RustTip

CanFireLiquidWeapon

OxideCarbonWeapon

Called to determine whether to fire liquid weapon.

Return true to allow the action and false to block it.

object CanFireLiquidWeapon(BasePlayer player, LiquidWeapon liquidWeapon)
Works — the game method in this build is the one the hook was written for.

Parameters

player
BasePlayer
liquidWeapon
LiquidWeapon

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanFireLiquidWeapon(BasePlayer player, LiquidWeapon liquidWeapon)
{
    Puts("CanFireLiquidWeapon");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool LiquidWeapon.CanFire(BasePlayer)

Passes: BasePlayer player, LiquidWeapon liquidWeapon

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll

Where it is called (this branch's game code)

private bool CanFire(BasePlayer player)
{
	object returnvar = Interface.CallHook("CanFireLiquidWeapon", player, this);
	if (returnvar is bool)
	{
		return (bool)returnvar;
	}
	if (RequiresPumping && pressure < PressureLossPerTick)
	{
		return false;
	}
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.