spawn.tick_individuals
variableserver
Interval in seconds between individual entity respawn ticks; controls how frequently the server checks for and respawns dead individual entities(description generated by Facepunch)
Quick info
- Type
- float
- Default
- 300
- Runs on
- server
- Class
- ConVar.Spawn
Example
spawn.tick_individuals 300In other branches
- public
- unchanged
- staging
- unchanged