RustTip

Raid

How many explosives for walls, doors and deployables and how much sulfur it costs

Targets

Weapon for bullets

Bullet damage is multiplied by the weapon's damage scale (BaseProjectile.damageScale); the explosive part of explosive ammo is not.

Mixing table

Mixing table recipes that are cheaper than normal (1): e.g. gunpowder — 20 sulfur + 20 charcoal instead of 20 + 30.

Side

Walls, floors, foundations and roofs have a weak side. From the hard side (BuildingShell) bullets and arrows lose another 50%, melee 90%, AntiVehicle (ballista bolts) 100%; the explosion itself is not reduced. Stuck C4 and satchels deal the same from any side. The hammerhead bolt explosion only hits doors. Doors and high walls have no weak side.

Splash damage

Rockets, MLRS, 40mm and beancans deal full damage to everything in radius: a corner shot hits 2 walls, with a ceiling or floor — 3–4 targets. Applies to identical targets in the plan (e.g. 4 walls). C4 and satchels hit a single point.

Raid plan

Wall · Stone

Cheapest path

explosive combination with the lowest sulfur cost for each target
Wall · StoneExplosive 5.56 Rifle Ammo×82Explosive 5.56 Rifle Ammo+Timed Explosive Charge×1Timed Explosive Charge4 250 Sulfur
Explosives total:
Explosive 5.56 Rifle Ammo82Timed Explosive Charge1
Crafting resources
Sulfur4 250Charcoal5 460Metal Fragments610Animal Fat45Cloth20Tech Trash2

Using one explosive type

Timed Explosive ChargeTimed Explosive Chargecheapest
×2
Sulfur4 400Charcoal6 000Metal Fragments400Animal Fat90Cloth40Tech Trash4
Explosive 5.56 Rifle AmmoExplosive 5.56 Rifle Ammoapprox.: splash damage
×182
Sulfur4 550Charcoal5 460Metal Fragments910
Satchel ChargeSatchel Charge
×10
Sulfur4 800Charcoal7 200Metal Fragments800Cloth100Rope10
RocketRocketsplash, 1 m
×4
Sulfur5 600Charcoal7 800Metal Fragments400Scrap160Animal Fat90Cloth30
High Velocity RocketHigh Velocity Rocketsplash, 1 m
×32
Sulfur6 400Charcoal9 600Scrap640High Quality Metal64
Beancan GrenadeBeancan Grenadesplash, 1.5 m
×64
Sulfur7 680Charcoal11 520Metal Fragments1 280
Homing MissileHoming Missilesplash, 1 m
×99
Sulfur10 000Charcoal15 000Scrap2 000High Quality Metal200Tech Trash50
F1 GrenadeF1 Grenadesplash, 2 m
×870
Sulfur52 200Charcoal78 300Metal Fragments21 750

Melee

Pickaxes, jackhammer, hatchets etc.: how many hits, tools and repairs you need and what it costs.

Damage as in the game: explosive damage × (1 − target protection per damage type); an explosive on the target deals full damage. Beancan and satchel dud chance is not included.

FAQ

How much C4 and rockets for “Wall (Stone)” in Rust?

Wall (Stone) — 500 HP. From the outside: Timed Explosive Charge — 2, Rocket — 4, Satchel Charge — 10.

How much C4 and rockets for “Wall (Sheet Metal)” in Rust?

Wall (Sheet Metal) — 1,000 HP. From the outside: Timed Explosive Charge — 4, Rocket — 8, Satchel Charge — 23.

How much C4 and rockets for “Wall (Armored)” in Rust?

Wall (Armored) — 2,000 HP. From the outside: Timed Explosive Charge — 8, Rocket — 15, Satchel Charge — 46.

How much C4 and rockets for “Sheet Metal Door” in Rust?

Sheet Metal Door — 250 HP. From the outside: Timed Explosive Charge — 1, Rocket — 2, Satchel Charge — 4.

How much C4 and rockets for “Garage Door” in Rust?

Garage Door — 600 HP. From the outside: Timed Explosive Charge — 2, Rocket — 3, Satchel Charge — 9.

How much C4 and rockets for “Armored Door” in Rust?

Armored Door — 1,000 HP. From the outside: Timed Explosive Charge — 3, Rocket — 5, Satchel Charge — 15.

Answers are calculated from the current aux02 build data and update with the game.