OnClientProjectileEffectCreate
OxideCarbonPlayerCalled when a client projectile effect is created.
object OnClientProjectileEffectCreate(Network.Connection sourceConnection, BaseProjectile baseProjectile, string prefabName)Works — the game method in this build is the one the hook was written for.
Parameters
- sourceConnection
- Network.Connection
- baseProjectile
- BaseProjectile
- prefabName
- string
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnClientProjectileEffectCreate(Network.Connection sourceConnection, BaseProjectile baseProjectile, string prefabName)
{
Puts("OnClientProjectileEffectCreate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseProjectile.CreateProjectileEffectClientside(string, Vector3, Vector3, int, Network.Connection, bool, bool, List<Network.Connection>, float)
Passes: Network.Connection sourceConnection, BaseProjectile baseProjectile, string prefabName
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (a4, this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
protected void CreateProjectileEffectClientside(string prefabName, Vector3 pos, Vector3 velocity, int seed, Connection sourceConnection, bool silenced = false, bool forceClientsideEffects = false, List<Connection> targets = null, float distanceOverride = 0f)
{
if (Interface.CallHook("OnClientProjectileEffectCreate", sourceConnection, this, prefabName) != null)
{
return;
}
Effect effect = reusableInstance;
effect.InitWithSourceEntity(Effect.Type.Projectile, this, pos, velocity, sourceConnection);
effect.scale = (silenced ? 0f : 1f);
if (forceClientsideEffects)
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.