RustTip

room.occlusion_nearby_range

variableserver

Rooms within this many metres of a player are always sent, whether or not they can see into them. Leaving the radius starts the room.occlusion_linger countdown rather than dropping it at once. 0 = only ever send what is actually visible.

Quick info

Type
float
Default
32
Runs on
server
Class
ConVar.RoomOcclusion

Example

room.occlusion_nearby_range 32

In other branches

public
unchanged
staging
unchanged