IOnBasePlayerAttacked
OxidePlayerobject IOnBasePlayerAttacked(BasePlayer basePlayer, HitInfo info)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- info
- HitInfo
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object IOnBasePlayerAttacked(BasePlayer basePlayer, HitInfo info)
{
Puts("IOnBasePlayerAttacked");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.OnAttacked(HitInfo)
Passes: BasePlayer basePlayer, HitInfo info
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public override void OnAttacked(HitInfo info)
{
if (Interface.CallHook("IOnBasePlayerAttacked", this, info) != null)
{
return;
}
float oldHealth = health;
if (isServer)
{
if (InSafeCombatZone())
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.