OnQueueUpdate
OxideCarbonQueueCalled when a queue is updated.
object OnQueueUpdate(Network.Connection c, int position)Works — the game method in this build is the one the hook was written for.
Parameters
- c
- Network.Connection
- position
- int
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnQueueUpdate(Network.Connection c, int position)
{
Puts("OnQueueUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ConnectionQueue.SendQueueUpdate(Network.Connection, int)
Passes: Network.Connection c, int position
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustParamsAssembly-CSharp.dll
Where it is called (this branch's game code)
private void SendQueueUpdate(Connection c, int position)
{
if (Interface.CallHook("OnQueueUpdate", c, position) != null)
{
return;
}
NetWrite netWrite = Net.sv.StartWrite();
netWrite.PacketID(Message.Type.QueueUpdate);
netWrite.UInt16((ushort)Queued);
netWrite.UInt16((ushort)position);
netWrite.Send(new SendInfo(c));
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.