RustTip

net.position_lod

variableserver + clientreplicated

Sends entity positions less often to players further away: every 0.2s past 128m, every 0.4s past 192m. 0 = off, 1 = grid entities, 2 = grid and global entities

Quick info

Type
int
Default
0
Runs on
server and client
Class
ConVar.Net

Example

net.position_lod 0

In other branches

public
missing
staging
unchanged