RustTip

OnOutputUpdate

OxideCarbonElectronic

Called when an output is updated.

object OnOutputUpdate(IOEntity iOEntity)
Works — the game method in this build is the one the hook was written for.

Parameters

iOEntity
IOEntity

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnOutputUpdate(IOEntity iOEntity)
{
    Puts("OnOutputUpdate");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void IOEntity.UpdateOutputs()

Passes: IOEntity iOEntity

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll

Where it is called (this branch's game code)

public virtual void UpdateOutputs()
{
	if (Interface.CallHook("OnOutputUpdate", this) != null)
	{
		return;
	}
	if (!ShouldUpdateOutputs() || !ensureOutputsUpdated)
	{
		return;
	}
	ensureOutputsUpdated = false;
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.