OnDecayDamage
OxideCarbonEntityCalled when a decay is damaged.
object OnDecayDamage(DecayEntity decayEntity)Works — the game method in this build is the one the hook was written for.
Parameters
- decayEntity
- DecayEntity
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnDecayDamage(DecayEntity decayEntity)
{
Puts("OnDecayDamage");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void DecayEntity.OnDecay(Decay, float)
Passes: DecayEntity decayEntity
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (decayPoint.IsOccupied(this))
{
num3 -= decayPoint.protection;
}
}
}
if (num3 > 0f)
{
if (Interface.CallHook("OnDecayDamage", this) != null)
{
return;
}
float num4 = num / GetEntityDecayDuration() * MaxHealth();
Hurt(num4 * num3 * decayVariance, DamageType.Decay);
}
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.