aimanager.nav_obstacles_carve_state
variableserver
nav_obstacles_carve_state defines which obstacles can carve the terrain. 0 - No carving, 1 - Only player construction carves, 2 - All obstacles carve.
Quick info
- Type
- int
- Default
- 2
- Runs on
- server
- Class
- Rust.Ai.AiManager
Example
aimanager.nav_obstacles_carve_state 2In other branches
- public
- unchanged
- staging
- unchanged