RustTip

room.occlusion_door_immediate

variableserver

Kill switch for the whole synchronous pre-open pass: repartition and deliver the rooms behind a door the moment it opens, instead of leaving it to the normal budgeted queue. Only players within room.occlusion_door_immediate_range are flushed; further ones enqueue as usual. Off skips the repartition entirely, not just the flush.

Quick info

Type
bool
Default
True
Runs on
server
Class
ConVar.RoomOcclusion

Example

room.occlusion_door_immediate True

In other branches

public
unchanged