OnRackedWeaponUnload
OxideCarbonItemCalled to control taking items from a weapon rack.
object OnRackedWeaponUnload(Item local1, BasePlayer player, WeaponRack weaponRack)Works — the game method in this build is the one the hook was written for.
Parameters
- local1
- Item
- player
- BasePlayer
- weaponRack
- WeaponRack
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnRackedWeaponUnload(Item local1, BasePlayer player, WeaponRack weaponRack)
{
Puts("OnRackedWeaponUnload");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void WeaponRack.UnloadWeapon(BasePlayer, int)
Passes: Item local1, BasePlayer player, WeaponRack weaponRack
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l1, a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
return;
}
Item slot = inventory.GetSlot(weaponAtIndex.InventoryIndex);
if (slot == null)
{
return;
}
if (Interface.CallHook("OnRackedWeaponUnload", slot, player, this) != null)
{
return;
}
BaseEntity heldEntity = slot.GetHeldEntity();
if (!(heldEntity == null))
{
BaseProjectile component = heldEntity.GetComponent<BaseProjectile>();
if (!(component == null))
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.