fps.limit
variableserver + clientsaved
Target application frame rate cap; 0 = unlimited; on client clamped to 240; on server limits tick dispatch rate; saved between sessions(description generated by Facepunch)
Quick info
- Type
- int
- Default
- 240
- Runs on
- server and client
- Class
- ConVar.FPS
Example
fps.limit 240In other branches
- public
- unchanged
- staging
- unchanged