OnCodeChanged
OxideCarbonStructureCalled when a code is changed.
void OnCodeChanged(BasePlayer player, CodeLock codeLock, string local0, bool local1)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- codeLock
- CodeLock
- local0
- string
- local1
- bool
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnCodeChanged(BasePlayer player, CodeLock codeLock, string local0, bool local1)
{
Puts("OnCodeChanged");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void CodeLock.RPC_ChangeCode(BaseEntity.RPCMessage)
Passes: BasePlayer player, CodeLock codeLock, string local0, bool local1
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (a0.player, this, l0, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
guestCode = text;
hasGuestCode = guestCode.Length > 0;
guestPlayers.Clear();
guestPlayers.Add(rpc.player.userID);
}
DoEffect(effectCodeChanged.resourcePath);
SendNetworkUpdate();
UpdateParentBox();
Interface.CallHook("OnCodeChanged", rpc.player, this, text, flag);
MarkGroupUpkeepDirty();
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.