OnCodeChange
OxideCarbonVehicleCalled when a code is changed.
object OnCodeChange(ModularCar carOccupant, BasePlayer local0, string local1)Works — the game method in this build is the one the hook was written for.
Parameters
- carOccupant
- ModularCar
- local0
- BasePlayer
- local1
- string
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnCodeChange(ModularCar carOccupant, BasePlayer local0, string local1)
{
Puts("OnCodeChange");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ModularCarGarage.RPC_RequestNewCode(BaseEntity.RPCMessage)
Passes: ModularCar carOccupant, BasePlayer local0, string local1
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this.carOccupant, l0, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (!HasOccupant || !carOccupant.CarLock.HasALock)
{
return;
}
BasePlayer player = msg.player;
if (!(player == null))
{
string newCode = msg.read.String();
if (Interface.CallHook("OnCodeChange", this.carOccupant, player, newCode) != null)
{
return;
}
if (carOccupant.CarLock.TrySetNewCode(newCode, player.userID))
{
Effect.server.Run(changeLockCodeEffect.resourcePath, this, 0u, Vector3.zero, Vector3.zero);
}
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.