OnNetworkGroupLeft
OxideCarbonNetworkCalled when network group left occurs.
void OnNetworkGroupLeft(BaseNetworkable baseNetworkable, Network.Visibility.Group group)Works — the game method in this build is the one the hook was written for.
Parameters
- baseNetworkable
- BaseNetworkable
- group
- Network.Visibility.Group
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnNetworkGroupLeft(BaseNetworkable baseNetworkable, Network.Visibility.Group group)
{
Puts("OnNetworkGroupLeft");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseNetworkable.OnNetworkGroupLeave(Network.Visibility.Group)
Passes: BaseNetworkable baseNetworkable, Network.Visibility.Group group
WorksReturnBehavior: ContinueArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void OnNetworkGroupLeave(Group group)
{
Interface.CallHook("OnNetworkGroupLeft", this, group);
if (ServerOcclusion.OcclusionEnabled && SupportsServerOcclusion())
{
OcclusionUnsubscribedFrom(group);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.