OnFogOfWarImageUpdate
OxideCarbonPlayerobject OnFogOfWarImageUpdate(BasePlayer basePlayer, uint uInt32, uint uInt32, byte[] byte[], object l3, object l5)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- basePlayer
- BasePlayer
- uInt32
- uint
- uInt32
- uint
- byte[]
- byte[]
- l3
- object
- l5
- object
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnFogOfWarImageUpdate(BasePlayer basePlayer, uint uInt32, uint uInt32, byte[] byte[], object l3, object l5)
{
Puts("OnFogOfWarImageUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.FogImageUpdate(BaseEntity.RPCMessage)
Passes: BasePlayer basePlayer, uint uInt32, uint uInt32, byte[] byte[], object l3, object l5
Method changed — checkReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, l0, l1, l2, l3, l5)Assembly-CSharp.dll
Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.