RustTip

OnConnectionDequeue

OxideCarbonQueue

Called when connection dequeue occurs.

object OnConnectionDequeue(Network.Connection connection)
Works — the game method in this build is the one the hook was written for.

Parameters

connection
Network.Connection

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnConnectionDequeue(Network.Connection connection)
{
    Puts("OnConnectionDequeue");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ConnectionQueue.RemoveConnection(Network.Connection)

Passes: Network.Connection connection

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustParamsAssembly-CSharp.dll

Where it is called (this branch's game code)

public void RemoveConnection(Connection connection)
{
	if (Interface.CallHook("OnConnectionDequeue", connection) != null)
	{
		return;
	}
	if (queue.Remove(connection))
	{
		nextMessageTime = 0f;
	}
	joining.Remove(connection);
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.