baseplayer.relationshipupdatequeueframebudgetms
variableserver
Per-frame CPU budget in milliseconds for processing the player relationship (contacts/team) update queue(description generated by Facepunch)
Quick info
- Type
- float
- Default
- 0.05
- Runs on
- server
- Class
- BasePlayer
Example
baseplayer.relationshipupdatequeueframebudgetms 0.05In other branches
- public
- unchanged
- staging
- unchanged