RustTip

server.playerserverfall

variableserversaved

When true, fall damage is calculated server-side for improved anti-cheat security; disabling may reduce server load but allows clients to manipulate fall damage(description generated by Facepunch)

Quick info

Type
bool
Default
True
Runs on
server
Class
ConVar.Server

Example

server.playerserverfall True

In other branches

public
unchanged
staging
unchanged