RustTip

CanHelicopterUseNapalm

OxideCarbonVehicle

Called to determine whether to helicopter use napalm.

Return true to allow the action and false to block it.

object CanHelicopterUseNapalm(PatrolHelicopterAI patrolHelicopterAI)
Works — the game method in this build is the one the hook was written for.

Parameters

patrolHelicopterAI
PatrolHelicopterAI

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanHelicopterUseNapalm(PatrolHelicopterAI patrolHelicopterAI)
{
    Puts("CanHelicopterUseNapalm");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool PatrolHelicopterAI.CanUseNapalm()

Passes: PatrolHelicopterAI patrolHelicopterAI

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

public bool CanUseNapalm()
{
	object returnvar = Interface.CallHook("CanHelicopterUseNapalm", this);
	if (returnvar is bool)
	{
		return (bool)returnvar;
	}
	return Time.realtimeSinceStartup - lastNapalmTime >= Random.Range(25f, 35f);
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.