OnItemUpgrade
OxideCarbonItemCalled when an item upgrades.
void OnItemUpgrade(Item item, Item local0, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- item
- Item
- local0
- Item
- player
- BasePlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnItemUpgrade(Item item, Item local0, BasePlayer player)
{
Puts("OnItemUpgrade");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ItemModUpgrade.ServerCommand(Item, string, BasePlayer)
Passes: Item item, Item local0, BasePlayer player
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (a0, l0, a2)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (!(command == "upgrade_item") || item.amount < numForUpgrade)
{
return;
}
if (Random.Range(0f, 1f) <= upgradeSuccessChance)
{
item.UseItem(numForUpgrade);
Item item2 = ItemManager.Create(upgradedItem, numUpgradedItem, 0uL, isServerSide: true, 0uL);
Interface.CallHook("OnItemUpgrade", item, item2, player);
item2.SetItemOwnership(player, ItemOwnershipPhrases.UpgradeItem);
if (!item2.MoveToContainer(player.inventory.containerMain))
{
item2.Drop(player.GetDropPosition(), player.GetDropVelocity());
}
if (successEffect.isValid)
{
Effect.server.Run(successEffect.resourcePath, player.eyes.position);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.