |
| Items · mini fridge | s: mini fridge, a: 1 | — |
| Field | Before | After |
|---|---|---|
| Nodes · 858 · shortname | mini fridge | minifridge |
| Field | Before | After |
|---|---|---|
| Nodes · 153 · Outputs | 226 | |
| Nodes · 191 · shortname | mini fridge | minifridge |
| Nodes · 226 | — | id: 226, shortname: clothing.mod.armorinsert_wool, x: 640, y: 320, Inputs: 153, Outputs: |
| Field | Before | After |
|---|---|---|
| Nodes · 153 · Outputs | 368 | |
| Nodes · 368 | — | id: 368, shortname: clothing.mod.armorinsert_wool, x: 704, y: 320, Inputs: 153, Outputs: |
| Field | Before | After |
|---|---|---|
| Nodes · 147 · Outputs | 316 | |
| Nodes · 316 | — | id: 316, shortname: clothing.mod.armorinsert_wool, x: 832, y: 320, Inputs: 147, Outputs: |
HealingTea.Pure.Creamy.Recipehealingtea.pure.creamy
HealingTea.Pure.Milky.Recipehealingtea.pure.milky
MaxHealthTea.Pure.Creamy.Recipemaxhealthtea.pure.creamy
MaxHealthTea.Pure.Milky.Recipemaxhealthtea.pure.milky
OreTea.Pure.Creamy.Recipeoretea.pure.creamy
OreTea.Pure.Milky.Recipeoretea.pure.milky
PureCoolingTea.Creamy.Recipepurecoolingtea.creamy
PureCoolingTea.Milky.Recipepurecoolingtea.milky
PureHarvestingTea.Creamy.Recipepureharvestingtea.creamy
PureHarvestingTea.Milky.Recipepureharvestingtea.milky
PureWarmingTea.Creamy.Recipepurewarmingtea.creamy
PureWarmingTea.Milky.Recipepurewarmingtea.milky
RadiationResistanceTea.Pure.Creamy.Reciperadiationresisttea.pure.creamy
RadiationResistanceTea.Pure.Milky.Reciperadiationresisttea.pure.milky
RichCrocodilePiepie.crocodile.rich
ScrapTea.Pure.Creamy.Recipescraptea.pure.creamy
ScrapTea.Pure.Milky.Recipescraptea.pure.milky
WoodTea.Pure.Creamy.Recipewoodtea.pure.creamy
WoodTea.Pure.Milky.Recipewoodtea.pure.milky
| Field | Before | After |
|---|---|---|
| Stations | — | cookingworkbench.deployed |
Same changes: which records and what changed
in 17
CanSpectateTargetPlayerIOnBasePlayerAttackedPlayerIOnPlayerConnectedPlayerOnFogOfWarClearedPlayerOnFogOfWarImageUpdatePlayerOnFogOfWarStalePlayerOnPlayerAttackPlayerOnPlayerColliderEnablePlayerOnPlayerConnectedPlayerOnPlayerCorpseSpawnedPlayerOnPlayerLandPlayerOnPlayerLandedPlayerOnPlayerRespawnedPlayerOnPlayerSpectateEndPlayerOnRespawnInformationGivenPlayerOnUserConnectedPlayerOnUserRespawnedPlayer
| Field | Before | After |
|---|---|---|
| targets · BasePlayer · status | ok | changed |
in 9
OnPhoneAnswerPhoneOnPhoneAnsweredPhoneOnPhoneCallStartPhoneOnPhoneCallStartedPhoneOnPhoneDialPhoneOnPhoneDialFailPhoneOnPhoneDialFailedPhoneOnPhoneDialTimedOutPhoneOnPhoneDialTimeoutPhone
| Field | Before | After |
|---|---|---|
| targets · PhoneController · status | ok | changed |
in 8
CanEquipItemItemCanMoveItemItemOnBackpackDropItemOnClothingItemChangedPlayerOnDefaultItemsReceivePlayerOnDefaultItemsReceivedPlayerOnInventoryNetworkUpdatePlayerOnItemActionItem
| Field | Before | After |
|---|---|---|
| targets · PlayerInventory · status | ok | changed |
in 6
OnPhoneAnswerPhoneOnPhoneAnsweredPhoneOnPhoneCallStartPhoneOnPhoneCallStartedPhoneOnPhoneDialTimedOutPhoneOnPhoneDialTimeoutPhone
| Field | Before | After |
|---|---|---|
| targets · PhoneController · args · activeCallTo · Type | PhoneController | object |
| parameters · activeCallTo · Type | PhoneController | object |
in 5
| Field | Before | After |
|---|---|---|
| targets · ConnectionAuth · status | ok | changed |
in 4
| Field | Before | After |
|---|---|---|
| targets · BaseMission · status | ok | changed |
in 4
CanPurchaseItemVendingCanVendingAcceptItemVendingOnVendingShopRenameVendingOnVendingTransactionVending
| Field | Before | After |
|---|---|---|
| targets · VendingMachine · status | ok | changed |
in 4
| Field | Before | After |
|---|---|---|
| targets · modify · status | ok | changed |
in 4
OnDispenserBonusResourceOnDispenserBonusReceivedResourceOnDispenserGatherResourceOnDispenserGatheredResource
| Field | Before | After |
|---|---|---|
| targets · ResourceDispenser · status | ok | changed |
in 3
| Field | Before | After |
|---|---|---|
| targets · NPCTalking · status | ok | missing |
| targets · NPCTalking · args · nPCTalking | Name: nPCTalking, Type: NPCTalking | — |
in 3
| Field | Before | After |
|---|---|---|
| targets · BaseMountable · status | ok | changed |
in 3
| Field | Before | After |
|---|---|---|
| targets · ItemCrafter · status | ok | changed |
in 3
| Field | Before | After |
|---|---|---|
| targets · BaseEntity · status | ok | changed |
in 3
| Field | Before | After |
|---|---|---|
| targets · ServerMgr · status | ok | changed |
in 3
| Field | Before | After |
|---|---|---|
| targets · SaveRestore · status | ok | changed |
in 3
| Field | Before | After |
|---|---|---|
| targets · NPCTalking · status | ok | changed |
in 3
| Field | Before | After |
|---|---|---|
| targets · ConVar.Debugging · status | ok | changed |
| Field | Before | After |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: AutoTurret, method: ObjectVisible, signature: bool AutoTurret.ObjectVisible(BaseCombatEntity), status: changed, injectionIndex: 0, returnBehavior: ExitWhenValidType, argumentBehavior: UseArg… |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: AutoTurret, method: ObjectVisible, signature: bool AutoTurret.ObjectVisible(BaseCombatEntity), status: ok, injectionIndex: 0, returnBehavior: ExitWhenValidType, argumentBehavior: UseArgument… | — |
| Field | Before | After |
|---|---|---|
| targets · BallistaGun · status | ok | missing |
| targets · BallistaGun · args · ballistaGun | Name: ballistaGun, Type: BallistaGun | — |
| targets · BallistaGun · args · local0 | Name: local0, Type: BasePlayer | — |
| Field | Before | After |
|---|---|---|
| targets · BoatGroupSpawner · status | ok | missing |
| targets · BoatGroupSpawner · args · boatGroupSpawner | Name: boatGroupSpawner, Type: BoatGroupSpawner | — |
| targets · BoatGroupSpawner · args · vector2 | Name: vector2, Type: Vector2 | — |
| targets · BoatGroupSpawner · args · quaternion | Name: quaternion, Type: Quaternion | — |
| targets · BoatGroupSpawner · args · list | Name: list, Type: HashSet<RHIB> | — |
| targets · BoatGroupSpawner · args · boolean | Name: boolean, Type: bool | — |
| targets · BoatGroupSpawner · args · spawnsPT | Name: spawnsPT, Type: bool | — |
| parameters · local1 | — | Name: local1, Type: Vector2 |
| parameters · local4 | — | Name: local4, Type: Quaternion |
| parameters · list · Type | HashSet<RHIB> | HashSet |
| parameters · local3 | — | Name: local3, Type: bool |
| parameters · vector2 | Name: vector2, Type: Vector2 | — |
| parameters · quaternion | Name: quaternion, Type: Quaternion | — |
| parameters · boolean | Name: boolean, Type: bool | — |
| Field | Before | After |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: BoatGroupSpawner, method: SpawnBoatGroup, signature: void BoatGroupSpawner.SpawnBoatGroup(HashSet<RHIB>, BoatAI.AILoadMode, bool, ScientistBoatOilrigManager), status: missing, injectionIndex… |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: BoatGroupSpawner, method: SpawnBoatGroup, signature: void BoatGroupSpawner.SpawnBoatGroup(HashSet<RHIB>, BoatAI.AILoadMode, bool, ScientistBoatOilrigManager), status: missing, injectionIndex… |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: BoatGroupSpawner, method: SpawnBoatGroup, signature: void BoatGroupSpawner.SpawnBoatGroup(HashSet<RHIB>, BoatAI.AILoadMode, bool, ScientistBoatOilrigManager), status: ok, injectionIndex: 95,… | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: BoatGroupSpawner, method: SpawnBoatGroup, signature: void BoatGroupSpawner.SpawnBoatGroup(HashSet<RHIB>, BoatAI.AILoadMode, bool, ScientistBoatOilrigManager), status: ok, injectionIndex: 15,… | — |
| parameters · local1 | — | Name: local1, Type: Vector2 |
| parameters · local4 | — | Name: local4, Type: Quaternion |
| parameters · list · Type | HashSet<RHIB> | HashSet |
| parameters · local3 | — | Name: local3, Type: bool |
| parameters · vector2 | Name: vector2, Type: Vector2 | — |
| parameters · quaternion | Name: quaternion, Type: Quaternion | — |
| parameters · boolean | Name: boolean, Type: bool | — |
| overloads | [Name: boatGroupSpawner, Type: BoatGroupSpawner, Name: vector2, Type: Vector2, Name: quaternion, Type: Quaternion, Name: list, Type: HashSet<RHIB>, Name: boolean, Type: bool, Name: spawnsPT, Type: bool] | — |
| overloads | — |
| Field | Before | After |
|---|---|---|
| targets · CollectibleEntity · status | ok | changed |
| targets · CollectibleEntity · args · itemModConsume | — | Name: itemModConsume, Type: ItemModConsume |
| targets · CollectibleEntity · args · local9 | Name: local9, Type: Item | — |
| parameters · itemModConsume | — | Name: itemModConsume, Type: ItemModConsume |
| parameters · local9 | Name: local9, Type: Item | — |
| Field | Before | After |
|---|---|---|
| targets · DropUtil · status | ok | missing |
| targets · DropUtil · args · container | Name: container, Type: ItemContainer | — |
| Field | Before | After |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: Rust.Ai.Gen2.State_Dead, method: StartRagdoll, signature: void Rust.Ai.Gen2.State_Dead.StartRagdoll(), status: changed, injectionIndex: 51, returnBehavior: ExitWhenNonNull, argumentBehavior:… |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: Rust.Ai.Gen2.State_Dead, method: StartRagdoll, signature: void Rust.Ai.Gen2.State_Dead.StartRagdoll(), status: changed, injectionIndex: 57, kind: modify, returnBehavior: Custom, args: |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: Rust.Ai.Gen2.State_Dead, method: StartRagdoll, signature: void Rust.Ai.Gen2.State_Dead.StartRagdoll(), status: ok, injectionIndex: 51, returnBehavior: ExitWhenNonNull, argumentBehavior: UseA… | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: Rust.Ai.Gen2.State_Dead, method: StartRagdoll, signature: void Rust.Ai.Gen2.State_Dead.StartRagdoll(), status: ok, injectionIndex: 57, kind: modify, returnBehavior: Custom, args: | — |
| Field | Before | After |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: changed, injectionIndex: 33, kind: modify, returnBehavior: Custom, args: |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: changed, injectionIndex: 35, returnBehavior: ExitWhenNonNull, argumentBehavior: UseArgumentSt… |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: changed, injectionIndex: 43, kind: modify, returnBehavior: Continue, args: [Name: arg0, Type:… |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: ok, injectionIndex: 33, kind: modify, returnBehavior: Custom, args: | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: ok, injectionIndex: 35, returnBehavior: ExitWhenNonNull, argumentBehavior: UseArgumentString,… | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: Rust.Ai.Gen2.Cow, method: TryMilk, signature: bool Rust.Ai.Gen2.Cow.TryMilk(BasePlayer), status: ok, injectionIndex: 43, kind: modify, returnBehavior: Continue, args: [Name: arg0, Type: obje… | — |
| Field | Before | After |
|---|---|---|
| targets · DeepSeaManager.<CloseDeepSeaAsync>d__78 · status | ok | missing |
| targets · DeepSeaManager.<CloseDeepSeaAsync>d__78 · args · local1 | Name: local1, Type: DeepSeaManager | — |
| Field | Before | After |
|---|---|---|
| targets · DeepSeaManager.<CloseDeepSeaAsync>d__78 · status | ok | missing |
| targets · DeepSeaManager.<CloseDeepSeaAsync>d__78 · args · local1 | Name: local1, Type: DeepSeaManager | — |
| Field | Before | After |
|---|---|---|
| targets · DeepSeaManager.<OpenDeepSeaAsync>d__76 · status | ok | missing |
| targets · DeepSeaManager.<OpenDeepSeaAsync>d__76 · args · local1 | Name: local1, Type: DeepSeaManager | — |
| Field | Before | After |
|---|---|---|
| targets · DeepSeaManager.<OpenDeepSeaAsync>d__76 · status | ok | missing |
| targets · DeepSeaManager.<OpenDeepSeaAsync>d__76 · args · local1 | Name: local1, Type: DeepSeaManager | — |
| Field | Before | After |
|---|---|---|
| targets · ResourceDispenser · args · int32 | — | Name: int32, Type: int |
| targets · ResourceDispenser · args · local4 | Name: local4, Type: Item | — |
| parameters · int32 | — | Name: int32, Type: int |
| parameters · local4 | Name: local4, Type: Item | — |
| Field | Before | After |
|---|---|---|
| targets · Door · status | ok | missing |
| targets · Door · args · door | Name: door, Type: Door | — |
| targets · Door · args · player | Name: player, Type: BasePlayer | — |
| Field | Before | After |
|---|---|---|
| targets · MonumentBlocker | — | from: oxide, assembly: Assembly-CSharp.dll, Type: MonumentBlocker, method: OnDied, signature: void MonumentBlocker.OnDied(HitInfo), status: ok, injectionIndex: 3, returnBehavior: Continue, argumentBehavior: All, args: [Name: monumentBlocker… |
| overloads | — | [Name: monumentBlocker, Type: MonumentBlocker, Name: info, Type: HitInfo] |
| Field | Before | After |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: BaseMountable, method: DismountPlayer, signature: void BaseMountable.DismountPlayer(BasePlayer, bool), status: changed, injectionIndex: 271, returnBehavior: Continue, argumentBehavior: UseAr… |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: BaseMountable, method: DismountPlayer, signature: void BaseMountable.DismountPlayer(BasePlayer, bool), status: changed, injectionIndex: 58, returnBehavior: Continue, argumentBehavior: UseArg… |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: BaseMountable, method: DismountPlayer, signature: void BaseMountable.DismountPlayer(BasePlayer, bool), status: ok, injectionIndex: 271, returnBehavior: Continue, argumentBehavior: UseArgumen… | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: BaseMountable, method: DismountPlayer, signature: void BaseMountable.DismountPlayer(BasePlayer, bool), status: ok, injectionIndex: 58, returnBehavior: Continue, argumentBehavior: UseArgument… | — |
| Field | Before | After |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: MonumentBlocker, method: OnAttacked, signature: void MonumentBlocker.OnAttacked(HitInfo), status: ok, injectionIndex: 7, returnBehavior: ExitWhenValidType, argumentBehavior: All, args: [Name… |
| overloads | — | [Name: monumentBlocker, Type: MonumentBlocker, Name: info, Type: HitInfo] |
| Field | Before | After |
|---|---|---|
| targets · BasePlayer.<OnFeedbackReport>d__779 · status | ok | missing |
| targets · BasePlayer.<OnFeedbackReport>d__779 · args · local1 | Name: local1, Type: BasePlayer | — |
| targets · BasePlayer.<OnFeedbackReport>d__779 · args · local2 | Name: local2, Type: string | — |
| targets · BasePlayer.<OnFeedbackReport>d__779 · args · local3 | Name: local3, Type: string | — |
| targets · BasePlayer.<OnFeedbackReport>d__779 · args · local5 | Name: local5, Type: Facepunch.Models.ReportType | — |
| Field | Before | After |
|---|---|---|
| targets · BasePlayer · args | — | Name: uInt32, Type: uint |
| targets · BasePlayer · args | — | Name: uInt32, Type: uint |
| targets · BasePlayer · args | — | Name: byte[], Type: byte[] |
| targets · BasePlayer · args | — | Name: l3, Type: object |
| targets · BasePlayer · args | — | Name: l5, Type: object |
| targets · BasePlayer · args | Name: local0, Type: byte | — |
| targets · BasePlayer · args | Name: local1, Type: byte | — |
| targets · BasePlayer · args | Name: local2, Type: uint | — |
| targets · BasePlayer · args | Name: local3, Type: uint | — |
| targets · BasePlayer · args | Name: local5, Type: byte[] | — |
| parameters | — | Name: uInt32, Type: uint |
| parameters | — | Name: uInt32, Type: uint |
| parameters | — | Name: byte[], Type: byte[] |
| parameters | — | Name: l3, Type: object |
| parameters | — | Name: l5, Type: object |
| parameters | Name: local0, Type: byte | — |
| parameters | Name: local1, Type: byte | — |
| parameters | Name: local2, Type: uint | — |
| parameters | Name: local3, Type: uint | — |
| parameters | Name: local5, Type: byte[] | — |
| Field | Before | After |
|---|---|---|
| targets · RepairBench · status | ok | changed |
| targets · RepairBench · args · inventoryId · Type | int | object |
| targets · RepairBench · args · boolean | — | Name: boolean, Type: bool |
| targets · RepairBench · args · basePlayer | — | Name: basePlayer, Type: BasePlayer |
| targets · RepairBench · args · local5 | Name: local5, Type: Item | — |
| targets · RepairBench · args · local1 | Name: local1, Type: BasePlayer | — |
| parameters · inventoryId · Type | int | object |
| parameters · boolean | — | Name: boolean, Type: bool |
| parameters · basePlayer | — | Name: basePlayer, Type: BasePlayer |
| parameters · local5 | Name: local5, Type: Item | — |
| parameters · local1 | Name: local1, Type: BasePlayer | — |
| Field | Before | After |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: Item, method: MoveToContainer, signature: bool Item.MoveToContainer(ItemContainer, int, bool, bool, BasePlayer, bool), status: changed, injectionIndex: 304, returnBehavior: Continue, argumen… |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: Item, method: MoveToContainer, signature: bool Item.MoveToContainer(ItemContainer, int, bool, bool, BasePlayer, bool), status: changed, injectionIndex: 595, returnBehavior: Continue, argumen… |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: Item, method: MoveToContainer, signature: bool Item.MoveToContainer(ItemContainer, int, bool, bool, BasePlayer, bool), status: ok, injectionIndex: 304, returnBehavior: Continue, argumentBeha… | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: Item, method: MoveToContainer, signature: bool Item.MoveToContainer(ItemContainer, int, bool, bool, BasePlayer, bool), status: ok, injectionIndex: 595, returnBehavior: Continue, argumentBeha… | — |
| Field | Before | After |
|---|---|---|
| targets · Rust.Ai.Gen2.LivestockAnimal · status | ok | missing |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · livestockAnimal | Name: livestockAnimal, Type: Rust.Ai.Gen2.LivestockAnimal | — |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · userId | Name: userId, Type: ulong | — |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · seconds | Name: seconds, Type: float | — |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · reason | Name: reason, Type: Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason | — |
| parameters · userId | Name: userId, Type: ulong | — |
| parameters · seconds | Name: seconds, Type: float | — |
| parameters · reason | Name: reason, Type: Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason | — |
| Field | Before | After |
|---|---|---|
| targets · Rust.Ai.Gen2.LivestockAnimal · status | ok | missing |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · livestockAnimal | Name: livestockAnimal, Type: Rust.Ai.Gen2.LivestockAnimal | — |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · userId | Name: userId, Type: ulong | — |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · seconds | Name: seconds, Type: float | — |
| targets · Rust.Ai.Gen2.LivestockAnimal · args · reason | Name: reason, Type: Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason | — |
| parameters · userId | Name: userId, Type: ulong | — |
| parameters · seconds | Name: seconds, Type: float | — |
| parameters · reason | Name: reason, Type: Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason | — |
| Field | Before | After |
|---|---|---|
| targets · NPCTalking · args · player | Name: player, Type: BasePlayer | — |
| parameters · player | Name: player, Type: BasePlayer | — |
| Field | Before | After |
|---|---|---|
| targets · NPCTalking · args · local0 | Name: local0, Type: BasePlayer | — |
| targets · NPCTalking · args · local6 | Name: local6, Type: ConversationData | — |
| targets · NPCTalking · args · local20 | Name: local20, Type: ConversationData.ResponseNode | — |
| Field | Before | After |
|---|---|---|
| targets · NPCTalking · args · local0 | Name: local0, Type: BasePlayer | — |
| targets · NPCTalking · args · local6 | Name: local6, Type: ConversationData | — |
| targets · NPCTalking · args · local20 | Name: local20, Type: ConversationData.ResponseNode | — |
| Field | Before | After |
|---|---|---|
| targets · PhoneController · args · currentPlayer · Type | BasePlayer | object |
| parameters · currentPlayer · Type | BasePlayer | object |
| Field | Before | After |
|---|---|---|
| targets · PhoneController · args · currentPlayer · Type | BasePlayer | object |
| parameters · currentPlayer · Type | BasePlayer | object |
| Field | Before | After |
|---|---|---|
| targets · BasePlayer.<OnPlayerReported>d__778 · status | ok | missing |
| targets · BasePlayer.<OnPlayerReported>d__778 · args · local1 | Name: local1, Type: BasePlayer | — |
| targets · BasePlayer.<OnPlayerReported>d__778 · args · local6 | Name: local6, Type: string | — |
| targets · BasePlayer.<OnPlayerReported>d__778 · args · targetId | Name: targetId, Type: string | — |
| targets · BasePlayer.<OnPlayerReported>d__778 · args · local2 | Name: local2, Type: string | — |
| targets · BasePlayer.<OnPlayerReported>d__778 · args · local3 | Name: local3, Type: string | — |
| targets · BasePlayer.<OnPlayerReported>d__778 · args · local5 | Name: local5, Type: string | — |
| Field | Before | After |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: ConVar.Debugging, method: invis, signature: void ConVar.Debugging.invis(ConsoleSystem.Arg), status: changed, injectionIndex: 144, returnBehavior: Continue, argumentBehavior: UseArgumentStrin… |
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: ConVar.Debugging, method: invis, signature: void ConVar.Debugging.invis(ConsoleSystem.Arg), status: changed, injectionIndex: 85, kind: modify, returnBehavior: Custom, args: |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: ConVar.Debugging, method: invis, signature: void ConVar.Debugging.invis(ConsoleSystem.Arg), status: ok, injectionIndex: 144, returnBehavior: Continue, argumentBehavior: UseArgumentString, ar… | — |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: ConVar.Debugging, method: invis, signature: void ConVar.Debugging.invis(ConsoleSystem.Arg), status: ok, injectionIndex: 85, kind: modify, returnBehavior: Custom, args: | — |
| Field | Before | After |
|---|---|---|
| targets | — | from: oxide, assembly: Assembly-CSharp.dll, Type: ResearchTable, method: ScrapForResearch, signature: int ResearchTable.ScrapForResearch(ItemDefinition), status: changed, injectionIndex: 0, returnBehavior: ExitWhenValidType, argumentBehavio… |
| targets | from: oxide, assembly: Assembly-CSharp.dll, Type: ResearchTable, method: ScrapForResearch, signature: int ResearchTable.ScrapForResearch(ItemDefinition), status: ok, injectionIndex: 0, returnBehavior: ExitWhenValidType, argumentBehavior: Us… | — |
| Field | Before | After |
|---|---|---|
| targets · Signage · status | ok | changed |
| targets · PhotoFrame · status | ok | changed |
| targets · CarvablePumpkin · status | ok | changed |
| Field | Before | After |
|---|---|---|
| targets · SteamInventory.<UpdateSteamInventory>d__9 · status | ok | missing |
| targets · SteamInventory.<UpdateSteamInventory>d__9 · args · local1 | Name: local1, Type: SteamInventory | — |
| Field | Before | After |
|---|---|---|
| targets · Workbench · status | ok | changed |
| targets · Workbench · args · single | — | Name: single, Type: float |
| targets · Workbench · args · pooledList | Name: pooledList, Type: PooledList<ItemDefinition> | — |
| parameters · single | — | Name: single, Type: float |
| parameters · pooledList | Name: pooledList, Type: PooledList<ItemDefinition> | — |
| Field | Before | After |
|---|---|---|
| targets · BaseProjectile · status | ok | changed |
| targets · BaseProjectile · args · l3 | — | Name: l3, Type: object |
| targets · BaseProjectile · args · l2 | — | Name: l2, Type: object |
| targets · BaseProjectile · args · local3 | Name: local3, Type: ItemModProjectile | — |
| targets · BaseProjectile · args · local2 | Name: local2, Type: ProtoBuf.ProjectileShoot | — |
| parameters · l3 | — | Name: l3, Type: object |
| parameters · l2 | — | Name: l2, Type: object |
| parameters · local3 | Name: local3, Type: ItemModProjectile | — |
| parameters · local2 | Name: local2, Type: ProtoBuf.ProjectileShoot | — |
| Field | Before | After |
|---|---|---|
| targets · BaseProjectile · status | ok | changed |
| targets · BaseProjectile · args · l0 | — | Name: l0, Type: object |
| targets · BaseProjectile · args · local0 | Name: local0, Type: BasePlayer | — |
| parameters · l0 | — | Name: l0, Type: object |
| parameters · local0 | Name: local0, Type: BasePlayer | — |
assets/content/ui/fonts/_notosans/notosanscjksc-bold latin sdf/NotoSansCJKsc-Bold Latin SDF Atlas.png
assets/bundled/prefabs/ui/menu2/_pages/store/dlc/_dlc/sunburn/_assets/media/rust_sunburn_dlc_06.png
assets/content/ui/fonts/_nonenglish/notosanscjksc-bold apartmentmailboxes/NotoSansCJKsc-Bold SDF Atlas.png
assets/content/ui/fonts/_nonenglish/notosanscjksc-bold apartmentmediums/NotoSansCJKsc-Bold SDF Atlas.png
assets/content/ui/fonts/_nonenglish/notosanscjksc-bold apartmentpenthouses/NotoSansCJKsc-Bold SDF Atlas.png
assets/content/ui/fonts/_nonenglish/notosanscjksc-bold sdf/NotoSansCJKsc-Bold SDF 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No changes:NPC vending machines







