CanPlayerInheritNetworkGroup
CarbonGlobalCalled to determine whether to player inherit network group.
Return true to allow the action and false to block it.
object CanPlayerInheritNetworkGroup(BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanPlayerInheritNetworkGroup(BasePlayer player)
{
Puts("CanPlayerInheritNetworkGroup");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Carbon
bool BasePlayer.ShouldInheritNetworkGroup()
WorksAssembly-CSharp
Where it is called (this branch's game code)
public override bool ShouldInheritNetworkGroup()
{
if (Interface.CallHook("CanPlayerInheritNetworkGroup", this) is bool result)
{
return result;
}
return false;
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.