OnHorseLead
OxideAnimalobject OnHorseLead(RidableHorse ridableHorse, BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- ridableHorse
- RidableHorse
- basePlayer
- BasePlayer
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnHorseLead(RidableHorse ridableHorse, BasePlayer basePlayer)
{
Puts("OnHorseLead");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void RidableHorse.SERVER_Lead(BaseEntity.RPCMessage)
Passes: RidableHorse ridableHorse, BasePlayer basePlayer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
return;
}
}
else if (!CanStopLead(player))
{
return;
}
if (Interface.CallHook("OnHorseLead", this, player) != null)
{
return;
}
SetLeading(flag ? player : null);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.