OnPhoneCallStart
OxideCarbonPhoneCalled when a phone call starts.
object OnPhoneCallStart(PhoneController phoneController, object activeCallTo, BasePlayer currentPlayer)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- phoneController
- PhoneController
- activeCallTo
- object
- currentPlayer
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPhoneCallStart(PhoneController phoneController, object activeCallTo, BasePlayer currentPlayer)
{
Puts("OnPhoneCallStart");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PhoneController.BeginCall()
Passes: PhoneController phoneController, object activeCallTo, BasePlayer currentPlayer
Method changed — checkReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, this.activeCallTo, this.currentPlayer)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void BeginCall()
{
if (Interface.CallHook("OnPhoneCallStart", this, this.activeCallTo, this.currentPlayer) != null)
{
return;
}
if (IsMobile && activeOtherPhoneController != null && !activeOtherPhoneController.RequirePower)
{
_ = currentPlayer != null;
}
SetPhoneStateWithPlayer(Telephone.CallState.InProcess);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.