OnItemPickup
OxideCarbonItemCalled when an item is picked up.
object OnItemPickup(Item item, BasePlayer player, WorldItem worldItem)Works — the game method in this build is the one the hook was written for.
Parameters
- item
- Item
- player
- BasePlayer
- worldItem
- WorldItem
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnItemPickup(Item item, BasePlayer player, WorldItem worldItem)
{
Puts("OnItemPickup");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void WorldItem.Pickup(BaseEntity.RPCMessage)
Passes: Item item, BasePlayer player, WorldItem worldItem
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this.item, a0.player, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void Pickup(RPCMessage msg)
{
if (msg.player.CanInteract() && this.item != null && allowPickup && CanOpenInSafeZone(msg.player))
{
if (Interface.CallHook("OnItemPickup", this.item, msg.player, this) != null)
{
return;
}
ItemModContainer component = this.item.info.GetComponent<ItemModContainer>();
if (!(component != null) || !component.canLootInWorld || !(component.pickupInWorldDelay > 0f) || !(Mathf.Abs(pickupStartTime + component.pickupInWorldDelay - UnityEngine.Time.realtimeSinceStartup) > ConVar.AntiHack.rpc_timer_forgiveness))
{
ClientRPC(RpcTarget.NetworkGroup("PickupSound"));
Item item = this.item;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.