RustTip

CanPlayerInheritNetworkGroup

CarbonGlobal

Called to determine whether to player inherit network group.

Return true to allow the action and false to block it.

object CanPlayerInheritNetworkGroup(BasePlayer player)
Works — the game method in this build is the one the hook was written for.

Parameters

player
BasePlayer

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanPlayerInheritNetworkGroup(BasePlayer player)
{
    Puts("CanPlayerInheritNetworkGroup");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Carbon
bool BasePlayer.ShouldInheritNetworkGroup()
WorksAssembly-CSharp

Where it is called (this branch's game code)

public override bool ShouldInheritNetworkGroup()
{
	if (Interface.CallHook("CanPlayerInheritNetworkGroup", this) is bool result)
	{
		return result;
	}
	return false;
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.