OnEntityDismounted
OxideCarbonEntityCalled to validate a player's dismount position before exiting a mount or vehicle.
void OnEntityDismounted(BaseMountable baseMountable, BasePlayer player)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- baseMountable
- BaseMountable
- player
- BasePlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnEntityDismounted(BaseMountable baseMountable, BasePlayer player)
{
Puts("OnEntityDismounted");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void BaseMountable.DismountPlayer(BasePlayer, bool)
Passes: BaseMountable baseMountable, BasePlayer player
Method changed — checkReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
if ((bool)player.GetParentEntity())
{
BaseEntity baseEntity = player.GetParentEntity();
player.ClientRPC(RpcTarget.Player("ForcePositionToParentOffset", player), baseEntity.transform.InverseTransformPoint(res), baseEntity.net.ID);
}
else
{
player.ClientRPC(RpcTarget.Player("ForcePositionTo", player), res);
Interface.CallHook("OnEntityDismounted", this, player);
player.ClientRPC(RpcTarget.NetworkGroup("ForceResetRotation"));
}
}
Analytics.Azure.OnDismountEntity(player, this, baseVehicle);
OnPlayerDismounted(player);
SendNetworkUpdate();
}Injection point 2
Rust.opj (Oxide)
void BaseMountable.DismountPlayer(BasePlayer, bool)
Passes: BaseMountable baseMountable, BasePlayer player
Method changed — checkReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
_mounted = null;
if (baseVehicle != null)
{
baseVehicle.PlayerDismounted(player, this);
}
OnPlayerDismounted(player);
return;
}
Interface.CallHook("OnEntityDismounted", this, player);
if (!GetDismountPosition(player, out var res) || Distance(res) > 10f)
{
if (baseVehicle != null)
{
baseVehicle.PrePlayerDismount(player, this);
}
res = player.transform.position;
_mounted.DismountObject();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.