RustTip

CanAssignMission

OxideCarbonMission

Called to determine whether to assign mission.

Return true to allow the action and false to block it.

object CanAssignMission(BasePlayer assignee, BaseMission mission, IMissionProvider provider)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

assignee
BasePlayer
mission
BaseMission
provider
IMissionProvider

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanAssignMission(BasePlayer assignee, BaseMission mission, IMissionProvider provider)
{
    Puts("CanAssignMission");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool BaseMission.AssignMission(BasePlayer, IMissionProvider, BaseMission)

Passes: BasePlayer assignee, BaseMission mission, IMissionProvider provider

Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, a2, a1)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
if (!missionsenabled)
{
	return false;
}
if (!assignee.Server_CanAcceptMission(provider.ProviderID(), mission))
{
	return false;
}
object returnvar = Interface.CallHook("CanAssignMission", assignee, mission, provider);
if (returnvar is bool)
{
	return (bool)returnvar;
}
if (!server_missionInstanceValidStates.TryGetValue(new MissionIdentifierData(mission.id, provider.ProviderID()), out var value))
{
	return false;
}
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.