CanStackItem
OxideCarbonItemCalled to determine whether to stack item.
Return true to allow the action and false to block it.
object CanStackItem(Item item, Item item)Works — the game method in this build is the one the hook was written for.
Parameters
- item
- Item
- item
- Item
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanStackItem(Item item, Item item)
{
Puts("CanStackItem");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool Item.CanStack(Item)
Passes: Item item, Item item
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public bool CanStack(Item item)
{
object returnvar = Interface.CallHook("CanStackItem", this, item);
if (returnvar is bool)
{
return (bool)returnvar;
}
if (item == this)
{
return false;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.