OnPlayerHandcuff
OxideCarbonPlayerCalled when player handcuff occurs.
object OnPlayerHandcuff(BasePlayer victim, BasePlayer handcuffer)Works — the game method in this build is the one the hook was written for.
Parameters
- victim
- BasePlayer
- handcuffer
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerHandcuff(BasePlayer victim, BasePlayer handcuffer)
{
Puts("OnPlayerHandcuff");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Handcuffs.SV_HandcuffVictim(BasePlayer, BasePlayer)
Passes: BasePlayer victim, BasePlayer handcuffer
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: JustParamsAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
return;
}
Item ownerItem = GetOwnerItem();
if (ownerItem == null)
{
return;
}
if (Interface.CallHook("OnPlayerHandcuff", victim, handcuffer) != null)
{
return;
}
victim.SetPlayerFlag(BasePlayer.PlayerFlags.IsRestrained, b: true);
victim.SendNetworkUpdateImmediate();
ownerItem.SetFlag(Item.Flag.IsOn, b: true);
bool flag = true;
if (!ownerItem.MoveToContainer(victim.inventory.containerBelt))
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.