OnFireworkExhausted
OxideCarbonFireworkCalled when a firework is exhausted.
void OnFireworkExhausted(BaseFirework baseFirework)Works — the game method in this build is the one the hook was written for.
Parameters
- baseFirework
- BaseFirework
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnFireworkExhausted(BaseFirework baseFirework)
{
Puts("OnFireworkExhausted");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseFirework.OnExhausted()
Passes: BaseFirework baseFirework
WorksReturnBehavior: ContinueArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
using (FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.Local))
{
flagsUpdateScope.Set(Flags.Reserved8, b: true);
flagsUpdateScope.Set(Flags.OnFire, b: false);
flagsUpdateScope.Set(Flags.On, b: false);
}
EnableGlobalBroadcast(wants: false);
SendNetworkUpdate_Flags();
Interface.CallHook("OnFireworkExhausted", this);
Invoke(Cleanup, corpseDuration);
_activeFireworks.Remove(this);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.