IOnRconMessage
OxideServerobject IOnRconMessage(object ClientIpAddress, string s)Works — the game method in this build is the one the hook was written for.
Parameters
- ClientIpAddress
- object
- s
- string
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object IOnRconMessage(object ClientIpAddress, string s)
{
Puts("IOnRconMessage");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Facepunch.Rcon.Listener.<>c__DisplayClass27_0.<OnConnection>b__2(string)
Passes: object ClientIpAddress, string s
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this.Socket.ConnectionInfo.ClientIpAddress, a0)Facepunch.Rcon.dll
Where it is called (this branch's game code)
internal void <OnConnection>b__2(string s)
{
if (Interface.CallHook("IOnRconMessage", this.Socket.ConnectionInfo.ClientIpAddress, s) != null)
{
return;
}
lock (<>4__this.clients)
{
if (<>4__this.clients.TryGetValue(id, out var value))
{
value.Stats.RecievedMessages++;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.