RustTip

CanMannequinChangePose

OxideCarbonEntity

Called to determine whether to mannequin change pose.

Return true to allow the action and false to block it.

object CanMannequinChangePose(Mannequin mannequin, BasePlayer player)
Works — the game method in this build is the one the hook was written for.

Parameters

mannequin
Mannequin
player
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanMannequinChangePose(Mannequin mannequin, BasePlayer player)
{
    Puts("CanMannequinChangePose");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void Mannequin.Server_ChangePose(BaseEntity.RPCMessage)

Passes: Mannequin mannequin, BasePlayer player

WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll

Where it is called (this branch's game code)

[RPC_Server]
[RPC_Server.IsVisible(3f)]
[RPC_Server.CallsPerSecond(5uL)]
private void Server_ChangePose(RPCMessage msg)
{
	if (!(msg.player == null) && msg.player.CanBuild(cached: true))
	{
		if (Interface.CallHook("CanMannequinChangePose", this, msg.player) != null)
		{
			return;
		}
		int num = PoseIndex + 1;
		if (num >= AvailablePoses.Length)
		{
			num = 0;
		}
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.