CanWearItem
OxideCarbonItemCalled to determine whether to wear item.
Return true to allow the action and false to block it.
object CanWearItem(PlayerInventory playerInventory, Item item, int targetSlot, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- playerInventory
- PlayerInventory
- item
- Item
- targetSlot
- int
- player
- BasePlayer
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanWearItem(PlayerInventory playerInventory, Item item, int targetSlot, BasePlayer player)
{
Puts("CanWearItem");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool PlayerInventory.CanWearItem(BasePlayer, Item, int)
Passes: PlayerInventory playerInventory, Item item, int targetSlot, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a1, a2, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
private bool CanWearItem(BasePlayer player, Item item, int targetSlot)
{
object returnvar = Interface.CallHook("CanWearItem", this, item, targetSlot, player);
if (returnvar is bool)
{
return (bool)returnvar;
}
return CanWearItem(item, canAdjustClothing: true, targetSlot);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.