vehicle.world_boundary_force_start_distance
variableserver
Distance in metres from the world boundary at which a repulsion force starts pushing vehicles back inward; prevents vehicles from leaving the playable area(description generated by Facepunch)
Quick info
- Type
- float
- Default
- 100
- Runs on
- server
- Class
- ConVar.vehicle
Example
vehicle.world_boundary_force_start_distance 100In other branches
- public
- unchanged
- staging
- unchanged