CanAffordToPlace
OxideCarbonStructureCalled to determine whether to afford to place.
Return true to allow the action and false to block it.
object CanAffordToPlace(BasePlayer local0, Planner planner, Construction component)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- BasePlayer
- planner
- Planner
- component
- Construction
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanAffordToPlace(BasePlayer local0, Planner planner, Construction component)
{
Puts("CanAffordToPlace");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool Planner.CanAffordToPlace(Construction)
Passes: BasePlayer local0, Planner planner, Construction component
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l0, this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
return true;
}
BasePlayer ownerPlayer = GetOwnerPlayer();
if (!ownerPlayer)
{
return false;
}
object returnvar = Interface.CallHook("CanAffordToPlace", ownerPlayer, this, component);
if (returnvar is bool)
{
return (bool)returnvar;
}
if (ownerPlayer.IsInCreativeMode && Creative.freeBuild)
{
return true;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.