OnMapMarkerRemove
OxideCarbonPlayerCalled when a map marker is removed.
object OnMapMarkerRemove(BasePlayer basePlayer, List<ProtoBuf.MapNote> pointsOfInterest, int int32)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- pointsOfInterest
- List<ProtoBuf.MapNote>
- int32
- int
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnMapMarkerRemove(BasePlayer basePlayer, List<ProtoBuf.MapNote> pointsOfInterest, int int32)
{
Puts("OnMapMarkerRemove");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.Server_RemovePointOfInterest(BaseEntity.RPCMessage)
Passes: BasePlayer basePlayer, List<ProtoBuf.MapNote> pointsOfInterest, int int32
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, this.State.pointsOfInterest, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.FromOwner]
[RPC_Server.CallsPerSecond(10uL)]
public void Server_RemovePointOfInterest(RPCMessage msg)
{
int num = msg.read.Int32();
if (State.pointsOfInterest != null && State.pointsOfInterest.Count > num && num >= 0)
{
if (Interface.CallHook("OnMapMarkerRemove", this, this.State.pointsOfInterest, num) != null)
{
return;
}
State.pointsOfInterest[num].Dispose();
State.pointsOfInterest.RemoveAt(num);
DirtyPlayerState();
SendMarkersToClient();
TeamUpdate();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.