OnOutputUpdate
OxideCarbonElectronicCalled when an output is updated.
object OnOutputUpdate(IOEntity iOEntity)Works — the game method in this build is the one the hook was written for.
Parameters
- iOEntity
- IOEntity
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnOutputUpdate(IOEntity iOEntity)
{
Puts("OnOutputUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void IOEntity.UpdateOutputs()
Passes: IOEntity iOEntity
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void UpdateOutputs()
{
if (Interface.CallHook("OnOutputUpdate", this) != null)
{
return;
}
if (!ShouldUpdateOutputs() || !ensureOutputsUpdated)
{
return;
}
ensureOutputsUpdated = false;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.