audio.virtualocclusioninterval
variableclient
Seconds between occlusion checks of a sound Unity has virtualised (muted because too many sounds playing or too quiet)
Quick info
- Type
- float
- Default
- 1
- Runs on
- client
- Class
- ConVar.Audio
Example
audio.virtualocclusioninterval 1In other branches
- public
- missing
- staging
- unchanged